1#version 450 2 3layout (local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; 4 5shared int foo[gl_WorkGroupSize.x + gl_WorkGroupSize.y * gl_WorkGroupSize.z]; 6 7void main () {} 8
1#version 450 2 3layout (local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in; 4 5shared int foo[gl_WorkGroupSize.x + gl_WorkGroupSize.y * gl_WorkGroupSize.z]; 6 7void main () {} 8