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1#version 450
2
3layout(rgba32f, binding = 1)    uniform  image2D         i2D;
4layout(r32i,   binding = 12)    uniform iimage2D        ii2D;
5layout(r32ui,   binding = 12)   uniform uimage2D        ui2D;
6
7layout(rgba32f, binding = 9)    uniform  image2DMS     i2DMS;
8layout(r32i,    binding = 13)   uniform iimage2DMS    ii2DMS;
9layout(r32ui,    binding = 13)  uniform uimage2DMS    ui2DMS;
10
11flat in ivec2 ic2D;
12flat in uint value;
13
14out vec4 fragData;
15
16void main()
17{
18    vec4 v = vec4(0.0);
19    ivec4 iv = ivec4(0.0);
20    uvec4 uv = uvec4(0.0);
21
22    v += imageLoad(i2D, ic2D);
23    imageStore(i2D, ic2D, v);
24    v += imageLoad(ii2D, ic2D);
25    imageStore(ii2D, ic2D, iv);
26    v += imageLoad(ui2D, ic2D);
27    imageStore(ui2D, ic2D, uv);
28
29    v += imageLoad(i2DMS, ic2D, 1);
30    imageStore(i2DMS, ic2D, 2, v);
31    v += imageLoad(ii2DMS, ic2D, 1);
32    imageStore(ii2DMS, ic2D, 2, iv);
33    v += imageLoad(ui2DMS, ic2D, 1);
34    imageStore(ui2DMS, ic2D, 2, uv);
35
36    fragData = v;
37}
38
39