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1#version 150 core
2
3in vec4 iv4;
4
5in float ps;
6in int ui;
7uniform sampler2D s2D;
8
9invariant gl_Position;
10
11struct s1 {
12    int a;
13    int a2;
14    vec4 b[3];
15};
16
17struct s2 {
18    int c;
19    s1 d[4];
20};
21
22out s2 s2out;
23
24void main()
25{
26    gl_Position = iv4;
27    gl_PointSize = ps;
28    gl_ClipDistance[2] = iv4.x;
29    int i;
30    s2out.d[i].b[2].w = ps;
31
32    // test non-implicit lod
33    texture(s2D, vec2(0.5));
34    textureProj(s2D, vec3(0.5));
35    textureLod(s2D, vec2(0.5), 3.2);
36}
37
38out float gl_ClipDistance[4];
39