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1#version 310 es
2
3precision highp float;
4
5layout (local_size_x = 16, local_size_y = 32, local_size_z = 4) in;
6
7shared float s;
8shared int i;
9
10buffer outb {
11    float f;
12    float g;
13    float h;
14    vec3 uns[];
15} outbname;
16
17buffer outbna {
18    int k;
19    vec4 na;
20} outbnamena;
21
22buffer outs {
23    int s;
24    vec4 va[];
25} outnames;
26
27#extension GL_EXT_device_group : enable
28
29void main()
30{
31    barrier();
32    outbname.f = s;
33    outbnamena.na = vec4(s);
34    s = outbname.uns[18].x;
35    outbname.uns[17] = vec3(3.0);
36    outbname.uns[i] = vec3(s);
37    outnames.va[gl_LocalInvocationID.x] = vec4(s);
38    outnames.s = outbname.uns.length();
39    gl_DeviceIndex;
40    memoryBarrierShared();
41    groupMemoryBarrier();
42}
43