1#version 460 2#extension GL_NV_ray_tracing : enable 3rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage 4rayPayloadNV vec4 payload; // ERROR, rayPayload unsuppoted in this stage 5uniform accelerationStructureNV accNV; 6void main() 7{ 8 float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage 9 float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage 10 traceNV(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported 11} 12