1#version 450 2 3const bool condition = false; 4 5uniform ubname { 6 bool b; 7} ubinst; 8 9bool foo(bool b) 10{ 11 return b != condition; 12} 13 14void main() 15{ 16 gl_Position = foo(ubinst.b) ? vec4(0.0) : vec4(1.0); 17} 18