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1#version 460
2#extension GL_EXT_ray_tracing : enable
3hitAttributeEXT vec4 payload;
4layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
5layout(location = 2) rayPayloadEXT vec4 payload0;
6layout(location = 2) rayPayloadInEXT block { vec4 data; }; // ERROR : location already used
7void main()
8{
9    payload.x = 1.0f;                                       // ERROR, cannot write to hitattributeEXT in stage
10    reportIntersectionEXT(1.0, 1U);                          // ERROR, unsupported builtin in stage
11    terminateRayEXT;
12    ignoreIntersectionEXT;
13    bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT;
14    traceRayEXT(accEXT, 0, 0, 0, 0, 0, vec3(0.0), 0.0, vec3(1.0), 1.0, 0); //ERROR no payload variable with location = 0
15}
16