1#version 460 2#extension GL_EXT_ray_tracing : enable 3hitAttributeEXT vec4 payload; 4layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; 5layout(location = 2) rayPayloadEXT vec4 payload0; 6layout(location = 2) rayPayloadInEXT block { vec4 data; }; // ERROR : location already used 7void main() 8{ 9 payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage 10 reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage 11 terminateRayEXT; 12 ignoreIntersectionEXT; 13 bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT; 14 traceRayEXT(accEXT, 0, 0, 0, 0, 0, vec3(0.0), 0.0, vec3(1.0), 1.0, 0); //ERROR no payload variable with location = 0 15} 16