1#version 460 2#extension GL_EXT_ray_tracing : enable 3layout(primitive_culling); 4#extension GL_EXT_ray_flags_primitive_culling : enable 5layout(primitive_culling) uniform; 6layout(primitive_culling, binding = 2) uniform accelerationStructureEXT as; 7layout(std140, binding = 2, primitive_culling) buffer block { int x; }; 8void main() 9{ 10} 11