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1#version 450
2
3#extension GL_EXT_shader_explicit_arithmetic_types: enable
4#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
5#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
6#extension GL_EXT_shader_explicit_arithmetic_types_int32: require
7#extension GL_EXT_shader_explicit_arithmetic_types_int64: require
8#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
9#extension GL_EXT_shader_explicit_arithmetic_types_float32: require
10#extension GL_EXT_shader_explicit_arithmetic_types_float64: require
11
12void main()
13{
14}
15
16// Single float literals
17void literal()
18{
19    const float64_t f64c  = 0.000001LF;
20    const f64vec2   f64cv = f64vec2(-0.25lF, 0.03Lf);
21
22    f64vec2 f64v;
23    f64v.x  = f64c;
24    f64v   += f64cv;
25}
26
27// Block memory layout
28struct S
29{
30    float64_t  x;
31    f64vec2    y;
32    f64vec3    z;
33};
34
35layout(column_major, std140) uniform B1
36{
37    float64_t  a;
38    f64vec2    b;
39    f64vec3    c;
40    float64_t  d[2];
41    f64mat2x3  e;
42    f64mat2x3  f[2];
43    S          g;
44    S          h[2];
45};
46
47// Specialization constant
48layout(constant_id = 100) const float16_t sf16 = 0.125hf;
49layout(constant_id = 101) const float32_t sf   = 0.25;
50layout(constant_id = 102) const float64_t sd   = 0.5lf;
51
52const float  f16_to_f = float(sf16);
53const double f16_to_d = float(sf16);
54
55const float16_t f_to_f16 = float16_t(sf);
56const float16_t d_to_f16 = float16_t(sd);
57
58void operators()
59{
60    float64_t f64;
61    f64vec2   f64v;
62    f64mat2x2 f64m;
63    bool      b;
64
65    // Arithmetic
66    f64v += f64v;
67    f64v -= f64v;
68    f64v *= f64v;
69    f64v /= f64v;
70    f64v++;
71    f64v--;
72    ++f64m;
73    --f64m;
74    f64v = -f64v;
75    f64m = -f64m;
76
77    f64 = f64v.x + f64v.y;
78    f64 = f64v.x - f64v.y;
79    f64 = f64v.x * f64v.y;
80    f64 = f64v.x / f64v.y;
81
82    // Relational
83    b = (f64v.x != f64);
84    b = (f64v.y == f64);
85    b = (f64v.x >  f64);
86    b = (f64v.y <  f64);
87    b = (f64v.x >= f64);
88    b = (f64v.y <= f64);
89
90    // Vector/matrix operations
91    f64v = f64v * f64;
92    f64m = f64m * f64;
93    f64v = f64m * f64v;
94    f64v = f64v * f64m;
95    f64m = f64m * f64m;
96}
97
98void typeCast()
99{
100    bvec3   bv;
101    f32vec3   f32v;
102    f64vec3   f64v;
103    i8vec3    i8v;
104    u8vec3    u8v;
105    i16vec3   i16v;
106    u16vec3   u16v;
107    i32vec3   i32v;
108    u32vec3   u32v;
109    i64vec3   i64v;
110    u64vec3   u64v;
111    f16vec3   f16v;
112
113    f64v = f64vec3(bv);     // bool -> float64
114    bv   = bvec3(f64v);     // float64 -> bool
115
116    f64v = f64vec3(f16v);   // float16 -> float64
117    f16v = f16vec3(f64v);   // float64 -> float16
118
119    i8v  = i8vec3(f64v);    //  float64 -> int8
120    i16v = i16vec3(f64v);    // float64 -> int16
121    i32v = i32vec3(f64v);    // float64 -> int32
122    i64v = i64vec3(f64v);    // float64 -> int64
123
124    u8v  = u8vec3(f64v);    //  float64 -> uint8
125    u16v = u16vec3(f64v);    // float64 -> uint16
126    u32v = u32vec3(f64v);    // float64 -> uint32
127    u64v = u64vec3(f64v);    // float64 -> uint64
128}
129
130void builtinAngleTrigFuncs()
131{
132    f64vec4 f64v1, f64v2;
133
134    f64v2 = radians(f64v1);
135    f64v2 = degrees(f64v1);
136    f64v2 = sin(f64v1);
137    f64v2 = cos(f64v1);
138    f64v2 = tan(f64v1);
139    f64v2 = asin(f64v1);
140    f64v2 = acos(f64v1);
141    f64v2 = atan(f64v1, f64v2);
142    f64v2 = atan(f64v1);
143    f64v2 = sinh(f64v1);
144    f64v2 = cosh(f64v1);
145    f64v2 = tanh(f64v1);
146    f64v2 = asinh(f64v1);
147    f64v2 = acosh(f64v1);
148    f64v2 = atanh(f64v1);
149}
150
151void builtinExpFuncs()
152{
153    f64vec2 f64v1, f64v2;
154
155    f64v2 = pow(f64v1, f64v2);
156    f64v2 = exp(f64v1);
157    f64v2 = log(f64v1);
158    f64v2 = exp2(f64v1);
159    f64v2 = log2(f64v1);
160    f64v2 = sqrt(f64v1);
161    f64v2 = inversesqrt(f64v1);
162}
163
164void builtinCommonFuncs()
165{
166    f64vec3   f64v1, f64v2, f64v3;
167    float64_t f64;
168    bool  b;
169    bvec3 bv;
170    ivec3 iv;
171
172    f64v2 = abs(f64v1);
173    f64v2 = sign(f64v1);
174    f64v2 = floor(f64v1);
175    f64v2 = trunc(f64v1);
176    f64v2 = round(f64v1);
177    f64v2 = roundEven(f64v1);
178    f64v2 = ceil(f64v1);
179    f64v2 = fract(f64v1);
180    f64v2 = mod(f64v1, f64v2);
181    f64v2 = mod(f64v1, f64);
182    f64v3 = modf(f64v1, f64v2);
183    f64v3 = min(f64v1, f64v2);
184    f64v3 = min(f64v1, f64);
185    f64v3 = max(f64v1, f64v2);
186    f64v3 = max(f64v1, f64);
187    f64v3 = clamp(f64v1, f64, f64v2.x);
188    f64v3 = clamp(f64v1, f64v2, f64vec3(f64));
189    f64v3 = mix(f64v1, f64v2, f64);
190    f64v3 = mix(f64v1, f64v2, f64v3);
191    f64v3 = mix(f64v1, f64v2, bv);
192    f64v3 = step(f64v1, f64v2);
193    f64v3 = step(f64, f64v3);
194    f64v3 = smoothstep(f64v1, f64v2, f64v3);
195    f64v3 = smoothstep(f64, f64v1.x, f64v2);
196    b     = isnan(f64);
197    bv    = isinf(f64v1);
198    f64v3 = fma(f64v1, f64v2, f64v3);
199    f64v2 = frexp(f64v1, iv);
200    f64v2 = ldexp(f64v1, iv);
201}
202
203void builtinGeometryFuncs()
204{
205    float64_t f64;
206    f64vec3   f64v1, f64v2, f64v3;
207
208    f64   = length(f64v1);
209    f64   = distance(f64v1, f64v2);
210    f64   = dot(f64v1, f64v2);
211    f64v3 = cross(f64v1, f64v2);
212    f64v2 = normalize(f64v1);
213    f64v3 = faceforward(f64v1, f64v2, f64v3);
214    f64v3 = reflect(f64v1, f64v2);
215    f64v3 = refract(f64v1, f64v2, f64);
216}
217
218void builtinMatrixFuncs()
219{
220    f64mat2x3 f64m1, f64m2, f64m3;
221    f64mat3x2 f64m4;
222    f64mat3   f64m5;
223    f64mat4   f64m6, f64m7;
224
225    f64vec3 f64v1;
226    f64vec2 f64v2;
227
228    float64_t f64;
229
230    f64m3 = matrixCompMult(f64m1, f64m2);
231    f64m1 = outerProduct(f64v1, f64v2);
232    f64m4 = transpose(f64m1);
233    f64   = determinant(f64m5);
234    f64m6 = inverse(f64m7);
235}
236
237void builtinVecRelFuncs()
238{
239    f64vec3 f64v1, f64v2;
240    bvec3   bv;
241
242    bv = lessThan(f64v1, f64v2);
243    bv = lessThanEqual(f64v1, f64v2);
244    bv = greaterThan(f64v1, f64v2);
245    bv = greaterThanEqual(f64v1, f64v2);
246    bv = equal(f64v1, f64v2);
247    bv = notEqual(f64v1, f64v2);
248}
249
250in flat f64vec3 if64v;
251
252void builtinFragProcFuncs()
253{
254    f64vec3 f64v;
255
256    // Derivative
257    f64v.x  = dFdx(if64v.x);
258    f64v.y  = dFdy(if64v.y);
259    f64v.xy = dFdxFine(if64v.xy);
260    f64v.xy = dFdyFine(if64v.xy);
261    f64v    = dFdxCoarse(if64v);
262    f64v    = dFdxCoarse(if64v);
263
264    f64v.x  = fwidth(if64v.x);
265    f64v.xy = fwidthFine(if64v.xy);
266    f64v    = fwidthCoarse(if64v);
267
268    // Interpolation
269    f64v.x  = interpolateAtCentroid(if64v.x);
270    f64v.xy = interpolateAtSample(if64v.xy, 1);
271    f64v    = interpolateAtOffset(if64v, f64vec2(0.5f));
272}
273