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1#version 450
2
3#extension GL_EXT_shader_explicit_arithmetic_types: enable
4#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
5#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
6#extension GL_EXT_shader_explicit_arithmetic_types_int32: require
7#extension GL_EXT_shader_explicit_arithmetic_types_int64: require
8#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
9#extension GL_EXT_shader_explicit_arithmetic_types_float32: require
10#extension GL_EXT_shader_explicit_arithmetic_types_float64: require
11
12layout(binding = 0) uniform Uniforms
13{
14    uint index;
15};
16
17layout(std140, binding = 1) uniform Block
18{
19    int8_t   i8;
20    i8vec2   i8v2;
21    i8vec3   i8v3;
22    i8vec4   i8v4;
23    uint8_t  u8;
24    u8vec2   u8v2;
25    u8vec3   u8v3;
26    u8vec4   u8v4;
27} block;
28
29void main()
30{
31}
32
33void literal()
34{
35    const int8_t i8Const[3] =
36    {
37        int8_t(-0x11),           // Hex
38        int8_t(-1),              // Dec
39        int8_t(0400),            // Oct
40    };
41
42    int8_t i8 = i8Const[index];
43
44    const uint8_t u8Const[] =
45    {
46        uint8_t(0xFF),             // Hex
47        uint8_t(255),              // Dec
48        uint8_t(0177),             // Oct
49    };
50
51    uint8_t u8 = u8Const[index];
52}
53
54void typeCast8()
55{
56    i8vec2 i8v;
57    u8vec2 u8v;
58    i16vec2 i16v;
59    u16vec2 u16v;
60    i32vec2 i32v;
61    u32vec2 u32v;
62    i64vec2 i64v;
63    u64vec2 u64v;
64    f16vec2 f16v;
65    f32vec2 f32v;
66    f64vec2 f64v;
67    bvec2   bv;
68
69    u8v = i8v;      // int8_t  ->  uint8_t
70    i16v = i8v;     // int8_t  ->   int16_t
71    i16v = u8v;     // uint8_t ->   int16_t
72    i32v = i8v;     // int8_t  ->   int32_t
73    i32v = u8v;     // uint8_t ->   int32_t
74    u32v = i8v;     // int8_t  ->  uint32_t
75    i64v = i8v;     // int8_t  ->   int64_t
76    u64v = i8v;     // int8_t  ->  uint64_t
77    u32v = u8v;     // uint8_t ->  uint32_t
78    i64v = u8v;     // uint8_t ->   int64_t
79    u64v = u8v;     // uint8_t ->  uint64_t
80    f16v = i8v;     // int8_t  ->  float16_t
81    f32v = i8v;     // int8_t  ->  float32_t
82    f64v = i8v;     // int8_t  ->  float64_t
83    f16v = u8v;     // uint8_t ->  float16_t
84    f32v = u8v;     // uint8_t ->  float32_t
85    f64v = u8v;     // uint8_t ->  float64_t
86
87    i8v =  i8vec2(u8v);       // uint8_t  ->   int8_t
88    i16v = i16vec2(i8v);      // int8_t   ->   int16_t
89    i16v = i16vec2(u8v);      // uint8_t  ->   int16_t
90    i32v = i32vec2(i8v);      // int8_t   ->   int32_t
91    i32v = i32vec2(u8v);      // uint8_t  ->   int32_t
92    i64v = i64vec2(i8v);      // int8_t   ->   int64_t
93    u64v = i64vec2(i8v);      // int8_t   ->  uint64_t
94    u16v = u16vec2(i8v);      // int8_t   ->  uint16_t
95    u16v = u16vec2(u8v);      // uint8_t  ->  uint16_t
96    u32v = u32vec2(u8v);      // uint8_t  ->  uint32_t
97    i64v = i64vec2(u8v);      // uint8_t  ->   int64_t
98    u64v = i64vec2(u8v);      // uint8_t  ->  uint64_t
99    f16v = f16vec2(i8v);      // int8_t   ->  float16_t
100    f32v = f32vec2(i8v);      // int8_t   ->  float32_t
101    f64v = f64vec2(i8v);      // int8_t   ->  float64_t
102    f16v = f16vec2(u8v);      // uint8_t  ->  float16_t
103    f32v = f32vec2(u8v);      // uint8_t  ->  float32_t
104    f64v = f64vec2(u8v);      // uint8_t  ->  float64_t
105
106    i8v = i8vec2(bv);       // bool     ->   int8
107    u8v = u8vec2(bv);       // bool     ->   uint8
108    bv  = bvec2(i8v);       // int8    ->   bool
109    bv  = bvec2(u8v);       // uint8   ->   bool
110}
111
112void operators()
113{
114    u8vec3 u8v;
115    int8_t i8;
116    uvec3   uv;
117    int32_t i;
118    int16_t i16;
119    bool    b;
120
121    // Unary
122    u8v++;
123    i8--;
124    ++i8;
125    --u8v;
126
127    u8v = ~u8v;
128
129    i8 = +i8;
130    u8v = -u8v;
131
132    // Arithmetic
133    i8  += i8;
134    u8v -= u8v;
135    i  *= i8;
136    uv /= u8v;
137    uv %= i8;
138
139    uv = u8v + uv;
140    i16  = i8 - i16;
141    uv = u8v * uv;
142    i16  = i8 * i16;
143    i  = i8 % i;
144
145    // Shift
146    u8v <<= i8;
147    i8  >>= u8v.y;
148
149    i8  = i8 << u8v.z;
150    u8v = u8v << i8;
151
152    // Relational
153    b = (u8v.x != i8);
154    b = (i8 == u8v.x);
155    b = (u8v.x > uv.y);
156    b = (i8 < i);
157    b = (u8v.y >= uv.x);
158    b = (i8 <= i);
159
160    // Bitwise
161    uv |= i8;
162    i  = i8 | i;
163    i16  &= i8;
164    uv = u8v & uv;
165    uv ^= i8;
166    u8v = u8v ^ i8;
167}
168
169void builtinFuncs()
170{
171    i8vec2  i8v;
172    i8vec4  i8v4;
173    u8vec3  u8v;
174    u8vec2  u8v2;
175    u8vec4  u8v4;
176    bvec3   bv;
177    int16_t i16;
178    int32_t i32;
179    uint16_t u16;
180    uint32_t u32;
181
182    int8_t  i8;
183    uint8_t u8;
184
185    // abs()
186    i8v = abs(i8v);
187
188    // sign()
189    i8  = sign(i8);
190
191    // min()
192    i8v = min(i8v, i8);
193    i8v = min(i8v, i8vec2(-1));
194    u8v = min(u8v, u8);
195    u8v = min(u8v, u8vec3(0));
196
197    // max()
198    i8v = max(i8v, i8);
199    i8v = max(i8v, i8vec2(-1));
200    u8v = max(u8v, u8);
201    u8v = max(u8v, u8vec3(0));
202
203    // clamp()
204    i8v = clamp(i8v, -i8, i8);
205    i8v = clamp(i8v, -i8v, i8v);
206    u8v = clamp(u8v, -u8, u8);
207    u8v = clamp(u8v, -u8v, u8v);
208
209    // mix()
210    i8  = mix(i8v.x, i8v.y, true);
211    i8v = mix(i8vec2(i8), i8vec2(-i8), bvec2(false));
212    u8  = mix(u8v.x, u8v.y, true);
213    u8v = mix(u8vec3(u8), u8vec3(-u8), bvec3(false));
214
215    //pack
216    i16 = pack16(i8v);
217    i32 = pack32(i8v4);
218    u16 = pack16(u8v2);
219    u32 = pack32(u8v4);
220
221    i8v  = unpack8(i16);
222    i8v4 = unpack8(i32);
223    u8v2 = unpack8(u16);
224    u8v4 = unpack8(u32);
225
226    // lessThan()
227    bv    = lessThan(u8v, u8vec3(u8));
228    bv.xy = lessThan(i8v, i8vec2(i8));
229
230    // lessThanEqual()
231    bv    = lessThanEqual(u8v, u8vec3(u8));
232    bv.xy = lessThanEqual(i8v, i8vec2(i8));
233
234    // greaterThan()
235    bv    = greaterThan(u8v, u8vec3(u8));
236    bv.xy = greaterThan(i8v, i8vec2(i8));
237
238    // greaterThanEqual()
239    bv    = greaterThanEqual(u8v, u8vec3(u8));
240    bv.xy = greaterThanEqual(i8v, i8vec2(i8));
241
242    // equal()
243    bv    = equal(u8v, u8vec3(u8));
244    bv.xy = equal(i8v, i8vec2(i8));
245
246    // notEqual()
247    bv    = notEqual(u8v, u8vec3(u8));
248    bv.xy = notEqual(i8v, i8vec2(i8));
249}
250
251// Type conversion for specialization constant
252layout(constant_id = 100) const int8_t  si8 = int8_t(-10);
253layout(constant_id = 101) const uint8_t su8 = uint8_t(20);
254