1#version 450 2 3in float if1; 4in vec2 if2; 5in vec3 if3; 6in vec4 if4; 7 8flat in int samp; 9flat in vec2 offset; 10 11out vec4 fragColor; 12 13void main() 14{ 15 vec4 f4 = vec4(0.0); 16 f4.x += interpolateAtCentroid(if1); 17 f4.xy += interpolateAtCentroid(if2); 18 f4.xyz += interpolateAtCentroid(if3); 19 f4 += interpolateAtCentroid(if4); 20 21 f4.x += interpolateAtSample(if1, samp); 22 f4.xy += interpolateAtSample(if2, samp); 23 f4.xyz += interpolateAtSample(if3, samp); 24 f4 += interpolateAtSample(if4, samp); 25 26 f4.x += interpolateAtOffset(if1, offset); 27 f4.xy += interpolateAtOffset(if2, offset); 28 f4.xyz += interpolateAtOffset(if3, offset); 29 f4 += interpolateAtOffset(if4, offset); 30 31 fragColor = f4; 32} 33