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1#version 450
2#extension GL_EXT_nonuniform_qualifier : require
3layout(set=0,binding=4,r32ui) uniform uimageBuffer data[];
4layout(location = 3) in flat int  rIndex;
5void main()
6{
7  imageAtomicAdd(data[nonuniformEXT(rIndex)], 0, 0);
8}
9