1#version 450
2#extension GL_ARB_gpu_shader_int64 : require
3
4layout(local_size_x = 54) in;
5
6layout(location=4) uniform int64_t arg0;
7layout(location=5) uniform uint arg1;
8
9void main()
10{
11 uint64_t result = arg0 << arg1;
12 result = arg0 >> arg1;
13 result <<= arg1;
14 result >>= arg1;
15}