1#version 400 2 3in vec4 bigColor; 4in vec4 BaseColor; 5in float d; 6 7float bar = 2.0; 8 9void foo() 10{ 11 bar++; 12 13 return; 14} 15 16void foo2() 17{ 18 bar++; 19} 20 21void main() 22{ 23 vec4 outColor = bigColor; 24 25 foo(); 26 27 foo2(); 28 29 outColor.x += bar; 30 31 gl_FragColor = outColor; 32 33 return; 34} 35