1#version 450 2 3layout(xfb_buffer=2) out; 4 5layout(location=5, xfb_stride=20) out block { 6 float y1_out; 7 vec4 y2_out; 8}; 9 10void main() { 11 y1_out = 7.0; 12 y2_out = vec4(1.0, 0.0, 0.0, 1.0); 13 gl_Position = vec4(0.0); 14} 15