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1#version 450
2
3layout(xfb_buffer=2) out;
4
5layout(location=5, xfb_stride=20) out block {
6   float y1_out;
7   vec4 y2_out;
8};
9
10void main() {
11   y1_out = 7.0;
12   y2_out = vec4(1.0, 0.0, 0.0, 1.0);
13   gl_Position = vec4(0.0);
14}
15