• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1# not declared in vertex shader, declared in fragment shader
2case varying_1
3	desc "varying declared in fragment shader, no reference in vertex shader"
4	values { output float out0 = 1.0; }
5	vertex ""
6		${VERTEX_DECLARATIONS}
7		void main()
8		{
9			${VERTEX_OUTPUT}
10		}
11	""
12	fragment ""
13		precision mediump float;
14		varying mediump float var;
15		${FRAGMENT_DECLARATIONS}
16		void main()
17		{
18			out0 = 1.0;
19			${FRAGMENT_OUTPUT}
20		}
21	""
22end
23
24# declared in vertex shader, no reference in frag shader
25case varying_2
26	desc "varying declared in vertex shader, no reference in fragment shader"
27	vertex ""
28		${VERTEX_DECLARATIONS}
29		varying mediump float var;
30		void main()
31		{
32			${VERTEX_OUTPUT}
33		}
34	""
35	fragment ""
36		void main()
37		{
38			gl_FragColor = vec4(1.0);
39		}
40	""
41end
42
43# declared in vertex shader, declared in frag shader
44case varying_3
45	desc "varying declared in both vertex and fragment shader, but not used"
46	vertex ""
47		${VERTEX_DECLARATIONS}
48		varying mediump float var;
49		void main()
50		{
51			${VERTEX_OUTPUT}
52		}
53	""
54	fragment ""
55		varying mediump float var;
56		void main()
57		{
58			gl_FragColor = vec4(1.0);
59		}
60	""
61end
62
63# declared in vertex shader, static use in frag shader
64case varying_4
65	desc "varying declared in both shaders, statically used in fragment shader"
66	values { uniform bool u_false = false; }
67	vertex ""
68		${VERTEX_DECLARATIONS}
69		varying mediump float var;
70		void main()
71		{
72			${VERTEX_OUTPUT}
73		}
74	""
75	fragment ""
76		varying mediump float var;
77		uniform bool u_false;
78		void main()
79		{
80			if (u_false)
81				gl_FragColor = vec4(var);
82			else
83				gl_FragColor = vec4(1.0);
84		}
85	""
86end
87
88# static use in vertex shader, no reference in fragment shader
89case varying_5
90	desc "varying declared and statically used in vertex shader, no reference in fragment shader"
91	values { uniform bool u_false = false; }
92	vertex ""
93		${VERTEX_DECLARATIONS}
94		varying mediump float var;
95		void main()
96		{
97			if (u_false)
98				var = 1.0;
99			${VERTEX_OUTPUT}
100		}
101	""
102	fragment ""
103		void main()
104		{
105			gl_FragColor = vec4(1.0);
106		}
107	""
108end
109
110# static use in vertex shader, declared in fragment shader
111case varying_6
112	desc "varying declared and statically used in vertex shader, only declared in fragment shader"
113	values { uniform bool u_false = false; }
114	vertex ""
115		${VERTEX_DECLARATIONS}
116		varying mediump float var;
117		void main()
118		{
119			if (u_false)
120				var = 1.0;
121			${VERTEX_OUTPUT}
122		}
123	""
124	fragment ""
125		varying mediump float var;
126		void main()
127		{
128			gl_FragColor = vec4(1.0);
129		}
130	""
131end
132
133# static use in vertex shader, used in fragment shader
134case varying_7
135	desc "varying statically used in both vertex and fragment shader"
136	values { uniform bool u_false = false; }
137	vertex ""
138		${VERTEX_DECLARATIONS}
139		varying mediump float var;
140		void main()
141		{
142			if (u_false)
143				var = 1.0;
144			${VERTEX_OUTPUT}
145		}
146	""
147	fragment ""
148		${FRAGMENT_DECLARATIONS}
149		varying mediump float var;
150		void main()
151		{
152			if (u_false)
153				gl_FragColor = vec4(var);
154			else
155				gl_FragColor = vec4(1.0);
156		}
157	""
158end
159
160case varying_type_float
161	desc "varying of type float"
162	values
163	{
164		input float in0		= [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
165		output float out0	= [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ];
166	}
167	vertex ""
168		${VERTEX_DECLARATIONS}
169		varying mediump float var;
170		void main()
171		{
172			var = in0;
173			${VERTEX_OUTPUT}
174		}
175	""
176	fragment ""
177		precision mediump float;
178		${FRAGMENT_DECLARATIONS}
179		varying float var;
180		void main()
181		{
182			out0 = var;
183			${FRAGMENT_OUTPUT}
184		}
185	""
186end
187
188case varying_type_vec2
189	desc "varying of type vec2"
190	values
191	{
192		input vec2 in0		= [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
193		output vec2 out0	= [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ];
194	}
195	vertex ""
196		${VERTEX_DECLARATIONS}
197		varying mediump vec2 var;
198		void main()
199		{
200			var = in0;
201			${VERTEX_OUTPUT}
202		}
203	""
204	fragment ""
205		precision mediump float;
206		${FRAGMENT_DECLARATIONS}
207		varying vec2 var;
208		void main()
209		{
210			out0 = var;
211			${FRAGMENT_OUTPUT}
212		}
213	""
214end
215
216case varying_type_vec3
217	desc "varying of type vec3"
218	values
219	{
220		input vec3 in0		= [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
221		output vec3 out0	= [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ];
222	}
223	vertex ""
224		${VERTEX_DECLARATIONS}
225		varying mediump vec3 var;
226		void main()
227		{
228			var = in0;
229			${VERTEX_OUTPUT}
230		}
231	""
232	fragment ""
233		precision mediump float;
234		${FRAGMENT_DECLARATIONS}
235		varying vec3 var;
236		void main()
237		{
238			out0 = var;
239			${FRAGMENT_OUTPUT}
240		}
241	""
242end
243
244case varying_type_vec4
245	desc "varying of type vec4"
246	values
247	{
248		input vec4 in0		= [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
249		output vec4 out0	= [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
250	}
251	vertex ""
252		${VERTEX_DECLARATIONS}
253		varying mediump vec4 var;
254		void main()
255		{
256			var = in0;
257			${VERTEX_OUTPUT}
258		}
259	""
260	fragment ""
261		precision mediump float;
262		${FRAGMENT_DECLARATIONS}
263		varying vec4 var;
264		void main()
265		{
266			out0 = var;
267			${FRAGMENT_OUTPUT}
268		}
269	""
270end
271
272case varying_type_mat2
273	desc "varying of type mat2"
274	values
275	{
276		input mat2 in0		= [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
277		output mat2 out0	= [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ];
278	}
279	vertex ""
280		${VERTEX_DECLARATIONS}
281		varying mediump mat2 var;
282		void main()
283		{
284			var = in0;
285			${VERTEX_OUTPUT}
286		}
287	""
288	fragment ""
289		precision mediump float;
290		${FRAGMENT_DECLARATIONS}
291		varying mat2 var;
292		void main()
293		{
294			out0 = var;
295			${FRAGMENT_OUTPUT}
296		}
297	""
298end
299
300case varying_type_mat3
301	desc "varying of type mat3"
302	values
303	{
304		input mat3 in0		= [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
305		output mat3 out0	= [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ];
306	}
307	vertex ""
308		${VERTEX_DECLARATIONS}
309		varying mediump mat3 var;
310		void main()
311		{
312			var = in0;
313			${VERTEX_OUTPUT}
314		}
315	""
316	fragment ""
317		precision mediump float;
318		${FRAGMENT_DECLARATIONS}
319		varying mat3 var;
320		void main()
321		{
322			out0 = var;
323			${FRAGMENT_OUTPUT}
324		}
325	""
326end
327
328case varying_type_mat4
329	desc "varying of type mat4"
330	values
331	{
332		input mat4 in0		= [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
333		output mat4 out0	= [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ];
334	}
335	vertex ""
336		${VERTEX_DECLARATIONS}
337		varying mediump mat4 var;
338		void main()
339		{
340			var = in0;
341			${VERTEX_OUTPUT}
342		}
343	""
344	fragment ""
345		precision mediump float;
346		${FRAGMENT_DECLARATIONS}
347		varying mat4 var;
348		void main()
349		{
350			out0 = var;
351			${FRAGMENT_OUTPUT}
352		}
353	""
354end
355
356# differing precision tests
357case varying_differing_precision_1
358	desc "varying declared as highp in vertex shader, but mediump in fragment shader"
359	values
360	{
361		input float in0		= [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ];
362		output float out0	= [ -1.25 | -25.55 | 1.0 | 2.25 | 3.4 | 16.0 ];
363	}
364
365	vertex ""
366		${VERTEX_DECLARATIONS}
367		varying highp float var;
368		void main()
369		{
370			var = in0;
371			${VERTEX_OUTPUT}
372		}
373	""
374	fragment ""
375		precision mediump float;
376		${FRAGMENT_DECLARATIONS}
377		varying mediump float var;
378		void main()
379		{
380			out0 = var;
381			${FRAGMENT_OUTPUT}
382		}
383	""
384end
385
386# differing precision tests
387case varying_differing_precision_2
388	desc "varying declared as highp in vertex shader, but lowp in fragment shader"
389	values
390	{
391		input float in0		= [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ];
392		output float out0	= [ -1.25 | -25.56 | 1.0 | 2.25 | 3.4 | 16.0 ];
393	}
394
395	vertex ""
396		${VERTEX_DECLARATIONS}
397		varying highp vec2 var;
398		void main()
399		{
400			var = vec2(in0, 2.0*in0);
401			${VERTEX_OUTPUT}
402		}
403	""
404	fragment ""
405		precision mediump float;
406		${FRAGMENT_DECLARATIONS}
407		varying lowp vec2 var;
408		void main()
409		{
410			out0 = var.y - var.x;
411			${FRAGMENT_OUTPUT}
412		}
413	""
414end
415
416# differing precision tests
417case varying_differing_precision_3
418	desc "varying declared as lowp in vertex shader, but mediump in fragment shader"
419	values
420	{
421		input float in0		= [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
422		output float out0	= [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ];
423	}
424
425	vertex ""
426		${VERTEX_DECLARATIONS}
427		varying lowp vec4 var;
428		void main()
429		{
430			var = vec4(in0, 2.0*in0, -in0, -in0);
431			${VERTEX_OUTPUT}
432		}
433	""
434	fragment ""
435		precision mediump float;
436		${FRAGMENT_DECLARATIONS}
437		varying mediump vec4 var;
438		void main()
439		{
440			out0 = var.x + var.y + var.z + var.w;
441			${FRAGMENT_OUTPUT}
442		}
443	""
444end
445
446# mismatched type, static use but no runtime use in the fragment shader
447case varying_type_mismatch_1
448	desc "varying type mismatch (float vs. vec2), static use but no runtime use in the fragment shader"
449	expect link_fail
450	vertex ""
451		${VERTEX_DECLARATIONS}
452		varying mediump float var;
453		void main()
454		{
455			var = 2.0;
456			${VERTEX_OUTPUT}
457		}
458	""
459	fragment ""
460		varying mediump vec2 var;
461		void main()
462		{
463			if (false)
464			{
465				gl_FragColor = vec4(var.y);
466			}
467			else
468			{
469				${FRAG_COLOR} = vec4(1.0);
470			}
471		}
472	""
473end
474
475# mismatched type, varyings used
476case varying_type_mismatch_2
477	desc "varying type mismatch (float vs. vec2)"
478	expect link_fail
479	vertex ""
480		${VERTEX_DECLARATIONS}
481		varying mediump float var;
482		void main()
483		{
484			var = 2.0;
485			${VERTEX_OUTPUT}
486		}
487	""
488	fragment ""
489		varying mediump vec2 var;
490		void main()
491		{
492			gl_FragColor = var.xyyx;
493		}
494	""
495end
496
497# no declaration in vertex shader, but static use in fragment
498case varying_illegal_usage_1
499	desc "varying not declared in vertex shader, but statically used in fragment shader"
500	expect link_fail
501	vertex ""
502		${VERTEX_DECLARATIONS}
503		void main()
504		{
505			${VERTEX_OUTPUT}
506		}
507	""
508	fragment ""
509		varying mediump float var;
510		void main()
511		{
512			gl_FragColor = vec4(var);
513		}
514	""
515end
516
517# integer varyings not allowed
518case invalid_varying_type_int
519	desc "integer varying used"
520	expect compile_fail
521	vertex ""
522		${VERTEX_DECLARATIONS}
523		varying mediump int var;
524		void main()
525		{
526			${VERTEX_OUTPUT}
527		}
528	""
529	fragment ""
530		varying mediump int var;
531		void main()
532		{
533			gl_FragColor = vec4(1.0);
534		}
535	""
536end
537
538# bool varyings not allowed
539case invalid_varying_type_bool
540	desc "boolean varying used"
541	expect compile_fail
542	vertex ""
543		${VERTEX_DECLARATIONS}
544		varying bool var;
545		void main()
546		{
547			${VERTEX_OUTPUT}
548		}
549	""
550	fragment ""
551		varying bool var;
552		void main()
553		{
554			gl_FragColor = vec4(1.0);
555		}
556	""
557end
558
559# struct varyings not allowed
560case invalid_varying_type_struct
561	desc "struct varying used"
562	expect compile_fail
563	vertex ""
564		${VERTEX_DECLARATIONS}
565		varying struct { mediump float foo; } var;
566		void main()
567		{
568			${VERTEX_OUTPUT}
569		}
570	""
571	fragment ""
572		varying struct { mediump float foo; } var;
573		void main()
574		{
575			gl_FragColor = vec4(1.0);
576		}
577	""
578end
579
580case varying_readback_1
581	desc "read back (an already written) varying in the vertex shader"
582	values
583	{
584		input float in0		= [ 1.0 | 0.0 | -2.0 | 10.0 ];
585		output float out0	= [ 3.0 | 0.0 | -6.0 | 30.0 ];
586	}
587	vertex ""
588		precision mediump float;
589		${VERTEX_DECLARATIONS}
590		varying float var1;
591		varying float var2;
592
593		void main()
594		{
595			var1 = in0;
596			var2 = var1 + in0;
597			${VERTEX_OUTPUT}
598		}
599	""
600	fragment ""
601		precision mediump float;
602		${FRAGMENT_DECLARATIONS}
603		varying float var1;
604		varying float var2;
605
606		void main()
607		{
608			out0 = var1 + var2;
609			${FRAGMENT_OUTPUT}
610		}
611	""
612end
613
614case varying_writeback_1
615	desc "write back a varying in the fragment shader"
616	expect compile_fail
617	vertex ""
618		precision mediump float;
619		${VERTEX_DECLARATIONS}
620		varying float var1;
621		varying float var2;
622
623		void main()
624		{
625			var1 = in0;
626			var2 = var1 + in0;
627			${VERTEX_OUTPUT}
628		}
629	""
630	fragment ""
631		precision mediump float;
632		${FRAGMENT_DECLARATIONS}
633		varying float var1;
634		varying float var2;
635
636		void main()
637		{
638			var2 = var1;
639			out0 = var1;
640			${FRAGMENT_OUTPUT}
641		}
642	""
643end
644
645# Struct linkage handling
646case uniform_struct
647	desc "Same uniform struct in both shaders"
648	values {
649		uniform float val.a = 1.0;
650		uniform float val.b = 2.0;
651		output float out0 = 3.0;
652	}
653	vertex ""
654		${VERTEX_DECLARATIONS}
655		struct Struct {mediump float a; mediump float b;};
656		uniform Struct val;
657		varying mediump float dummy;
658		void main()
659		{
660			dummy = val.a + val.b;
661			${VERTEX_OUTPUT}
662		}
663	""
664	fragment ""
665	    precision mediump float;
666		struct Struct {mediump float a; mediump float b;};
667		uniform Struct val;
668		varying mediump float dummy;
669		${FRAGMENT_DECLARATIONS}
670		void main()
671		{
672			out0 = val.b + val.a;
673			out0 = out0 + dummy;
674			out0 = out0 - dummy;
675			${FRAGMENT_OUTPUT}
676		}
677	""
678end
679
680case uniform_struct_vertex_only
681	desc "Uniform struct declared in both, used only in vertex."
682	values {
683		uniform float val.a = 1.0;
684		uniform float val.b = 2.0;
685		output float out0 = 3.0;
686	}
687	vertex ""
688		${VERTEX_DECLARATIONS}
689		struct Struct {mediump float a; mediump float b;};
690		uniform Struct val;
691		varying mediump float res;
692		void main()
693		{
694			res = val.a + val.b;
695			${VERTEX_OUTPUT}
696		}
697	""
698	fragment ""
699	    precision mediump float;
700		struct Struct {mediump float a; mediump float b;};
701		uniform Struct val;
702		varying mediump float res;
703		${FRAGMENT_DECLARATIONS}
704		void main()
705		{
706			out0 = res;
707			${FRAGMENT_OUTPUT}
708		}
709	""
710end
711
712case uniform_struct_fragment_only
713	desc "Uniform struct declared in both, used only in fragment."
714	values {
715		uniform float val.a = 1.0;
716		uniform float val.b = 2.0;
717		output float out0 = 3.0;
718	}
719	vertex ""
720		${VERTEX_DECLARATIONS}
721		struct Struct {mediump float a; mediump float b;};
722		uniform Struct val;
723		void main()
724		{
725			${VERTEX_OUTPUT}
726		}
727	""
728	fragment ""
729	    precision mediump float;
730		struct Struct {mediump float a; mediump float b;};
731		uniform Struct val;
732		${FRAGMENT_DECLARATIONS}
733		void main()
734		{
735			out0 = val.a + val.b;
736			${FRAGMENT_OUTPUT}
737		}
738	""
739end
740
741case uniform_struct_partial
742	desc "Uniform struct declared in both, used partially in both."
743	values {
744		uniform float val.a = 1.0;
745		uniform float val.b = 2.0;
746		output float out0 = 3.0;
747	}
748	vertex ""
749		${VERTEX_DECLARATIONS}
750		struct Struct {mediump float a; mediump float b;};
751		uniform Struct val;
752		varying mediump float res;
753		void main()
754		{
755			res = val.a;
756			${VERTEX_OUTPUT}
757		}
758	""
759	fragment ""
760	    precision mediump float;
761		struct Struct {mediump float a; mediump float b;};
762		uniform Struct val;
763		${FRAGMENT_DECLARATIONS}
764		varying mediump float res;
765		void main()
766		{
767			out0 = res + val.b;
768			${FRAGMENT_OUTPUT}
769		}
770	""
771end
772
773case uniform_struct_vec4
774	desc "Same uniform struct in both shaders. Datatype vec4"
775	values {
776		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
777		uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
778		output float out0 = 3.0;
779	}
780	vertex ""
781		${VERTEX_DECLARATIONS}
782		struct Struct {mediump vec4 a; mediump vec4 b;};
783		uniform Struct val;
784		varying mediump float dummy;
785		void main()
786		{
787			dummy = val.a.x + val.b.y;
788			${VERTEX_OUTPUT}
789		}
790	""
791	fragment ""
792	    precision mediump float;
793		struct Struct {mediump vec4 a; mediump vec4 b;};
794		uniform Struct val;
795		varying mediump float dummy;
796		${FRAGMENT_DECLARATIONS}
797		void main()
798		{
799			out0 = val.b.y + val.a.x;
800			out0 = out0 + dummy;
801			out0 = out0 - dummy;
802			${FRAGMENT_OUTPUT}
803		}
804	""
805end
806
807case uniform_struct_vertex_only_vec4
808	desc "Uniform struct declared in both, used only in vertex. Datatype vec4	"
809	values {
810		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
811		uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
812		output float out0 = 3.0;
813	}
814	vertex ""
815		${VERTEX_DECLARATIONS}
816		struct Struct {mediump vec4 a; mediump vec4 b;};
817		uniform Struct val;
818		varying mediump float res;
819		void main()
820		{
821			res = val.a.x + val.b.y;
822			${VERTEX_OUTPUT}
823		}
824	""
825	fragment ""
826	    precision mediump float;
827		struct Struct {mediump vec4 a; mediump vec4 b;};
828		uniform Struct val;
829		varying mediump float res;
830		${FRAGMENT_DECLARATIONS}
831		void main()
832		{
833			out0 = res;
834			${FRAGMENT_OUTPUT}
835		}
836	""
837end
838
839case uniform_struct_fragment_only_vec4
840	desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
841	values {
842		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
843		uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
844		output float out0 = 3.0;
845	}
846	vertex ""
847		${VERTEX_DECLARATIONS}
848		struct Struct {mediump vec4 a; mediump vec4 b;};
849		uniform Struct val;
850		void main()
851		{
852			${VERTEX_OUTPUT}
853		}
854	""
855	fragment ""
856	    precision mediump float;
857		struct Struct {mediump vec4 a; mediump vec4 b;};
858		uniform Struct val;
859		${FRAGMENT_DECLARATIONS}
860		void main()
861		{
862			out0 = val.a.x + val.b.y;
863			${FRAGMENT_OUTPUT}
864		}
865	""
866end
867
868case uniform_struct_partial_vec4
869	desc "Uniform struct declared in both, used partially in both. Datatype vec4"
870	values {
871		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
872		uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
873		output float out0 = 3.0;
874	}
875	vertex ""
876		${VERTEX_DECLARATIONS}
877		struct Struct {mediump vec4 a; mediump vec4 b;};
878		uniform Struct val;
879		varying mediump float res;
880		void main()
881		{
882			res = val.a.x;
883			${VERTEX_OUTPUT}
884		}
885	""
886	fragment ""
887	    precision mediump float;
888		struct Struct {mediump vec4 a; mediump vec4 b;};
889		uniform Struct val;
890		${FRAGMENT_DECLARATIONS}
891		varying mediump float res;
892		void main()
893		{
894			out0 = res + val.b.y;
895			${FRAGMENT_OUTPUT}
896		}
897	""
898end
899
900case uniform_struct_vec4_vec3
901	desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
902	values {
903		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
904		uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
905		output float out0 = 3.0;
906	}
907	vertex ""
908		${VERTEX_DECLARATIONS}
909		struct Struct {mediump vec4 a; mediump vec3 b;};
910		uniform Struct val;
911		varying mediump float dummy;
912		void main()
913		{
914			dummy = val.a.x + val.b.y;
915			${VERTEX_OUTPUT}
916		}
917	""
918	fragment ""
919	    precision mediump float;
920		struct Struct {mediump vec4 a; mediump vec3 b;};
921		uniform Struct val;
922		varying mediump float dummy;
923		${FRAGMENT_DECLARATIONS}
924		void main()
925		{
926			out0 = val.b.y + val.a.x;
927			out0 = out0 + dummy;
928			out0 = out0 - dummy;
929			${FRAGMENT_OUTPUT}
930		}
931	""
932end
933
934case uniform_struct_vertex_only_vec4_vec3
935	desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
936	values {
937		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
938		uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
939		output float out0 = 3.0;
940	}
941	vertex ""
942		${VERTEX_DECLARATIONS}
943		struct Struct {mediump vec4 a; mediump vec3 b;};
944		uniform Struct val;
945		varying mediump float res;
946		void main()
947		{
948			res = val.a.x + val.b.y;
949			${VERTEX_OUTPUT}
950		}
951	""
952	fragment ""
953	    precision mediump float;
954		struct Struct {mediump vec4 a; mediump vec3 b;};
955		uniform Struct val;
956		varying mediump float res;
957		${FRAGMENT_DECLARATIONS}
958		void main()
959		{
960			out0 = res;
961			${FRAGMENT_OUTPUT}
962		}
963	""
964end
965
966case uniform_struct_fragment_only_vec4_vec3
967	desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
968	values {
969		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
970		uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
971		output float out0 = 3.0;
972	}
973	vertex ""
974		${VERTEX_DECLARATIONS}
975		struct Struct {mediump vec4 a; mediump vec3 b;};
976		uniform Struct val;
977		void main()
978		{
979			${VERTEX_OUTPUT}
980		}
981	""
982	fragment ""
983	    precision mediump float;
984		struct Struct {mediump vec4 a; mediump vec3 b;};
985		uniform Struct val;
986		${FRAGMENT_DECLARATIONS}
987		void main()
988		{
989			out0 = val.a.x + val.b.y;
990			${FRAGMENT_OUTPUT}
991		}
992	""
993end
994
995case uniform_struct_partial_vec4_vec3
996	desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
997	values {
998		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
999		uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
1000		output float out0 = 3.0;
1001	}
1002	vertex ""
1003		${VERTEX_DECLARATIONS}
1004		struct Struct {mediump vec4 a; mediump vec3 b;};
1005		uniform Struct val;
1006		varying mediump float res;
1007		void main()
1008		{
1009			res = val.a.x;
1010			${VERTEX_OUTPUT}
1011		}
1012	""
1013	fragment ""
1014	    precision mediump float;
1015		struct Struct {mediump vec4 a; mediump vec3 b;};
1016		uniform Struct val;
1017		${FRAGMENT_DECLARATIONS}
1018		varying mediump float res;
1019		void main()
1020		{
1021			out0 = res + val.b.y;
1022			${FRAGMENT_OUTPUT}
1023		}
1024	""
1025end
1026
1027case uniform_struct_vec4_float
1028	desc "Same uniform struct in both shaders. Datatype vec4 and float"
1029	values {
1030		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1031		uniform float val.b = 2.0;
1032		output float out0 = 3.0;
1033	}
1034	vertex ""
1035		${VERTEX_DECLARATIONS}
1036		struct Struct {mediump vec4 a; mediump float b;};
1037		uniform Struct val;
1038		varying mediump float dummy;
1039		void main()
1040		{
1041			dummy = val.a.x + val.b;
1042			${VERTEX_OUTPUT}
1043		}
1044	""
1045	fragment ""
1046	    precision mediump float;
1047		struct Struct {mediump vec4 a; mediump float b;};
1048		uniform Struct val;
1049		varying mediump float dummy;
1050		${FRAGMENT_DECLARATIONS}
1051		void main()
1052		{
1053			out0 = val.b + val.a.x;
1054			out0 = out0 + dummy;
1055			out0 = out0 - dummy;
1056			${FRAGMENT_OUTPUT}
1057		}
1058	""
1059end
1060
1061case uniform_struct_vertex_only_vec4_float
1062	desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
1063	values {
1064		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1065		uniform float val.b = 2.0;
1066		output float out0 = 3.0;
1067	}
1068	vertex ""
1069		${VERTEX_DECLARATIONS}
1070		struct Struct {mediump vec4 a; mediump float b;};
1071		uniform Struct val;
1072		varying mediump float res;
1073		void main()
1074		{
1075			res = val.a.x + val.b;
1076			${VERTEX_OUTPUT}
1077		}
1078	""
1079	fragment ""
1080	    precision mediump float;
1081		struct Struct {mediump vec4 a; mediump float b;};
1082		uniform Struct val;
1083		varying mediump float res;
1084		${FRAGMENT_DECLARATIONS}
1085		void main()
1086		{
1087			out0 = res;
1088			${FRAGMENT_OUTPUT}
1089		}
1090	""
1091end
1092
1093case uniform_struct_fragment_only_vec4_float
1094	desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and float"
1095	values {
1096		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1097		uniform float val.b = 2.0;
1098		output float out0 = 3.0;
1099	}
1100	vertex ""
1101		${VERTEX_DECLARATIONS}
1102		struct Struct {mediump vec4 a; mediump float b;};
1103		uniform Struct val;
1104		void main()
1105		{
1106			${VERTEX_OUTPUT}
1107		}
1108	""
1109	fragment ""
1110	    precision mediump float;
1111		struct Struct {mediump vec4 a; mediump float b;};
1112		uniform Struct val;
1113		${FRAGMENT_DECLARATIONS}
1114		void main()
1115		{
1116			out0 = val.a.x + val.b;
1117			${FRAGMENT_OUTPUT}
1118		}
1119	""
1120end
1121
1122case uniform_struct_partial_vec4_float
1123	desc "Uniform struct declared in both, used partially in both. Datatype vec4 and float"
1124	values {
1125		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1126		uniform float val.b = 2.0;
1127		output float out0 = 3.0;
1128	}
1129	vertex ""
1130		${VERTEX_DECLARATIONS}
1131		struct Struct {mediump vec4 a; mediump float b;};
1132		uniform Struct val;
1133		varying mediump float res;
1134		void main()
1135		{
1136			res = val.a.x;
1137			${VERTEX_OUTPUT}
1138		}
1139	""
1140	fragment ""
1141	    precision mediump float;
1142		struct Struct {mediump vec4 a; mediump float b;};
1143		uniform Struct val;
1144		${FRAGMENT_DECLARATIONS}
1145		varying mediump float res;
1146		void main()
1147		{
1148			out0 = res + val.b;
1149			${FRAGMENT_OUTPUT}
1150		}
1151	""
1152end
1153
1154case uniform_struct_partial_vec4_struct
1155	desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec4"
1156	values {
1157		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1158		uniform vec4 val.b.c = vec4(1.0, 2.0, 3.0, 4.0);
1159		output float out0 = 3.0;
1160	}
1161	vertex ""
1162		${VERTEX_DECLARATIONS}
1163		struct Inner {mediump vec4 c;};
1164		struct Struct {mediump vec4 a; Inner b;};
1165		uniform Struct val;
1166		varying mediump float res;
1167		void main()
1168		{
1169			res = val.a.x;
1170			${VERTEX_OUTPUT}
1171		}
1172	""
1173	fragment ""
1174	    precision mediump float;
1175		struct Inner {mediump vec4 c;};
1176		struct Struct {mediump vec4 a; Inner b;};
1177		uniform Struct val;
1178		${FRAGMENT_DECLARATIONS}
1179		varying mediump float res;
1180		void main()
1181		{
1182			out0 = res + val.b.c.y;
1183			${FRAGMENT_OUTPUT}
1184		}
1185	""
1186end
1187
1188
1189
1190case uniform_struct_partial_vec4_vec3_struct
1191	desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec3"
1192	values {
1193		uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1194		uniform vec3 val.b.c = vec3(1.0, 2.0, 3.0);
1195		output float out0 = 3.0;
1196	}
1197	vertex ""
1198		${VERTEX_DECLARATIONS}
1199		struct Inner {mediump vec3 c;};
1200		struct Struct {mediump vec4 a; Inner b;};
1201		uniform Struct val;
1202		varying mediump float res;
1203		void main()
1204		{
1205			res = val.a.x;
1206			${VERTEX_OUTPUT}
1207		}
1208	""
1209	fragment ""
1210	    precision mediump float;
1211		struct Inner {mediump vec3 c;};
1212		struct Struct {mediump vec4 a; Inner b;};
1213		uniform Struct val;
1214		${FRAGMENT_DECLARATIONS}
1215		varying mediump float res;
1216		void main()
1217		{
1218			out0 = res + val.b.c.y;
1219			${FRAGMENT_OUTPUT}
1220		}
1221	""
1222end
1223
1224case uniform_struct_partial_vec2_vec3
1225	desc "Uniform struct declared in both, used partially in both. Datatype vec2 and vec3"
1226	values {
1227		uniform vec2 val.a = vec2(1.0, 2.0);
1228		uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
1229		output float out0 = 3.0;
1230	}
1231	vertex ""
1232		${VERTEX_DECLARATIONS}
1233		struct Struct {mediump vec2 a; mediump vec3 b;};
1234		uniform Struct val;
1235		varying mediump float res;
1236		void main()
1237		{
1238			res = val.a.x;
1239			${VERTEX_OUTPUT}
1240		}
1241	""
1242	fragment ""
1243	    precision mediump float;
1244		struct Struct {mediump vec2 a; mediump vec3 b;};
1245		uniform Struct val;
1246		${FRAGMENT_DECLARATIONS}
1247		varying mediump float res;
1248		void main()
1249		{
1250			out0 = res + val.b.y;
1251			${FRAGMENT_OUTPUT}
1252		}
1253	""
1254end
1255
1256case uniform_struct_partial_vec2_int
1257	desc "Uniform struct declared in both, used partially in both. Datatype vec2 and int"
1258	values {
1259		uniform vec2 val.a = vec2(1.0, 2.0);
1260		uniform int val.b = 2;
1261		output float out0 = 3.0;
1262	}
1263	vertex ""
1264		${VERTEX_DECLARATIONS}
1265		struct Struct {mediump vec2 a; mediump int b;};
1266		uniform Struct val;
1267		varying mediump float res;
1268		void main()
1269		{
1270			res = val.a.x;
1271			${VERTEX_OUTPUT}
1272		}
1273	""
1274	fragment ""
1275	    precision mediump float;
1276		struct Struct {mediump vec2 a; mediump int b;};
1277		uniform Struct val;
1278		${FRAGMENT_DECLARATIONS}
1279		varying mediump float res;
1280		void main()
1281		{
1282			out0 = res + float(val.b);
1283			${FRAGMENT_OUTPUT}
1284		}
1285	""
1286end
1287
1288case uniform_struct_partial_int_float
1289	desc "Uniform struct declared in both, used partially in both. Datatype int and float"
1290	values {
1291		uniform float val.a = 1.0;
1292		uniform int val.b = 2;
1293		output float out0 = 3.0;
1294	}
1295	vertex ""
1296		${VERTEX_DECLARATIONS}
1297		struct Struct {mediump float a; mediump int b;};
1298		uniform Struct val;
1299		varying mediump float res;
1300		void main()
1301		{
1302			res = val.a;
1303			${VERTEX_OUTPUT}
1304		}
1305	""
1306	fragment ""
1307	    precision mediump float;
1308		struct Struct {mediump float a; mediump int b;};
1309		uniform Struct val;
1310		${FRAGMENT_DECLARATIONS}
1311		varying mediump float res;
1312		void main()
1313		{
1314			out0 = res + float(val.b);
1315			${FRAGMENT_OUTPUT}
1316		}
1317	""
1318end
1319
1320case uniform_struct_partial_bvec2_vec2
1321	desc "Uniform struct declared in both, used partially in both. Datatype bvec2 and vec2"
1322	values {
1323		uniform bvec2 val.a = bvec2(true, true);
1324		uniform vec2 val.b = vec2(1.0, 2.0);
1325		output float out0 = 3.0;
1326	}
1327	vertex ""
1328		${VERTEX_DECLARATIONS}
1329		struct Struct {bvec2 a; mediump vec2 b;};
1330		uniform Struct val;
1331		varying mediump float res;
1332		void main()
1333		{
1334			res = float(val.a.x);
1335			${VERTEX_OUTPUT}
1336		}
1337	""
1338	fragment ""
1339	    precision mediump float;
1340		struct Struct {bvec2 a; mediump vec2 b;};
1341		uniform Struct val;
1342		${FRAGMENT_DECLARATIONS}
1343		varying mediump float res;
1344		void main()
1345		{
1346			out0 = res + val.b.y;
1347			${FRAGMENT_OUTPUT}
1348		}
1349	""
1350end
1351
1352case uniform_struct_partial_ivec2_vec2
1353	desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and vec2"
1354	values {
1355		uniform ivec2 val.a = ivec2(1, 2);
1356		uniform vec2 val.b = vec2(1.0, 2.0);
1357		output float out0 = 3.0;
1358	}
1359	vertex ""
1360		${VERTEX_DECLARATIONS}
1361		struct Struct {mediump ivec2 a; mediump vec2 b;};
1362		uniform Struct val;
1363		varying mediump float res;
1364		void main()
1365		{
1366			res = vec2(val.a).x;
1367			${VERTEX_OUTPUT}
1368		}
1369	""
1370	fragment ""
1371	    precision mediump float;
1372		struct Struct {mediump ivec2 a; mediump vec2 b;};
1373		uniform Struct val;
1374		${FRAGMENT_DECLARATIONS}
1375		varying mediump float res;
1376		void main()
1377		{
1378			out0 = res + val.b.y;
1379			${FRAGMENT_OUTPUT}
1380		}
1381	""
1382end
1383
1384case uniform_struct_partial_ivec2_ivec2
1385	desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and ivec2"
1386	values {
1387		uniform ivec2 val.a = ivec2(1, 2);
1388		uniform ivec2 val.b = ivec2(1, 2);
1389		output float out0 = 3.0;
1390	}
1391	vertex ""
1392		${VERTEX_DECLARATIONS}
1393		struct Struct {mediump ivec2 a; mediump ivec2 b;};
1394		uniform Struct val;
1395		varying mediump float res;
1396		void main()
1397		{
1398			res = vec2(val.a).x;
1399			${VERTEX_OUTPUT}
1400		}
1401	""
1402	fragment ""
1403	    precision mediump float;
1404		struct Struct {mediump ivec2 a; mediump ivec2 b;};
1405		uniform Struct val;
1406		${FRAGMENT_DECLARATIONS}
1407		varying mediump float res;
1408		void main()
1409		{
1410			out0 = res + vec2(val.b).y;
1411			${FRAGMENT_OUTPUT}
1412		}
1413	""
1414end
1415
1416case uniform_struct_type_conflict_1
1417	desc "Fragment struct has one less member than fragment version"
1418	expect link_fail
1419	values {output float out0 = 3.0;}
1420	vertex ""
1421		${VERTEX_DECLARATIONS}
1422		struct Struct {mediump float a; mediump float b;};
1423		uniform Struct val;
1424		varying mediump float res;
1425		void main()
1426		{
1427			res = val.a;
1428			${VERTEX_OUTPUT}
1429		}
1430	""
1431	fragment ""
1432	    precision mediump float;
1433		struct Struct {mediump float a;};
1434		uniform Struct val;
1435		${FRAGMENT_DECLARATIONS}
1436		varying mediump float res;
1437		void main()
1438		{
1439			out0 = res + val.a;
1440			${FRAGMENT_OUTPUT}
1441		}
1442	""
1443end
1444
1445case uniform_struct_type_conflict_2
1446	desc "Vertex struct has int, fragment struct has float."
1447	expect link_fail
1448	values {output float out0 = 3.0;}
1449	vertex ""
1450		${VERTEX_DECLARATIONS}
1451		struct Struct {mediump int a;};
1452		uniform Struct val;
1453		varying mediump float res;
1454		void main()
1455		{
1456			res = float(val.a);
1457			${VERTEX_OUTPUT}
1458		}
1459	""
1460	fragment ""
1461	    precision mediump float;
1462		struct Struct {mediump float a;};
1463		uniform Struct val;
1464		${FRAGMENT_DECLARATIONS}
1465		varying mediump float res;
1466		void main()
1467		{
1468			out0 = val.a;
1469			${FRAGMENT_OUTPUT}
1470		}
1471	""
1472end
1473
1474case uniform_struct_type_conflict_3
1475	desc "Vertex struct has vec3, fragment struct has vec4."
1476	expect link_fail
1477	values {output float out0 = 3.0;}
1478	vertex ""
1479		${VERTEX_DECLARATIONS}
1480		struct Struct {mediump vec3 a;};
1481		uniform Struct val;
1482		varying mediump float res;
1483		void main()
1484		{
1485			res = float(val.a.x);
1486			${VERTEX_OUTPUT}
1487		}
1488	""
1489	fragment ""
1490	    precision mediump float;
1491		struct Struct {mediump vec4 a;};
1492		uniform Struct val;
1493		${FRAGMENT_DECLARATIONS}
1494		varying mediump float res;
1495		void main()
1496		{
1497			out0 = val.a.x;
1498			${FRAGMENT_OUTPUT}
1499		}
1500	""
1501end
1502
1503case uniform_struct_precision_conflict_1
1504	desc "Vertex side struct has highp, fragment side struct mediump."
1505	expect link_fail
1506	values {output float out0 = 3.0;}
1507	vertex ""
1508		${VERTEX_DECLARATIONS}
1509		struct Struct {highp float a;};
1510		uniform Struct val;
1511		varying mediump float res;
1512		void main()
1513		{
1514			res = val.a;
1515			${VERTEX_OUTPUT}
1516		}
1517	""
1518	fragment ""
1519	    precision mediump float;
1520		struct Struct {mediump float a;};
1521		uniform Struct val;
1522		${FRAGMENT_DECLARATIONS}
1523		varying mediump float res;
1524		void main()
1525		{
1526			out0 = val.a;
1527			${FRAGMENT_OUTPUT}
1528		}
1529	""
1530end
1531
1532case uniform_struct_precision_conflict_2
1533	desc "Vertex side struct has mediump, fragment side struct lowp."
1534	expect link_fail
1535	values {output float out0 = 3.0;}
1536	vertex ""
1537		${VERTEX_DECLARATIONS}
1538		struct Struct {mediump float a;};
1539		uniform Struct val;
1540		varying mediump float res;
1541		void main()
1542		{
1543			res = val.a;
1544			${VERTEX_OUTPUT}
1545		}
1546	""
1547	fragment ""
1548	    precision mediump float;
1549		struct Struct {lowp float a;};
1550		uniform Struct val;
1551		${FRAGMENT_DECLARATIONS}
1552		varying mediump float res;
1553		void main()
1554		{
1555			out0 = val.a;
1556			${FRAGMENT_OUTPUT}
1557		}
1558	""
1559end
1560
1561case uniform_struct_precision_conflict_3
1562	desc "Vertex side struct has lowp, fragment side struct mediump."
1563	expect link_fail
1564	values {output float out0 = 3.0;}
1565	vertex ""
1566		${VERTEX_DECLARATIONS}
1567		struct Struct {lowp float a;};
1568		uniform Struct val;
1569		varying mediump float res;
1570		void main()
1571		{
1572			res = val.a;
1573			${VERTEX_OUTPUT}
1574		}
1575	""
1576	fragment ""
1577	    precision mediump float;
1578		struct Struct {mediump float a;};
1579		uniform Struct val;
1580		${FRAGMENT_DECLARATIONS}
1581		varying mediump float res;
1582		void main()
1583		{
1584			out0 = val.a;
1585			${FRAGMENT_OUTPUT}
1586		}
1587	""
1588end
1589
1590case uniform_struct_precision_conflict_4
1591	desc "Vertex side struct has lowp, fragment side struct implicit mediump."
1592	expect link_fail
1593	values {output float out0 = 3.0;}
1594	vertex ""
1595		${VERTEX_DECLARATIONS}
1596		struct Struct {lowp float a;};
1597		uniform Struct val;
1598		varying mediump float res;
1599		void main()
1600		{
1601			res = val.a;
1602			${VERTEX_OUTPUT}
1603		}
1604	""
1605	fragment ""
1606	    precision mediump float;
1607		struct Struct {float a;};
1608		uniform Struct val;
1609		${FRAGMENT_DECLARATIONS}
1610		varying mediump float res;
1611		void main()
1612		{
1613			out0 = val.a;
1614			${FRAGMENT_OUTPUT}
1615		}
1616	""
1617end
1618
1619case uniform_struct_use_case_rip
1620	desc "Complex Light struct from use case tests."
1621	values {
1622		uniform float val.constantAttenuation = 1.0;
1623		uniform float val.quadraticAttenuation = 1.0;
1624	    output float out0 = 2.0;
1625    }
1626	vertex ""
1627		 struct Light
1628		 {
1629		     mediump vec3	color;
1630			 highp vec4		position;
1631			 highp vec3		direction;
1632			 mediump float	constantAttenuation;
1633			 mediump float	linearAttenuation;
1634			 mediump float	quadraticAttenuation;
1635	    };
1636		${VERTEX_DECLARATIONS}
1637		uniform Light val;
1638		varying mediump float res;
1639		void main()
1640		{
1641			res = val.constantAttenuation;
1642			${VERTEX_OUTPUT}
1643		}
1644	""
1645	fragment ""
1646	     precision mediump float;
1647		 struct Light
1648		 {
1649		     mediump vec3	color;
1650			 highp vec4		position;
1651			 highp vec3		direction;
1652			 mediump float	constantAttenuation;
1653			 mediump float	linearAttenuation;
1654			 mediump float	quadraticAttenuation;
1655	    };
1656		struct Struct {float a;};
1657		uniform Light val;
1658		${FRAGMENT_DECLARATIONS}
1659		varying mediump float res;
1660		void main()
1661		{
1662			out0 = res + val.quadraticAttenuation;
1663			${FRAGMENT_OUTPUT}
1664		}
1665	""
1666end
1667
1668case uniform_struct_use_case_rip_sans_highp
1669	desc "Complex Light struct from use case tests, without highp usage"
1670	values {
1671		uniform float val.constantAttenuation = 1.0;
1672		uniform float val.quadraticAttenuation = 1.0;
1673	    output float out0 = 2.0;
1674    }
1675	vertex ""
1676		 struct Light
1677		 {
1678		     mediump vec3	color;
1679			 mediump vec4	position;
1680			 mediump vec3	direction;
1681			 mediump float	constantAttenuation;
1682			 mediump float	linearAttenuation;
1683			 mediump float	quadraticAttenuation;
1684	    };
1685		${VERTEX_DECLARATIONS}
1686		uniform Light val;
1687		varying mediump float res;
1688		void main()
1689		{
1690			res = val.constantAttenuation;
1691			${VERTEX_OUTPUT}
1692		}
1693	""
1694	fragment ""
1695	     precision mediump float;
1696		 struct Light
1697		 {
1698		     mediump vec3	color;
1699			 mediump vec4	position;
1700			 mediump vec3	direction;
1701			 mediump float	constantAttenuation;
1702			 mediump float	linearAttenuation;
1703			 mediump float	quadraticAttenuation;
1704	    };
1705		struct Struct {float a;};
1706		uniform Light val;
1707		${FRAGMENT_DECLARATIONS}
1708		varying mediump float res;
1709		void main()
1710		{
1711			out0 = res + val.quadraticAttenuation;
1712			${FRAGMENT_OUTPUT}
1713		}
1714	""
1715end
1716