1------------------------------------------------------------------------- 2drawElements Quality Program Test Specification 3----------------------------------------------- 4 5Copyright 2014 The Android Open Source Project 6 7Licensed under the Apache License, Version 2.0 (the "License"); 8you may not use this file except in compliance with the License. 9You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13Unless required by applicable law or agreed to in writing, software 14distributed under the License is distributed on an "AS IS" BASIS, 15WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16See the License for the specific language governing permissions and 17limitations under the License. 18------------------------------------------------------------------------- 19 Sampler tests 20 21Tests: 22 + dEQP-GLES2.functional.texture.sampler.* 23 24Includes: 25 + glTexImage3D(), glTexImage2D(), glTexSubImage3D(), glTexSubImage2D() 26 - Selected texture formats 27 - Randomized usage 28 + glCopyTexImage2D(), glCopyTexSubImage2D() 29 - All texture formats 30 - Randomized usage 31 + glTexStorage2D() and glTexStorage3D() 32 - All formats 33 - 2D, 2D array, cube map and 3D textures 34 + All pixel transfer modes 35 + Specifying textures from pixel buffer objects 36 37Excludes: 38 + Texture formats are more thoroughly exercised in texture format tests 39 + Negative API tests 40 - Will be added in 2012.3 41 42Description: 43 44Texture specification tests create a complete texture object using texture 45specification APIs. The exact functions called depends on the feature being 46tested. All texture levels, faces (for cube maps) and slices (for 2D array 47textures and 3D textures) are then rendered and compared against a image produced 48by a reference renderer. 49