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1#version 100
2
3// Copyright Alastair F. Donaldson and Hugues Evrard, Imperial College London, 2017
4// Defect found using GLFuzz - https://www.graphicsfuzz.com/
5//
6// Causes black image to be rendered on:
7// ASUS ZenPad 3S 10
8// Model number: P027
9// GL_VERSION: OpenGL ES 3.1 build 1.5@3830101
10// GL_VENDOR: Imagination Technologies
11// GL_RENDERER: PowerVR Rogue GX6250
12// Android version: 6.0
13
14#ifdef GL_ES
15#ifdef GL_FRAGMENT_PRECISION_HIGH
16precision highp float;
17precision highp int;
18#else
19precision mediump float;
20precision mediump int;
21#endif
22#endif
23
24uniform vec2 injectionSwitch;
25
26void main()
27{
28    int r;
29    int g;
30    int b;
31    int a;
32    r = 100 * int(injectionSwitch.y);
33    g = int(injectionSwitch.x) * int(injectionSwitch.y);
34    b = 2 * int(injectionSwitch.x);
35    a = g - int(injectionSwitch.x);
36    for(
37        int i = 0;
38        i < 10;
39        i ++
40    )
41        {
42            r --;
43            g ++;
44            b ++;
45            a ++;
46            for(
47                int j = 1;
48                j < 10;
49                j ++
50            )
51                {
52                    if(injectionSwitch.x > injectionSwitch.y)
53                        {
54                            break;
55                        }
56                    a ++;
57                    if(injectionSwitch.x > injectionSwitch.y)
58                        {
59                            break;
60                        }
61                    b ++;
62                    g ++;
63                    r --;
64                    if(injectionSwitch.x > injectionSwitch.y)
65                        {
66                            return;
67                        }
68                }
69        }
70    float fr;
71    float fg;
72    float fb;
73    float fa;
74    fr = float(r / 100);
75    fg = float(g / 100);
76    fb = float(b / 100);
77    fa = float(a / 100);
78    gl_FragColor = vec4(r, g, b, a);
79}
80