1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 package MyGame.Example; 4 5 import java.nio.*; 6 import java.lang.*; 7 import java.util.*; 8 import com.google.flatbuffers.*; 9 10 @SuppressWarnings("unused") 11 public final class ArrayStruct extends Struct { __init(int _i, ByteBuffer _bb)12 public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); } __assign(int _i, ByteBuffer _bb)13 public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 14 a()15 public float a() { return bb.getFloat(bb_pos + 0); } mutateA(float a)16 public void mutateA(float a) { bb.putFloat(bb_pos + 0, a); } b(int j)17 public int b(int j) { return bb.getInt(bb_pos + 4 + j * 4); } mutateB(int j, int b)18 public void mutateB(int j, int b) { bb.putInt(bb_pos + 4 + j * 4, b); } c()19 public byte c() { return bb.get(bb_pos + 64); } mutateC(byte c)20 public void mutateC(byte c) { bb.put(bb_pos + 64, c); } d(MyGame.Example.NestedStruct obj, int j)21 public MyGame.Example.NestedStruct d(MyGame.Example.NestedStruct obj, int j) { return obj.__assign(bb_pos + 72 + j * 32, bb); } e()22 public int e() { return bb.getInt(bb_pos + 136); } mutateE(int e)23 public void mutateE(int e) { bb.putInt(bb_pos + 136, e); } f(int j)24 public long f(int j) { return bb.getLong(bb_pos + 144 + j * 8); } mutateF(int j, long f)25 public void mutateF(int j, long f) { bb.putLong(bb_pos + 144 + j * 8, f); } 26 createArrayStruct(FlatBufferBuilder builder, float a, int[] b, byte c, int[][] d_a, byte[] d_b, byte[][] d_c, long[][] d_d, int e, long[] f)27 public static int createArrayStruct(FlatBufferBuilder builder, float a, int[] b, byte c, int[][] d_a, byte[] d_b, byte[][] d_c, long[][] d_d, int e, long[] f) { 28 builder.prep(8, 160); 29 for (int _idx0 = 2; _idx0 > 0; _idx0--) { 30 builder.putLong(f[_idx0-1]); 31 } 32 builder.pad(4); 33 builder.putInt(e); 34 for (int _idx0 = 2; _idx0 > 0; _idx0--) { 35 builder.prep(8, 32); 36 for (int _idx1 = 2; _idx1 > 0; _idx1--) { 37 builder.putLong(d_d[_idx0-1][_idx1-1]); 38 } 39 builder.pad(5); 40 for (int _idx1 = 2; _idx1 > 0; _idx1--) { 41 builder.putByte(d_c[_idx0-1][_idx1-1]); 42 } 43 builder.putByte(d_b[_idx0-1]); 44 for (int _idx1 = 2; _idx1 > 0; _idx1--) { 45 builder.putInt(d_a[_idx0-1][_idx1-1]); 46 } 47 } 48 builder.pad(7); 49 builder.putByte(c); 50 for (int _idx0 = 15; _idx0 > 0; _idx0--) { 51 builder.putInt(b[_idx0-1]); 52 } 53 builder.putFloat(a); 54 return builder.offset(); 55 } 56 57 public static final class Vector extends BaseVector { __assign(int _vector, int _element_size, ByteBuffer _bb)58 public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element_size, _bb); return this; } 59 get(int j)60 public ArrayStruct get(int j) { return get(new ArrayStruct(), j); } get(ArrayStruct obj, int j)61 public ArrayStruct get(ArrayStruct obj, int j) { return obj.__assign(__element(j), bb); } 62 } 63 } 64 65