1Any raw assets you want to be deployed with your application can be placed in 2this directory (and child directories) and given a Build Action of "AndroidAsset". 3 4These files will be deployed with your package and will be accessible using Android's 5AssetManager, like this: 6 7public class ReadAsset : Activity 8{ 9 protected override void OnCreate (Bundle bundle) 10 { 11 base.OnCreate (bundle); 12 13 InputStream input = Assets.Open ("my_asset.txt"); 14 } 15} 16 17Additionally, some Android functions will automatically load asset files: 18 19Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); 20