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1 // © 2016 and later: Unicode, Inc. and others.
2 // License & terms of use: http://www.unicode.org/copyright.html
3 /*
4 **********************************************************************
5 *   Copyright (C) 1999-2011, International Business Machines
6 *   Corporation and others.  All Rights Reserved.
7 **********************************************************************
8 */
9 
10 //
11 //  UVector32 is a class implementing a vector of 32 bit integers.
12 //            It is similar to UVector, but holds int32_t values rather than pointers.
13 //            Most of the code is unchanged from UVector.
14 //
15 
16 #ifndef UVECTOR32_H
17 #define UVECTOR32_H
18 
19 #include "unicode/utypes.h"
20 #include "unicode/uobject.h"
21 #include "uhash.h"
22 #include "uassert.h"
23 
24 U_NAMESPACE_BEGIN
25 
26 
27 
28 /**
29  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
30  * that is (mostly) compatible with java.util.Vector.
31  *
32  * <p>This is a very simple implementation, written to satisfy an
33  * immediate porting need.  As such, it is not completely fleshed out,
34  * and it aims for simplicity and conformity.  Nonetheless, it serves
35  * its purpose (porting code from java that uses java.util.Vector)
36  * well, and it could be easily made into a more robust vector class.
37  *
38  * <p><b>Design notes</b>
39  *
40  * <p>There is index bounds checking, but little is done about it.  If
41  * indices are out of bounds, either nothing happens, or zero is
42  * returned.  We <em>do</em> avoid indexing off into the weeds.
43  *
44  * <p>There is detection of out of memory, but the handling is very
45  * coarse-grained -- similar to UnicodeString's protocol, but even
46  * coarser.  The class contains <em>one static flag</em> that is set
47  * when any call to <tt>new</tt> returns zero.  This allows the caller
48  * to use several vectors and make just one check at the end to see if
49  * a memory failure occurred.  This is more efficient than making a
50  * check after each call on each vector when doing many operations on
51  * multiple vectors.  The single static flag works best when memory
52  * failures are infrequent, and when recovery options are limited or
53  * nonexistent.
54  *
55  * <p><b>To do</b>
56  *
57  * <p>Improve the handling of index out of bounds errors.
58  *
59  * @author Alan Liu
60  */
61 class U_COMMON_API UVector32 : public UObject {
62 private:
63     int32_t   count;
64 
65     int32_t   capacity;
66 
67     int32_t   maxCapacity;   // Limit beyond which capacity is not permitted to grow.
68 
69     int32_t*  elements;
70 
71 public:
72     UVector32(UErrorCode &status);
73 
74     UVector32(int32_t initialCapacity, UErrorCode &status);
75 
76     virtual ~UVector32();
77 
78     /**
79      * Assign this object to another (make this a copy of 'other').
80      * Use the 'assign' function to assign each element.
81      */
82     void assign(const UVector32& other, UErrorCode &ec);
83 
84     /**
85      * Compare this vector with another.  They will be considered
86      * equal if they are of the same size and all elements are equal,
87      * as compared using this object's comparer.
88      */
89     UBool operator==(const UVector32& other);
90 
91     /**
92      * Equivalent to !operator==()
93      */
94     inline UBool operator!=(const UVector32& other);
95 
96     //------------------------------------------------------------
97     // java.util.Vector API
98     //------------------------------------------------------------
99 
100     inline void addElement(int32_t elem, UErrorCode &status);
101 
102     void setElementAt(int32_t elem, int32_t index);
103 
104     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
105 
106     inline int32_t elementAti(int32_t index) const;
107 
108     UBool equals(const UVector32 &other) const;
109 
110     inline int32_t lastElementi(void) const;
111 
112     int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
113 
114     inline UBool contains(int32_t elem) const;
115 
116     UBool containsAll(const UVector32& other) const;
117 
118     UBool removeAll(const UVector32& other);
119 
120     UBool retainAll(const UVector32& other);
121 
122     void removeElementAt(int32_t index);
123 
124     void removeAllElements();
125 
126     inline int32_t size(void) const;
127 
128     inline UBool isEmpty(void) const;
129 
130     // Inline.  Use this one for speedy size check.
131     inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
132 
133     // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
134     UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
135 
136     /**
137      * Change the size of this vector as follows: If newSize is
138      * smaller, then truncate the array, possibly deleting held
139      * elements for i >= newSize.  If newSize is larger, grow the
140      * array, filling in new slows with zero.
141      */
142     void setSize(int32_t newSize);
143 
144     //------------------------------------------------------------
145     // New API
146     //------------------------------------------------------------
147 
148     /**
149      * Returns true if this vector contains none of the elements
150      * of the given vector.
151      * @param other vector to be checked for containment
152      * @return true if the test condition is met
153      */
154     UBool containsNone(const UVector32& other) const;
155 
156 
157     /**
158      * Insert the given integer into this vector at its sorted position.
159      * The current elements are assumed to be sorted already.
160      */
161     void sortedInsert(int32_t elem, UErrorCode& ec);
162 
163     /**
164      * Returns a pointer to the internal array holding the vector.
165      */
166     inline int32_t *getBuffer() const;
167 
168     /**
169      * Set the maximum allowed buffer capacity for this vector/stack.
170      * Default with no limit set is unlimited, go until malloc() fails.
171      * A Limit of zero means unlimited capacity.
172      * Units are vector elements (32 bits each), not bytes.
173      */
174     void setMaxCapacity(int32_t limit);
175 
176     /**
177      * ICU "poor man's RTTI", returns a UClassID for this class.
178      */
179     static UClassID U_EXPORT2 getStaticClassID();
180 
181     /**
182      * ICU "poor man's RTTI", returns a UClassID for the actual class.
183      */
184     virtual UClassID getDynamicClassID() const;
185 
186 private:
187     void _init(int32_t initialCapacity, UErrorCode &status);
188 
189     // Disallow
190     UVector32(const UVector32&);
191 
192     // Disallow
193     UVector32& operator=(const UVector32&);
194 
195 
196     //  API Functions for Stack operations.
197     //  In the original UVector, these were in a separate derived class, UStack.
198     //  Here in UVector32, they are all together.
199 public:
200     inline UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it?
201 
202     inline int32_t peeki(void) const;
203 
204     inline int32_t popi(void);
205 
206     inline int32_t push(int32_t i, UErrorCode &status);
207 
208     inline int32_t *reserveBlock(int32_t size, UErrorCode &status);
209     inline int32_t *popFrame(int32_t size);
210 };
211 
212 
213 // UVector32 inlines
214 
ensureCapacity(int32_t minimumCapacity,UErrorCode & status)215 inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
216     if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
217         return true;
218     } else {
219         return expandCapacity(minimumCapacity, status);
220     }
221 }
222 
elementAti(int32_t index)223 inline int32_t UVector32::elementAti(int32_t index) const {
224     return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0;
225 }
226 
227 
addElement(int32_t elem,UErrorCode & status)228 inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
229     if (ensureCapacity(count + 1, status)) {
230         elements[count] = elem;
231         count++;
232     }
233 }
234 
reserveBlock(int32_t size,UErrorCode & status)235 inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
236     if (ensureCapacity(count+size, status) == false) {
237         return NULL;
238     }
239     int32_t  *rp = elements+count;
240     count += size;
241     return rp;
242 }
243 
popFrame(int32_t size)244 inline int32_t *UVector32::popFrame(int32_t size) {
245     U_ASSERT(count >= size);
246     count -= size;
247     if (count < 0) {
248         count = 0;
249     }
250     return elements+count-size;
251 }
252 
253 
254 
size(void)255 inline int32_t UVector32::size(void) const {
256     return count;
257 }
258 
isEmpty(void)259 inline UBool UVector32::isEmpty(void) const {
260     return count == 0;
261 }
262 
contains(int32_t obj)263 inline UBool UVector32::contains(int32_t obj) const {
264     return indexOf(obj) >= 0;
265 }
266 
lastElementi(void)267 inline int32_t UVector32::lastElementi(void) const {
268     return elementAti(count-1);
269 }
270 
271 inline UBool UVector32::operator!=(const UVector32& other) {
272     return !operator==(other);
273 }
274 
getBuffer()275 inline int32_t *UVector32::getBuffer() const {
276     return elements;
277 }
278 
279 
280 // UStack inlines
281 
empty(void)282 inline UBool UVector32::empty(void) const {
283     return isEmpty();
284 }
285 
peeki(void)286 inline int32_t UVector32::peeki(void) const {
287     return lastElementi();
288 }
289 
push(int32_t i,UErrorCode & status)290 inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
291     addElement(i, status);
292     return i;
293 }
294 
popi(void)295 inline int32_t UVector32::popi(void) {
296     int32_t result = 0;
297     if (count > 0) {
298         count--;
299         result = elements[count];
300     }
301     return result;
302 }
303 
304 U_NAMESPACE_END
305 
306 #endif
307