1 /* 2 * © 2016 and later: Unicode, Inc. and others. 3 * License & terms of use: http://www.unicode.org/copyright.html 4 * 5 * Copyright (C) 2003, International Business Machines 6 * Corporation and others. All Rights Reserved. 7 */ 8 class Surface 9 { 10 public: 11 Surface(/*what?*/); 12 13 void setFont(RenderingFontInstance *font); 14 15 void drawGlyphs(RenderingFontInstance *font, const LEGlyphID *glyphs, le_int32 count, const le_int32 *dx, 16 le_int32 x, le_int32 y, le_int32 width, le_int32 height); 17 }; 18