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1 /*
2  *   © 2016 and later: Unicode, Inc. and others.
3  *   License & terms of use: http://www.unicode.org/copyright.html
4  *
5  *   Copyright (C) 2003, International Business Machines
6  *   Corporation and others.  All Rights Reserved.
7  */
8 class Surface
9 {
10 public:
11     Surface(/*what?*/);
12 
13     void setFont(RenderingFontInstance *font);
14 
15     void drawGlyphs(RenderingFontInstance *font, const LEGlyphID *glyphs, le_int32 count, const le_int32 *dx,
16         le_int32 x, le_int32 y, le_int32 width, le_int32 height);
17 };
18