1 long var_added = 0; fun_added()2long fun_added() { return 0; } 3 4 long var_changed = 0; fun_changed()5long fun_changed() { return 0; } 6 7 struct type_added { 8 long x; 9 }; 10 struct type_changed { 11 long x; 12 }; 13 victim(struct type_changed * dummy)14void victim(struct type_changed * dummy) { (void)dummy->x; } 15