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1 long var_added = 0;
fun_added()2 long fun_added() { return 0; }
3 
4 long var_changed = 0;
fun_changed()5 long fun_changed() { return 0; }
6 
7 struct type_added {
8   long x;
9 };
10 struct type_changed {
11   long x;
12 };
13 
victim(struct type_changed * dummy)14 void victim(struct type_changed * dummy) { (void)dummy->x; }
15