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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_ANDROID_APK_ASSETS_H_
6 #define BASE_ANDROID_APK_ASSETS_H_
7 
8 #include <string>
9 
10 #include "base/android/jni_android.h"
11 #include "base/files/file_path.h"
12 #include "base/files/memory_mapped_file.h"
13 
14 namespace base {
15 namespace android {
16 
17 // Opens an asset (e.g. a .pak file) from the apk.
18 // Can be used from renderer process.
19 // Fails if the asset is not stored uncompressed within the .apk.
20 // Returns: The File Descriptor of the asset, or -1 upon failure.
21 // Input arguments:
22 // - |file_path|: Path to file within .apk. e.g.: assets/foo.pak
23 // Output arguments:
24 // - |region|: size & offset (in bytes) within the .apk of the asset.
25 BASE_EXPORT int OpenApkAsset(
26     const std::string& file_path,
27     base::MemoryMappedFile::Region* region);
28 
29 // Registers an uncompressed asset from within the apk in the
30 // FileDescriptorStore.
31 // Returns: true in case of success, false otherwise.
32 BASE_EXPORT bool RegisterApkAssetWithFileDescriptorStore(
33     const std::string& key,
34     const base::FilePath& file_path);
35 
36 }  // namespace android
37 }  // namespace base
38 
39 #endif  // BASE_ANDROID_APK_ASSETS_H_
40