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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_SEQUENCE_CHECKER_H_
6 #define BASE_SEQUENCE_CHECKER_H_
7 
8 #include "base/compiler_specific.h"
9 #include "base/logging.h"
10 #include "base/sequence_checker_impl.h"
11 
12 // SequenceChecker is a helper class used to help verify that some methods of a
13 // class are called sequentially (for thread-safety).
14 //
15 // Use the macros below instead of the SequenceChecker directly so that the
16 // unused member doesn't result in an extra byte (four when padded) per
17 // instance in production.
18 //
19 // This class is much prefered to ThreadChecker for thread-safety checks.
20 // ThreadChecker should only be used for classes that are truly thread-affine
21 // (use thread-local-storage or a third-party API that does).
22 //
23 // Usage:
24 //   class MyClass {
25 //    public:
26 //     MyClass() {
27 //       // It's sometimes useful to detach on construction for objects that are
28 //       // constructed in one place and forever after used from another
29 //       // sequence.
30 //       DETACH_FROM_SEQUENCE(my_sequence_checker_);
31 //     }
32 //
33 //     ~MyClass() {
34 //       // SequenceChecker doesn't automatically check it's destroyed on origin
35 //       // sequence for the same reason it's sometimes detached in the
36 //       // constructor. It's okay to destroy off sequence if the owner
37 //       // otherwise knows usage on the associated sequence is done. If you're
38 //       // not detaching in the constructor, you probably want to explicitly
39 //       // check in the destructor.
40 //       DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_);
41 //     }
42 //     void MyMethod() {
43 //       DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_);
44 //       ... (do stuff) ...
45 //     }
46 //
47 //    private:
48 //     SEQUENCE_CHECKER(my_sequence_checker_);
49 //   }
50 
51 #if DCHECK_IS_ON()
52 #define SEQUENCE_CHECKER(name) base::SequenceChecker name
53 #define DCHECK_CALLED_ON_VALID_SEQUENCE(name) \
54   DCHECK((name).CalledOnValidSequence())
55 #define DETACH_FROM_SEQUENCE(name) (name).DetachFromSequence()
56 #else  // DCHECK_IS_ON()
57 #define SEQUENCE_CHECKER(name)
58 #define DCHECK_CALLED_ON_VALID_SEQUENCE(name) EAT_STREAM_PARAMETERS
59 #define DETACH_FROM_SEQUENCE(name)
60 #endif  // DCHECK_IS_ON()
61 
62 namespace base {
63 
64 // Do nothing implementation, for use in release mode.
65 //
66 // Note: You should almost always use the SequenceChecker class (through the
67 // above macros) to get the right version for your build configuration.
68 class SequenceCheckerDoNothing {
69  public:
70   SequenceCheckerDoNothing() = default;
CalledOnValidSequence()71   bool CalledOnValidSequence() const WARN_UNUSED_RESULT { return true; }
DetachFromSequence()72   void DetachFromSequence() {}
73 
74  private:
75   DISALLOW_COPY_AND_ASSIGN(SequenceCheckerDoNothing);
76 };
77 
78 #if DCHECK_IS_ON()
79 class SequenceChecker : public SequenceCheckerImpl {
80 };
81 #else
82 class SequenceChecker : public SequenceCheckerDoNothing {
83 };
84 #endif  // DCHECK_IS_ON()
85 
86 }  // namespace base
87 
88 #endif  // BASE_SEQUENCE_CHECKER_H_
89