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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gfx/geometry/dip_util.h"
6 
7 #include "ui/gfx/geometry/insets.h"
8 #include "ui/gfx/geometry/point.h"
9 #include "ui/gfx/geometry/point_conversions.h"
10 #include "ui/gfx/geometry/point_f.h"
11 #include "ui/gfx/geometry/rect.h"
12 #include "ui/gfx/geometry/rect_conversions.h"
13 #include "ui/gfx/geometry/size.h"
14 #include "ui/gfx/geometry/size_conversions.h"
15 
16 namespace gfx {
17 
ConvertInsetsToDIP(float scale_factor,const gfx::Insets & insets_in_pixel)18 Insets ConvertInsetsToDIP(float scale_factor,
19                           const gfx::Insets& insets_in_pixel) {
20   if (scale_factor == 1.f)
21     return insets_in_pixel;
22   return insets_in_pixel.Scale(1.f / scale_factor);
23 }
24 
ConvertPointToDIP(float scale_factor,const Point & point_in_pixel)25 Point ConvertPointToDIP(float scale_factor, const Point& point_in_pixel) {
26   if (scale_factor == 1.f)
27     return point_in_pixel;
28   return ScaleToFlooredPoint(point_in_pixel, 1.f / scale_factor);
29 }
30 
ConvertPointToDIP(float scale_factor,const PointF & point_in_pixel)31 PointF ConvertPointToDIP(float scale_factor, const PointF& point_in_pixel) {
32   if (scale_factor == 1.f)
33     return point_in_pixel;
34   return ScalePoint(point_in_pixel, 1.f / scale_factor);
35 }
36 
ConvertSizeToDIP(float scale_factor,const Size & size_in_pixel)37 Size ConvertSizeToDIP(float scale_factor, const Size& size_in_pixel) {
38   if (scale_factor == 1.f)
39     return size_in_pixel;
40   return ScaleToFlooredSize(size_in_pixel, 1.f / scale_factor);
41 }
42 
ConvertRectToDIP(float scale_factor,const Rect & rect_in_pixel)43 Rect ConvertRectToDIP(float scale_factor, const Rect& rect_in_pixel) {
44   if (scale_factor == 1.f)
45     return rect_in_pixel;
46   return ToFlooredRectDeprecated(
47       ScaleRect(RectF(rect_in_pixel), 1.f / scale_factor));
48 }
49 
ConvertInsetsToPixel(float scale_factor,const gfx::Insets & insets_in_dip)50 Insets ConvertInsetsToPixel(float scale_factor,
51                             const gfx::Insets& insets_in_dip) {
52   if (scale_factor == 1.f)
53     return insets_in_dip;
54   return insets_in_dip.Scale(scale_factor);
55 }
56 
ConvertPointToPixel(float scale_factor,const Point & point_in_dip)57 Point ConvertPointToPixel(float scale_factor, const Point& point_in_dip) {
58   if (scale_factor == 1.f)
59     return point_in_dip;
60   return ScaleToFlooredPoint(point_in_dip, scale_factor);
61 }
62 
ConvertPointToPixel(float scale_factor,const PointF & point_in_dip)63 PointF ConvertPointToPixel(float scale_factor, const PointF& point_in_dip) {
64   if (scale_factor == 1.f)
65     return point_in_dip;
66   return ScalePoint(point_in_dip, scale_factor);
67 }
68 
ConvertSizeToPixel(float scale_factor,const Size & size_in_dip)69 Size ConvertSizeToPixel(float scale_factor, const Size& size_in_dip) {
70   if (scale_factor == 1.f)
71     return size_in_dip;
72   return ScaleToFlooredSize(size_in_dip, scale_factor);
73 }
74 
ConvertRectToPixel(float scale_factor,const Rect & rect_in_dip)75 Rect ConvertRectToPixel(float scale_factor, const Rect& rect_in_dip) {
76   // Use ToEnclosingRect() to ensure we paint all the possible pixels
77   // touched. ToEnclosingRect() floors the origin, and ceils the max
78   // coordinate. To do otherwise (such as flooring the size) potentially
79   // results in rounding down and not drawing all the pixels that are
80   // touched.
81   if (scale_factor == 1.f)
82     return rect_in_dip;
83   return ToEnclosingRect(
84       RectF(ScalePoint(gfx::PointF(rect_in_dip.origin()), scale_factor),
85             ScaleSize(gfx::SizeF(rect_in_dip.size()), scale_factor)));
86 }
87 
88 }  // namespace gfx
89