1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ui/gfx/geometry/vector2d_conversions.h" 6 7 #include "ui/gfx/geometry/safe_integer_conversions.h" 8 9 namespace gfx { 10 ToFlooredVector2d(const Vector2dF & vector2d)11Vector2d ToFlooredVector2d(const Vector2dF& vector2d) { 12 int x = ToFlooredInt(vector2d.x()); 13 int y = ToFlooredInt(vector2d.y()); 14 return Vector2d(x, y); 15 } 16 ToCeiledVector2d(const Vector2dF & vector2d)17Vector2d ToCeiledVector2d(const Vector2dF& vector2d) { 18 int x = ToCeiledInt(vector2d.x()); 19 int y = ToCeiledInt(vector2d.y()); 20 return Vector2d(x, y); 21 } 22 ToRoundedVector2d(const Vector2dF & vector2d)23Vector2d ToRoundedVector2d(const Vector2dF& vector2d) { 24 int x = ToRoundedInt(vector2d.x()); 25 int y = ToRoundedInt(vector2d.y()); 26 return Vector2d(x, y); 27 } 28 29 } // namespace gfx 30 31