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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gfx/geometry/vector2d_conversions.h"
6 
7 #include "ui/gfx/geometry/safe_integer_conversions.h"
8 
9 namespace gfx {
10 
ToFlooredVector2d(const Vector2dF & vector2d)11 Vector2d ToFlooredVector2d(const Vector2dF& vector2d) {
12   int x = ToFlooredInt(vector2d.x());
13   int y = ToFlooredInt(vector2d.y());
14   return Vector2d(x, y);
15 }
16 
ToCeiledVector2d(const Vector2dF & vector2d)17 Vector2d ToCeiledVector2d(const Vector2dF& vector2d) {
18   int x = ToCeiledInt(vector2d.x());
19   int y = ToCeiledInt(vector2d.y());
20   return Vector2d(x, y);
21 }
22 
ToRoundedVector2d(const Vector2dF & vector2d)23 Vector2d ToRoundedVector2d(const Vector2dF& vector2d) {
24   int x = ToRoundedInt(vector2d.x());
25   int y = ToRoundedInt(vector2d.y());
26   return Vector2d(x, y);
27 }
28 
29 }  // namespace gfx
30 
31