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1********************************************************************
2*                                                                  *
3* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.   *
4* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
5* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
6* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
7*                                                                  *
8* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002             *
9* by the Xiph.Org Foundation http://www.xiph.org/                  *
10*                                                                  *
11********************************************************************
12
13WHAT'S HERE:
14
15This source distribution includes libogg and nothing else.  Other modules
16(eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis
17codec) contain the codec libraries for use with Ogg bitstreams.
18
19Directory:
20
21./src  		The source for libogg, a BSD-license inplementation of
22		the public domain Ogg bitstream format
23
24./include       Library API headers and codebooks
25
26./doc           Ogg specification documents
27
28./win32		Win32 projects and build automation
29
30./macosx	MacOS X project and build files
31
32./macos		Classic MacOS 9 projects and build automation
33
34./debian        Rules/spec files for building Debian .deb packages
35		(may not be present, depending on your distribution)
36
37WHAT IS OGG?:
38
39Ogg project codecs use the Ogg bitstream format to arrange the raw,
40compressed bitstream into a more robust, useful form.  For example,
41the Ogg bitstream makes seeking, time stamping and error recovery
42possible, as well as mixing several sepearate, concurrent media
43streams into a single physical bitstream.
44
45CONTACT:
46
47The Ogg homepage is located at 'http://www.xiph.org/ogg/'.
48Up to date technical documents, contact information, source code and
49pre-built utilities may be found there.
50
51BUILDING FROM REPOSITORY SOURCE:
52
53A standard svn build should consist of nothing more than:
54
55./autogen.sh
56make
57
58and as root if desired :
59
60make install
61
62This will install the Ogg libraries (static and shared) into
63/usr/local/lib, includes into /usr/local/include and API manpages
64(once we write some) into /usr/local/man.
65
66BUILDING FROM TARBALL DISTRIBUTIONS:
67
68./configure
69make
70
71and optionally (as root):
72make install
73
74BUILDING RPMS:
75
76RPMs may be built by:
77
78make dist
79rpm -ta libogg-<version>.tar.gz
80
81BUILDING ON WIN32:
82
83Use the project file in the win32 directory.  It should compile out of the box.
84You can also run one of the batch files from the commandline.
85
86E.g.: build_ogg_dynamic
87
88CROSS COMPILING FROM LINUX TO WIN32:
89
90It is also possible to cross compile from Linux to windows using the MinGW
91cross tools and even to run the test suite under Wine, the Linux/*nix
92windows emulator.
93
94On Debian and Ubuntu systems, these cross compiler tools can be installed
95by doing:
96
97    sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine
98
99Once these tools are installed its possible to compile and test by
100executing the following commands:
101
102    ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \
103         --build=i586-linux
104    make
105    make check
106
107The above has been tested with the following versions of the tools on
108Ubuntu's Hardy Heron release:
109
110    mingw32             4.2.1.dfsg-1ubuntu1
111    mingw32-binutils    2.17.50-20070129.1-1
112    mingw32-runtime     3.13-1
113    wine                0.9.59-0ubuntu4
114
115BUILDING ON MACOS 9:
116
117Ogg on MacOS 9 is built using CodeWarrior 5.3.  To build it, first
118open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
119everything, and make the project.  In ogg/mac/Output you will now have
120both debug and final versions of Ogg shared libraries to link your
121projects against.
122
123To build a project using Ogg, add access paths to your CodeWarrior
124project for the ogg/include and ogg/mac/Output folders.  Be sure that
125"interpret DOS and Unix paths" is turned on in your project; it can be
126found in the "access paths" pane in your project settings.  Now simply
127add the shared libraries you need to your project (OggLib at least)
128and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
129
130(Build instructions for Ogg codecs such as vorbis are similar and may
131be found in those source modules' README files)
132
133$Id: README 14726 2008-04-14 08:40:46Z erikd $
134