1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html> 3<head> 4 5<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/> 6<title>Ogg Documentation</title> 7 8<style type="text/css"> 9body { 10 margin: 0 18px 0 18px; 11 padding-bottom: 30px; 12 font-family: Verdana, Arial, Helvetica, sans-serif; 13 color: #333333; 14 font-size: .8em; 15} 16 17a { 18 color: #3366cc; 19} 20 21img { 22 border: 0; 23} 24 25#xiphlogo { 26 margin: 30px 0 16px 0; 27} 28 29#content p { 30 line-height: 1.4; 31} 32 33h1, h1 a, h2, h2 a, h3, h3 a, h4, h4 a { 34 font-weight: bold; 35 color: #ff9900; 36 margin: 1.3em 0 8px 0; 37} 38 39h1 { 40 font-size: 1.3em; 41} 42 43h2 { 44 font-size: 1.2em; 45} 46 47h3 { 48 font-size: 1.1em; 49} 50 51li { 52 line-height: 1.4; 53} 54 55#copyright { 56 margin-top: 30px; 57 line-height: 1.5em; 58 text-align: center; 59 font-size: .8em; 60 color: #888888; 61 clear: both; 62} 63</style> 64 65</head> 66 67<body> 68 69<div id="xiphlogo"> 70 <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.org"/></a> 71</div> 72 73<h1>Page Multiplexing and Ordering in a Physical Ogg Stream</h1> 74 75<p>The low-level mechanisms of an Ogg stream (as described in the Ogg 76Bitstream Overview) provide means for mixing multiple logical streams 77and media types into a single linear-chronological stream. This 78document specifies the high-level arrangement and use of page 79structure to multiplex multiple streams of mixed media type within a 80physical Ogg stream.</p> 81 82<h2>Design Elements</h2> 83 84<p>The design and arrangement of the Ogg container format is governed by 85several high-level design decisions that form the reasoning behind 86specific low-level design decisions.</p> 87 88<h3>Linear media</h3> 89 90<p>The Ogg bitstream is intended to encapsulate chronological, 91time-linear mixed media into a single delivery stream or file. The 92design is such that an application can always encode and/or decode a 93full-featured bitstream in one pass with no seeking and minimal 94buffering. Seeking to provide optimized encoding (such as two-pass 95encoding) or interactive decoding (such as scrubbing or instant 96replay) is not disallowed or discouraged, however no bitstream feature 97must require nonlinear operation on the bitstream.</p> 98 99<h3>Multiplexing</h3> 100 101<p>Ogg bitstreams multiplex multiple logical streams into a single 102physical stream at the page level. Each page contains an abstract 103time stamp (the Granule Position) that represents an absolute time 104landmark within the stream. After the pages representing stream 105headers (all logical stream headers occur at the beginning of a 106physical bitstream section before any logical stream data), logical 107stream data pages are arranged in a physical bitstream in strict 108non-decreasing order by chronological absolute time as 109specified by the granule position.</p> 110 111<p>The only exception to arranging pages in strictly ascending time order 112by granule position is those pages that do not set the granule 113position value. This is a special case when exceptionally large 114packets span multiple pages; the specifics of handling this special 115case are described later under 'Continuous and Discontinuous 116Streams'.</p> 117 118<h3>Seeking</h3> 119 120<p>Ogg is designed to use a bisection search to implement exact 121positional seeking rather than building an index; an index requires 122two-pass encoding and as such is not acceptable given the requirement 123for full-featured linear encoding.</p> 124 125<p><i>Even making an index optional then requires an 126application to support multiple methods (bisection search for a 127one-pass stream, indexing for a two-pass stream), which adds no 128additional functionality as bisection search delivers the same 129functionality for both stream types.</i></p> 130 131<p>Seek operations are by absolute time; a direct bisection search must 132find the exact time position requested. Information in the Ogg 133bitstream is arranged such that all information to be presented for 134playback from the desired seek point will occur at or after the 135desired seek point. Seek operations are neither 'fuzzy' nor 136heuristic.</p> 137 138<p><i>Although key frame handling in video appears to be an exception to 139"all needed playback information lies ahead of a given seek", 140key frames can still be handled directly within this indexless 141framework. Seeking to a key frame in video (as well as seeking in other 142media types with analogous restraints) is handled as two seeks; first 143a seek to the desired time which extracts state information that 144decodes to the time of the last key frame, followed by a second seek 145directly to the key frame. The location of the previous key frame is 146embedded as state information in the granulepos; this mechanism is 147described in more detail later.</i></p> 148 149<h3>Continuous and Discontinuous Streams</h3> 150 151<p>Logical streams within a physical Ogg stream belong to one of two 152categories, "Continuous" streams and "Discontinuous" streams. 153Although these are discussed in more detail later, the distinction is 154important to a high-level understanding of how to buffer an Ogg 155stream.</p> 156 157<p>A stream that provides a gapless, time-continuous media type with a 158fine-grained timebase is considered to be 'Continuous'. A continuous 159stream should never be starved of data. Clear examples of continuous 160data types include broadcast audio and video.</p> 161 162<p>A stream that delivers data in a potentially irregular pattern or with 163widely spaced timing gaps is considered to be 'Discontinuous'. A 164discontinuous stream may be best thought of as data representing 165scattered events; although they happen in order, they are typically 166unconnected data often located far apart. One possible example of a 167discontinuous stream types would be captioning. Although it's 168possible to design captions as a continuous stream type, it's most 169natural to think of captions as widely spaced pieces of text with 170little happening between.</p> 171 172<p>The fundamental design distinction between continuous and 173discontinuous streams concerns buffering.</p> 174 175<h3>Buffering</h3> 176 177<p>Because a continuous stream is, by definition, gapless, Ogg buffering 178is based on the simple premise of never allowing any active continuous 179stream to starve for data during decode; buffering proceeds ahead 180until all continuous streams in a physical stream have data ready to 181decode on demand.</p> 182 183<p>Discontinuous stream data may occur on a fairly regular basis, but the 184timing of, for example, a specific caption is impossible to predict 185with certainty in most captioning systems. Thus the buffering system 186should take discontinuous data 'as it comes' rather than working ahead 187(for a potentially unbounded period) to look for future discontinuous 188data. As such, discontinuous streams are ignored when managing 189buffering; their pages simply 'fall out' of the stream when continuous 190streams are handled properly.</p> 191 192<p>Buffering requirements need not be explicitly declared or managed for 193the encoded stream; the decoder simply reads as much data as is 194necessary to keep all continuous stream types gapless (also ensuring 195discontinuous data arrives in time) and no more, resulting in optimum 196implicit buffer usage for a given stream. Because all pages of all 197data types are stamped with absolute timing information within the 198stream, inter-stream synchronization timing is always explicitly 199maintained without the need for explicitly declared buffer-ahead 200hinting.</p> 201 202<p>Further details, mechanisms and reasons for the differing arrangement 203and behavior of continuous and discontinuous streams is discussed 204later.</p> 205 206<h3>Whole-stream navigation</h3> 207 208<p>Ogg is designed so that the simplest navigation operations treat the 209physical Ogg stream as a whole summary of its streams, rather than 210navigating each interleaved stream as a separate entity.</p> 211 212<p>First Example: seeking to a desired time position in a multiplexed (or 213unmultiplexed) Ogg stream can be accomplished through a bisection 214search on time position of all pages in the stream (as encoded in the 215granule position). More powerful searches (such as a key frame-aware 216seek within video) are also possible with additional search 217complexity, but similar computational complexity.</p> 218 219<p>Second Example: A bitstream section may consist of three multiplexed 220streams of differing lengths. The result of multiplexing these 221streams should be thought of as a single mixed stream with a length 222equal to the longest of the three component streams. Although it is 223also possible to think of the multiplexed results as three concurrent 224streams of different lengths and it is possible to recover the three 225original streams, it will also become obvious that once multiplexed, 226it isn't possible to find the internal lengths of the component 227streams without a linear search of the whole bitstream section. 228However, it is possible to find the length of the whole bitstream 229section easily (in near-constant time per section) just as it is for a 230single-media unmultiplexed stream.</p> 231 232<h2>Granule Position</h2> 233 234<h3>Description</h3> 235 236<p>The Granule Position is a signed 64 bit field appearing in the header 237of every Ogg page. Although the granule position represents absolute 238time within a logical stream, its value does not necessarily directly 239encode a simple timestamp. It may represent frames elapsed (as in 240Vorbis), a simple timestamp, or a more complex bit-division encoding 241(such as in Theora). The exact encoding of the granule position is up 242to a specific codec.</p> 243 244<p>The granule position is governed by the following rules:</p> 245 246<ul> 247 248<li>Granule Position must always increase forward or remain equal from 249page to page, be unset, or be zero for a header page. The absolute 250time to which any correct sequence of granule position maps must 251similarly always increase forward or remain equal. <i>(A codec may 252make use of data, such as a control sequence, that only affects codec 253working state without producing data and thus advancing granule 254position and time. Although the packet sequence number increases in 255this case, the granule position, and thus the time position, do 256not.)</i></li> 257 258<li>Granule position may only be unset if there no packet defining a 259time boundary on the page (that is, if no packet in a continuous 260stream ends on the page, or no packet in a discontinuous stream begins 261on the page. This will be discussed in more detail under Continuous 262and Discontinuous streams).</li> 263 264<li>A codec must be able to translate a given granule position value 265to a unique, deterministic absolute time value through direct 266calculation. A codec is not required to be able to translate an 267absolute time value into a unique granule position value.</li> 268 269<li>Codecs shall choose a granule position definition that allows that 270codec means to seek as directly as possible to an immediately 271decodable point, such as the bit-divided granule position encoding of 272Theora allows the codec to seek efficiently to key frame without using 273an index. That is, additional information other than absolute time 274may be encoded into a granule position value so long as the granule 275position obeys the above points.</li> 276 277</ul> 278 279<h4>Example: timestamp</h4> 280 281<p>In general, a codec/stream type should choose the simplest granule 282position encoding that addresses its requirements. The examples here 283are by no means exhaustive of the possibilities within Ogg.</p> 284 285<p>A simple granule position could encode a timestamp directly. For 286example, a granule position that encoded milliseconds from beginning 287of stream would allow a logical stream length of over 100,000,000,000 288days before beginning a new logical stream (to avoid the granule 289position wrapping).</p> 290 291<h4>Example: framestamp</h4> 292 293<p>A simple millisecond timestamp granule encoding might suit many stream 294types, but a millisecond resolution is inappropriate to, eg, most 295audio encodings where exact single-sample resolution is generally a 296requirement. A millisecond is both too large a granule and often does 297not represent an integer number of samples.</p> 298 299<p>In the event that audio frames are always encoded as the same number of 300samples, the granule position could simply be a linear count of frames 301since beginning of stream. This has the advantages of being exact and 302efficient. Position in time would simply be <tt>[granule_position] * 303[samples_per_frame] / [samples_per_second]</tt>.</p> 304 305<h4>Example: samplestamp (Vorbis)</h4> 306 307<p>Frame counting is insufficient in codecs such as Vorbis where an audio 308frame [packet] encodes a variable number of samples. In Vorbis's 309case, the granule position is a count of the number of raw samples 310from the beginning of stream; the absolute time of 311a granule position is <tt>[granule_position] / 312[samples_per_second]</tt>.</p> 313 314<h4>Example: bit-divided framestamp (Theora)</h4> 315 316<p>Some video codecs may be able to use the simple framestamp scheme for 317granule position. However, most modern video codecs introduce at 318least the following complications:</p> 319 320<ul> 321 322<li>video frames are relatively far apart compared to audio samples; 323for this reason, the point at which a video frame changes to the next 324frame is usually a strictly defined offset within the frame 'period'. 325That is, video at 50fps could just as easily define frame transitions 326<.015, .035, .055...> as at <.00, .02, .04...>.</li> 327 328<li>frame rates often include drop-frames, leap-frames or other 329rational-but-non-integer timings.</li> 330 331<li>Decode must begin at a 'key frame' or 'I frame'. Keyframes usually 332occur relatively seldom.</li> 333 334</ul> 335 336<p>The first two points can be handled straightforwardly via the fact 337that the codec has complete control mapping granule position to 338absolute time; non-integer frame rates and offsets can be set in the 339codec's initial header, and the rest is just arithmetic.</p> 340 341<p>The third point appears trickier at first glance, but it too can be 342handled through the granule position mapping mechanism. Here we 343arrange the granule position in such a way that granule positions of 344key frames are easy to find. Divide the granule position into two 345fields; the most-significant bits are an absolute frame counter, but 346it's only updated at each key frame. The least significant bits encode 347the number of frames since the last key frame. In this way, each 348granule position both encodes the absolute time of the current frame 349as well as the absolute time of the last key frame.</p> 350 351<p>Seeking to a most recent preceding key frame is then accomplished by 352first seeking to the original desired point, inspecting the granulepos 353of the resulting video page, extracting from that granulepos the 354absolute time of the desired key frame, and then seeking directly to 355that key frame's page. Of course, it's still possible for an 356application to ignore key frames and use a simpler seeking algorithm 357(decode would be unable to present decoded video until the next 358key frame). Surprisingly many player applications do choose the 359simpler approach.</p> 360 361<h3>granule position, packets and pages</h3> 362 363<p>Although each packet of data in a logical stream theoretically has a 364specific granule position, only one granule position is encoded 365per page. It is possible to encode a logical stream such that each 366page contains only a single packet (so that granule positions are 367preserved for each packet), however a one-to-one packet/page mapping 368is not intended to be the general case.</p> 369 370<p>Because Ogg functions at the page, not packet, level, this 371once-per-page time information provides Ogg with the finest-grained 372time information is can use. Ogg passes this granule positioning data 373to the codec (along with the packets extracted from a page); it is the 374responsibility of codecs to track timing information at granularities 375finer than a single page.</p> 376 377<h3>start-time and end-time positioning</h3> 378 379<p>A granule position represents the <em>instantaneous time location 380between two pages</em>. However, continuous streams and discontinuous 381streams differ on whether the granulepos represents the end-time of 382the data on a page or the start-time. Continuous streams are 383'end-time' encoded; the granulepos represents the point in time 384immediately after the last data decoded from a page. Discontinuous 385streams are 'start-time' encoded; the granulepos represents the point 386in time of the first data decoded from the page.</p> 387 388<p>An Ogg stream type is declared continuous or discontinuous by its 389codec. A given codec may support both continuous and discontinuous 390operation so long as any given logical stream is continuous or 391discontinuous for its entirety and the codec is able to ascertain (and 392inform the Ogg layer) as to which after decoding the initial stream 393header. The majority of codecs will always be continuous (such as 394Vorbis) or discontinuous (such as Writ).</p> 395 396<p>Start- and end-time encoding do not affect multiplexing sort-order; 397pages are still sorted by the absolute time a given granulepos maps to 398regardless of whether that granulepos represents start- or 399end-time.</p> 400 401<h2>Multiplex/Demultiplex Division of Labor</h2> 402 403<p>The Ogg multiplex/demultiplex layer provides mechanisms for encoding 404raw packets into Ogg pages, decoding Ogg pages back into the original 405codec packets, determining the logical structure of an Ogg stream, and 406navigating through and synchronizing with an Ogg stream at a desired 407stream location. Strict multiplex/demultiplex operations are entirely 408in the Ogg domain and require no intervention from codecs.</p> 409 410<p>Implementation of more complex operations does require codec 411knowledge, however. Unlike other framing systems, Ogg maintains 412strict separation between framing and the framed bitstream data; Ogg 413does not replicate codec-specific information in the page/framing 414data, nor does Ogg blur the line between framing and stream 415data/metadata. Because Ogg is fully data-agnostic toward the data it 416frames, operations which require specifics of bitstream data (such as 417'seek to key frame') also require interaction with the codec layer 418(because, in this example, the Ogg layer is not aware of the concept 419of key frames). This is different from systems that blur the 420separation between framing and stream data in order to simplify the 421separation of code. The Ogg system purposely keeps the distinction in 422data simple so that later codec innovations are not constrained by 423framing design.</p> 424 425<p>For this reason, however, complex seeking operations require 426interaction with the codecs in order to decode the granule position of 427a given stream type back to absolute time or in order to find 428'decodable points' such as key frames in video.</p> 429 430<h2>Unsorted Discussion Points</h2> 431 432<p>flushes around key frames? RFC suggestion: repaginating or building a 433stream this way is nice but not required</p> 434 435<h2>Appendix A: multiplexing examples</h2> 436 437<div id="copyright"> 438 The Xiph Fish Logo is a 439 trademark (™) of Xiph.Org.<br/> 440 441 These pages © 1994 - 2005 Xiph.Org. All rights reserved. 442</div> 443 444</body> 445</html> 446