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1Building
2========
3
4.. contents::
5   :local:
6
7Getting the Sources
8-------------------
9
10Please refer to the `LLVM Getting Started Guide
11<https://llvm.org/docs/GettingStarted.html#getting-started-with-llvm>`_ for
12general instructions on how to check out the LLVM monorepo, which contains the
13LLDB sources.
14
15Git browser: https://github.com/llvm/llvm-project/tree/master/lldb
16
17Preliminaries
18-------------
19
20LLDB relies on many of the technologies developed by the larger LLVM project.
21In particular, it requires both Clang and LLVM itself in order to build. Due to
22this tight integration the Getting Started guides for both of these projects
23come as prerequisite reading:
24
25* `LLVM <https://llvm.org/docs/GettingStarted.html>`_
26* `Clang <http://clang.llvm.org/get_started.html>`_
27
28The following requirements are shared on all platforms.
29
30* `CMake <https://cmake.org>`_
31* `Ninja <https://ninja-build.org>`_ (strongly recommended)
32
33If you want to run the test suite, you'll need to build LLDB with Python
34scripting support.
35
36* `Python <http://www.python.org/>`_
37* `SWIG <http://swig.org/>`_ 2 or later.
38
39Optional Dependencies
40*********************
41
42Although the following dependencies are optional, they have a big impact on
43LLDB's functionality. It is strongly encouraged to build LLDB with these
44dependencies enabled.
45
46By default they are auto-detected: if CMake can find the dependency it will be
47used. It is possible to override this behavior by setting the corresponding
48CMake flag to ``On`` or ``Off`` to force the dependency to be enabled or
49disabled. When a dependency is set to ``On`` and can't be found it will cause a
50CMake configuration error.
51
52+-------------------+------------------------------------------------------+--------------------------+
53| Feature           | Description                                          | CMake Flag               |
54+===================+======================================================+==========================+
55| Editline          | Generic line editing, history, Emacs and Vi bindings | ``LLDB_ENABLE_LIBEDIT``  |
56+-------------------+------------------------------------------------------+--------------------------+
57| Curses            | Text user interface                                  | ``LLDB_ENABLE_CURSES``   |
58+-------------------+------------------------------------------------------+--------------------------+
59| LZMA              | Lossless data compression                            | ``LLDB_ENABLE_LZMA``     |
60+-------------------+------------------------------------------------------+--------------------------+
61| Libxml2           | XML                                                  | ``LLDB_ENABLE_LIBXML2``  |
62+-------------------+------------------------------------------------------+--------------------------+
63| Python            | Python scripting                                     | ``LLDB_ENABLE_PYTHON``   |
64+-------------------+------------------------------------------------------+--------------------------+
65| Lua               | Lua scripting                                        | ``LLDB_ENABLE_LUA``      |
66+-------------------+------------------------------------------------------+--------------------------+
67
68Depending on your platform and package manager, one might run any of the
69commands below.
70
71::
72
73  > yum install libedit-devel libxml2-devel ncurses-devel python-devel swig
74  > sudo apt-get install build-essential subversion swig python3-dev libedit-dev libncurses5-dev
75  > pkg install swig python
76  > pkgin install swig python27 cmake ninja-build
77  > brew install swig cmake ninja
78
79Note that there's an `incompatibility
80<https://github.com/swig/swig/issues/1321>` between Python version 3.7 and later
81and swig versions older than 4.0.0 which makes builds of LLDB using debug
82versions of python unusable. This primarily affects Windows, as debug builds of
83LLDB must use debug python as well.
84
85Windows
86*******
87
88* Visual Studio 2017.
89* The latest Windows SDK.
90* The Active Template Library (ATL).
91* `GnuWin32 <http://gnuwin32.sourceforge.net/>`_ for CoreUtils and Make.
92* `Python 3 <https://www.python.org/downloads/windows/>`_.  Make sure to (1) get
93  the x64 variant if that's what you're targetting and (2) install the debug
94  library if you want to build a debug lldb.
95* `Python Tools for Visual Studio
96  <https://github.com/Microsoft/PTVS/releases>`_. If you plan to debug test
97  failures or even write new tests at all, PTVS is an indispensable debugging
98  extension to VS that enables full editing and debugging support for Python
99  (including mixed native/managed debugging).
100
101The steps outlined here describes how to set up your system and install the
102required dependencies such that they can be found when needed during the build
103process. They only need to be performed once.
104
105#. Install Visual Studio with the Windows SDK and ATL components.
106#. Install GnuWin32, making sure ``<GnuWin32 install dir>\bin`` is added to
107   your PATH environment variable. Verify that utilities like ``dirname`` and
108   ``make`` are available from your terminal.
109#. Install SWIG for Windows, making sure ``<SWIG install dir>`` is added to
110   your PATH environment variable. Verify that ``swig`` is available from your
111   terminal.
112#. Register the Debug Interface Access DLLs with the Registry from a privileged
113   terminal.
114
115::
116
117> regsvr32 "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\DIA SDK\bin\msdia140.dll"
118> regsvr32 "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\DIA SDK\bin\amd64\msdia140.dll"
119
120Any command prompt from which you build LLDB should have a valid Visual Studio
121environment setup. This means you should run ``vcvarsall.bat`` or open an
122appropriate Visual Studio Command Prompt corresponding to the version you wish
123to use.
124
125macOS
126*****
127
128* To use the in-tree debug server on macOS, lldb needs to be code signed. For
129  more information see :ref:`CodeSigning` below.
130* If you are building both Clang and LLDB together, be sure to also check out
131  libc++, which is a required for testing on macOS.
132
133Building LLDB with CMake
134------------------------
135
136The LLVM project is migrating to a single monolithic respository for LLVM and
137its subprojects. This is the recommended way to build LLDB. Check out the
138source-tree with git:
139
140::
141
142  > git clone https://github.com/llvm/llvm-project.git
143
144CMake is a cross-platform build-generator tool. CMake does not build the
145project, it generates the files needed by your build tool. The recommended
146build tool for LLVM is Ninja, but other generators like Xcode or Visual Studio
147may be used as well. Please also read `Building LLVM with CMake
148<https://llvm.org/docs/CMake.html>`_.
149
150Regular in-tree builds
151**********************
152
153Create a new directory for your build-tree. From there run CMake and point it
154to the ``llvm`` directory in the source-tree:
155
156::
157
158  > cmake -G Ninja -DLLVM_ENABLE_PROJECTS="clang;lldb" [<cmake options>] path/to/llvm-project/llvm
159
160We used the ``LLVM_ENABLE_PROJECTS`` option here to tell the build-system which
161subprojects to build in addition to LLVM (for more options see
162:ref:`CommonCMakeOptions` and :ref:`CMakeCaches`). Parts of the LLDB test suite
163require ``lld``. Add it to the list in order to run all tests. Once CMake is done,
164run ninja to perform the actual build. We pass ``lldb`` here as the target, so
165it only builds what is necessary to run the lldb driver:
166
167::
168
169  > ninja lldb
170
171Standalone builds
172*****************
173
174This is another way to build LLDB. We can use the same source-tree as we
175checked out above, but now we will have multiple build-trees:
176
177* the main build-tree for LLDB in ``/path/to/lldb-build``
178* one or more provided build-trees for LLVM and Clang; for simplicity we use a
179  single one in ``/path/to/llvm-build``
180
181Run CMake with ``-B`` pointing to a new directory for the provided
182build-tree\ :sup:`1` and the positional argument pointing to the ``llvm``
183directory in the source-tree. Note that we leave out LLDB here and only include
184Clang. Then we build the ``ALL`` target with ninja:
185
186::
187
188  > cmake -B /path/to/llvm-build -G Ninja \
189          -DLLVM_ENABLE_PROJECTS=clang \
190          [<more cmake options>] /path/to/llvm-project/llvm
191  > ninja
192
193Now run CMake a second time with ``-B`` pointing to a new directory for the
194main build-tree and the positional argument pointing to the ``lldb`` directory
195in the source-tree. In order to find the provided build-tree, the build system
196looks for the path to its CMake modules in ``LLVM_DIR``. If you use a separate
197build directory for Clang, remember to pass its module path via ``Clang_DIR``
198(CMake variables are case-sensitive!):
199
200::
201
202  > cmake -B /path/to/lldb-build -G Ninja \
203          -DLLVM_DIR=/path/to/llvm-build/lib/cmake/llvm \
204          [<more cmake options>] /path/to/llvm-project/lldb
205  > ninja lldb
206
207.. note::
208
209   #. The ``-B`` argument was undocumented for a while and is only officially
210      supported since `CMake version 3.14
211      <https://cmake.org/cmake/help/v3.14/release/3.14.html#command-line>`_
212
213.. _CommonCMakeOptions:
214
215Common CMake options
216********************
217
218Following is a description of some of the most important CMake variables which
219you are likely to encounter. A variable FOO is set by adding ``-DFOO=value`` to
220the CMake command line.
221
222If you want to debug the lldb that you're building -- that is, build it with
223debug info enabled -- pass two additional arguments to cmake before running
224ninja:
225
226::
227
228  > cmake -G Ninja \
229      -DLLDB_EXPORT_ALL_SYMBOLS=1 \
230      -DCMAKE_BUILD_TYPE=Debug
231      <path to root of llvm source tree>
232
233If you want to run the test suite, you will need a compiler to build the test
234programs. If you have Clang checked out, that will be used by default.
235Alternatively, you can specify a C and C++ compiler to be used by the test
236suite.
237
238::
239
240  > cmake -G Ninja \
241      -DLLDB_TEST_COMPILER=<path to C compiler> \
242      <path to root of llvm source tree>
243
244It is strongly recommend to use a release build for the compiler to speed up
245test execution.
246
247Windows
248^^^^^^^
249
250On Windows the LLDB test suite requires lld. Either add ``lld`` to
251``LLVM_ENABLE_PROJECTS`` or disable the test suite with
252``LLDB_INCLUDE_TESTS=OFF``.
253
254Although the following CMake variables are by no means Windows specific, they
255are commonly used on Windows.
256
257* ``LLDB_TEST_DEBUG_TEST_CRASHES`` (Default=0): If set to 1, will cause Windows
258  to generate a crash dialog whenever lldb.exe or the python extension module
259  crashes while running the test suite. If set to 0, LLDB will silently crash.
260  Setting to 1 allows a developer to attach a JIT debugger at the time of a
261  crash, rather than having to reproduce a failure or use a crash dump.
262* ``PYTHON_HOME`` (Required): Path to the folder where the Python distribution
263  is installed. For example, ``C:\Python35``.
264* ``LLDB_RELOCATABLE_PYTHON`` (Default=0): When this is 0, LLDB will bind
265  statically to the location specified in the ``PYTHON_HOME`` CMake variable,
266  ignoring any value of ``PYTHONHOME`` set in the environment. This is most
267  useful for developers who simply want to run LLDB after they build it. If you
268  wish to move a build of LLDB to a different machine where Python will be in a
269  different location, setting ``LLDB_RELOCATABLE_PYTHON`` to 1 will cause
270  Python to use its default mechanism for finding the python installation at
271  runtime (looking for installed Pythons, or using the ``PYTHONHOME``
272  environment variable if it is specified).
273
274Sample command line:
275
276::
277
278  > cmake -G Ninja^
279      -DLLDB_TEST_DEBUG_TEST_CRASHES=1^
280      -DPYTHON_HOME=C:\Python35^
281      -DLLDB_TEST_COMPILER=d:\src\llvmbuild\ninja_release\bin\clang.exe^
282      <path to root of llvm source tree>
283
284
285Building with ninja is both faster and simpler than building with Visual Studio,
286but chances are you still want to debug LLDB with an IDE. One solution is to run
287cmake twice and generate the output into two different folders. One for
288compiling (the ninja folder), and one for editing, browsing and debugging.
289
290Follow the previous instructions in one directory, and generate a Visual Studio
291project in another directory.
292
293::
294
295  > cmake -G "Visual Studio 15 2017 Win64" -Thost=x64 <cmake variables> <path to root of llvm source tree>
296
297Then you can open the .sln file in Visual Studio, set lldb as the startup
298project, and use F5 to run it. You need only edit the project settings to set
299the executable and the working directory to point to binaries inside of the
300ninja tree.
301
302
303macOS
304^^^^^
305
306On macOS the LLDB test suite requires libc++. Either add ``libcxx`` to
307``LLVM_ENABLE_PROJECTS`` or disable the test suite with
308``LLDB_INCLUDE_TESTS=OFF``. Further useful options:
309
310* ``LLDB_BUILD_FRAMEWORK:BOOL``: Builds the LLDB.framework.
311* ``LLDB_CODESIGN_IDENTITY:STRING``: Set the identity to use for code-signing
312  all executables. If not explicitly specified, only ``debugserver`` will be
313  code-signed with identity ``lldb_codesign`` (see :ref:`CodeSigning`).
314* ``LLDB_USE_SYSTEM_DEBUGSERVER:BOOL``: Use the system's debugserver, so lldb is
315  functional without setting up code-signing.
316
317
318.. _CMakeCaches:
319
320CMake caches
321************
322
323CMake caches allow to store common sets of configuration options in the form of
324CMake scripts and can be useful to reproduce builds for particular use-cases
325(see by analogy `usage in LLVM and Clang <https://llvm.org/docs/AdvancedBuilds.html>`_).
326A cache is passed to CMake with the ``-C`` flag, following the absolute path to
327the file on disk. Subsequent ``-D`` options are still allowed. Please find the
328currently available caches in the `lldb/cmake/caches/
329<https://github.com/llvm/llvm-project/tree/master/lldb/cmake/caches>`_
330directory.
331
332Common configurations on macOS
333^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
334
335Build, test and install a distribution of LLDB from the `monorepo
336<https://github.com/llvm/llvm-project>`_ (see also `Building a Distribution of
337LLVM <https://llvm.org/docs/BuildingADistribution.html>`_):
338
339::
340
341  > git clone https://github.com/llvm/llvm-project
342
343  > cmake -B /path/to/lldb-build -G Ninja \
344          -C /path/to/llvm-project/lldb/cmake/caches/Apple-lldb-macOS.cmake \
345          -DLLVM_ENABLE_PROJECTS="clang;libcxx;lldb" \
346          llvm-project/llvm
347
348  > DESTDIR=/path/to/lldb-install ninja -C /path/to/lldb-build check-lldb install-distribution
349
350.. _CMakeGeneratedXcodeProject:
351
352Build LLDB standalone for development with Xcode:
353
354::
355
356  > git clone https://github.com/llvm/llvm-project
357
358  > cmake -B /path/to/llvm-build -G Ninja \
359          -C /path/to/llvm-project/lldb/cmake/caches/Apple-lldb-base.cmake \
360          -DLLVM_ENABLE_PROJECTS="clang;libcxx" \
361          llvm-project/llvm
362  > ninja -C /path/to/llvm-build
363
364  > cmake -B /path/to/lldb-build \
365          -C /path/to/llvm-project/lldb/cmake/caches/Apple-lldb-Xcode.cmake \
366          -DLLVM_DIR=/path/to/llvm-build/lib/cmake/llvm \
367          llvm-project/lldb
368  > open lldb.xcodeproj
369  > cmake --build /path/to/lldb-build --target check-lldb
370
371.. note::
372
373   The ``-B`` argument was undocumented for a while and is only officially
374   supported since `CMake version 3.14
375   <https://cmake.org/cmake/help/v3.14/release/3.14.html#command-line>`_
376
377
378Building the Documentation
379--------------------------
380
381If you wish to build the optional (reference) documentation, additional
382dependencies are required:
383
384* Sphinx (for the website)
385* Graphviz (for the 'dot' tool)
386* doxygen (if you wish to build the C++ API reference)
387* epydoc (if you wish to build the Python API reference)
388
389To install the prerequisites for building the documentation (on Debian/Ubuntu)
390do:
391
392::
393
394  > sudo apt-get install doxygen graphviz python3-sphinx
395  > sudo pip install epydoc
396
397To build the documentation, configure with ``LLVM_ENABLE_SPHINX=ON`` and build the desired target(s).
398
399::
400
401  > ninja docs-lldb-html
402  > ninja docs-lldb-man
403  > ninja lldb-cpp-doc
404  > ninja lldb-python-doc
405
406Cross-compiling LLDB
407--------------------
408
409In order to debug remote targets running different architectures than your
410host, you will need to compile LLDB (or at least the server component) for the
411target. While the easiest solution is to just compile it locally on the target,
412this is often not feasible, and in these cases you will need to cross-compile
413LLDB on your host.
414
415Cross-compilation is often a daunting task and has a lot of quirks which depend
416on the exact host and target architectures, so it is not possible to give a
417universal guide which will work on all platforms. However, here we try to
418provide an overview of the cross-compilation process along with the main things
419you should look out for.
420
421First, you will need a working toolchain which is capable of producing binaries
422for the target architecture. Since you already have a checkout of clang and
423lldb, you can compile a host version of clang in a separate folder and use
424that. Alternatively you can use system clang or even cross-gcc if your
425distribution provides such packages (e.g., ``g++-aarch64-linux-gnu`` on
426Ubuntu).
427
428Next, you will need a copy of the required target headers and libraries on your
429host. The libraries can be usually obtained by copying from the target machine,
430however the headers are often not found there, especially in case of embedded
431platforms. In this case, you will need to obtain them from another source,
432either a cross-package if one is available, or cross-compiling the respective
433library from source. Fortunately the list of LLDB dependencies is not big and
434if you are only interested in the server component, you can reduce this even
435further by passing the appropriate cmake options, such as:
436
437::
438
439  -DLLDB_ENABLE_PYTHON=0
440  -DLLDB_ENABLE_LIBEDIT=0
441  -DLLDB_ENABLE_CURSES=0
442  -DLLVM_ENABLE_TERMINFO=0
443
444In this case you, will often not need anything other than the standard C and
445C++ libraries.
446
447Once all of the dependencies are in place, it's just a matter of configuring
448the build system with the locations and arguments of all the necessary tools.
449The most important cmake options here are:
450
451* ``CMAKE_CROSSCOMPILING`` : Set to 1 to enable cross-compilation.
452* ``CMAKE_LIBRARY_ARCHITECTURE`` : Affects the cmake search path when looking
453  for libraries. You may need to set this to your architecture triple if you do
454  not specify all your include and library paths explicitly.
455* ``CMAKE_C_COMPILER``, ``CMAKE_CXX_COMPILER`` : C and C++ compilers for the
456  target architecture
457* ``CMAKE_C_FLAGS``, ``CMAKE_CXX_FLAGS`` : The flags for the C and C++ target
458  compilers. You may need to specify the exact target cpu and abi besides the
459  include paths for the target headers.
460* ``CMAKE_EXE_LINKER_FLAGS`` : The flags to be passed to the linker. Usually
461  just a list of library search paths referencing the target libraries.
462* ``LLVM_TABLEGEN``, ``CLANG_TABLEGEN`` : Paths to llvm-tblgen and clang-tblgen
463  for the host architecture. If you already have built clang for the host, you
464  can point these variables to the executables in your build directory. If not,
465  you will need to build the llvm-tblgen and clang-tblgen host targets at
466  least.
467* ``LLVM_HOST_TRIPLE`` : The triple of the system that lldb (or lldb-server)
468  will run on. Not setting this (or setting it incorrectly) can cause a lot of
469  issues with remote debugging as a lot of the choices lldb makes depend on the
470  triple reported by the remote platform.
471
472You can of course also specify the usual cmake options like
473``CMAKE_BUILD_TYPE``, etc.
474
475Example 1: Cross-compiling for linux arm64 on Ubuntu host
476*********************************************************
477
478Ubuntu already provides the packages necessary to cross-compile LLDB for arm64.
479It is sufficient to install packages ``gcc-aarch64-linux-gnu``,
480``g++-aarch64-linux-gnu``, ``binutils-aarch64-linux-gnu``. Then it is possible
481to prepare the cmake build with the following parameters:
482
483::
484
485  -DCMAKE_CROSSCOMPILING=1 \
486  -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc \
487  -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ \
488  -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-gnu \
489  -DLLVM_TABLEGEN=<path-to-host>/bin/llvm-tblgen \
490  -DCLANG_TABLEGEN=<path-to-host>/bin/clang-tblgen \
491  -DLLDB_ENABLE_PYTHON=0 \
492  -DLLDB_ENABLE_LIBEDIT=0 \
493  -DLLDB_ENABLE_CURSES=0
494
495An alternative (and recommended) way to compile LLDB is with clang.
496Unfortunately, clang is not able to find all the include paths necessary for a
497successful cross-compile, so we need to help it with a couple of CFLAGS
498options. In my case it was sufficient to add the following arguments to
499``CMAKE_C_FLAGS`` and ``CMAKE_CXX_FLAGS`` (in addition to changing
500``CMAKE_C(XX)_COMPILER`` to point to clang compilers):
501
502::
503
504  -target aarch64-linux-gnu \
505  -I /usr/aarch64-linux-gnu/include/c++/4.8.2/aarch64-linux-gnu \
506  -I /usr/aarch64-linux-gnu/include
507
508If you wanted to build a full version of LLDB and avoid passing
509``-DLLDB_ENABLE_PYTHON=0`` and other options, you would need to obtain the
510target versions of the respective libraries. The easiest way to achieve this is
511to use the qemu-debootstrap utility, which can prepare a system image using
512qemu and chroot to simulate the target environment. Then you can install the
513necessary packages in this environment (python-dev, libedit-dev, etc.) and
514point your compiler to use them using the correct -I and -L arguments.
515
516Example 2: Cross-compiling for Android on Linux
517***********************************************
518
519In the case of Android, the toolchain and all required headers and libraries
520are available in the Android NDK.
521
522The NDK also contains a cmake toolchain file, which makes configuring the build
523much simpler. The compiler, include and library paths will be configured by the
524toolchain file and all you need to do is to select the architecture
525(ANDROID_ABI) and platform level (``ANDROID_PLATFORM``, should be at least 21).
526You will also need to set ``ANDROID_ALLOW_UNDEFINED_SYMBOLS=On``, as the
527toolchain file defaults to "no undefined symbols in shared libraries", which is
528not compatible with some llvm libraries. The first version of NDK which
529supports this approach is r14.
530
531For example, the following arguments are sufficient to configure an android
532arm64 build:
533
534::
535
536  -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
537  -DANDROID_ABI=arm64-v8a \
538  -DANDROID_PLATFORM=android-21 \
539  -DANDROID_ALLOW_UNDEFINED_SYMBOLS=On \
540  -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-android \
541  -DCROSS_TOOLCHAIN_FLAGS_NATIVE='-DCMAKE_C_COMPILER=cc;-DCMAKE_CXX_COMPILER=c++'
542
543Note that currently only lldb-server is functional on android. The lldb client
544is not supported and unlikely to work.
545
546Verifying Python Support
547------------------------
548
549LLDB has a Python scripting capability and supplies its own Python module named
550lldb. If a script is run inside the command line lldb application, the Python
551module is made available automatically. However, if a script is to be run by a
552Python interpreter outside the command line application, the ``PYTHONPATH``
553environment variable can be used to let the Python interpreter find the lldb
554module.
555
556The correct path can be obtained by invoking the command line lldb tool with
557the -P flag:
558
559::
560
561  > export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P`
562
563If you used a different build directory or made a release build, you may need
564to adjust the above to suit your needs. To test that the lldb Python module is
565built correctly and is available to the default Python interpreter, run:
566
567::
568
569  > python -c 'import lldb'
570
571
572Make sure you're using the Python interpreter that matches the Python library
573you linked against. For more details please refer to the :ref:`caveats
574<python_caveat>`.
575
576.. _CodeSigning:
577
578Code Signing on macOS
579---------------------
580
581To use the in-tree debug server on macOS, lldb needs to be code signed. The
582Debug, DebugClang and Release builds are set to code sign using a code signing
583certificate named ``lldb_codesign``.
584
585Automatic setup, run:
586
587* ``scripts/macos-setup-codesign.sh``
588
589Note that it's possible to build and use lldb on macOS without setting up code
590signing by using the system's debug server. To configure lldb in this way with
591cmake, specify ``-DLLDB_USE_SYSTEM_DEBUGSERVER=ON``.
592
593If you have re-installed a new OS, please delete all old ``lldb_codesign`` items
594from your keychain. There will be a code signing certification and a public
595and private key. Reboot after deleting them. You will also need to delete and
596build folders that contained old signed items. The darwin kernel will cache
597code signing using the executable's file system node, so you will need to
598delete the file so the kernel clears its cache.
599
600When you build your LLDB for the first time, the Xcode GUI will prompt you for
601permission to use the ``lldb_codesign`` keychain. Be sure to click "Always
602Allow" on your first build. From here on out, the ``lldb_codesign`` will be
603trusted and you can build from the command line without having to authorize.
604Also the first time you debug using a LLDB that was built with this code
605signing certificate, you will need to authenticate once.
606