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1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
3
4; i32
5
6define <8 x i32> *@vld2_v4i32(<8 x i32> *%src, <4 x i32> *%dst) {
7; CHECK-LABEL: vld2_v4i32:
8; CHECK:       @ %bb.0: @ %entry
9; CHECK-NEXT:    vld20.32 {q0, q1}, [r0]
10; CHECK-NEXT:    vld21.32 {q0, q1}, [r0]!
11; CHECK-NEXT:    vadd.i32 q0, q0, q1
12; CHECK-NEXT:    vstrw.32 q0, [r1]
13; CHECK-NEXT:    bx lr
14entry:
15  %l1 = load <8 x i32>, <8 x i32>* %src, align 4
16  %s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
17  %s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
18  %a = add <4 x i32> %s1, %s2
19  store <4 x i32> %a, <4 x i32> *%dst
20  %ret = getelementptr inbounds <8 x i32>, <8 x i32>* %src, i32 1
21  ret <8 x i32> *%ret
22}
23
24; i16
25
26define <16 x i16> *@vld2_v8i16(<16 x i16> *%src, <8 x i16> *%dst) {
27; CHECK-LABEL: vld2_v8i16:
28; CHECK:       @ %bb.0: @ %entry
29; CHECK-NEXT:    vld20.16 {q0, q1}, [r0]
30; CHECK-NEXT:    vld21.16 {q0, q1}, [r0]!
31; CHECK-NEXT:    vadd.i16 q0, q0, q1
32; CHECK-NEXT:    vstrw.32 q0, [r1]
33; CHECK-NEXT:    bx lr
34entry:
35  %l1 = load <16 x i16>, <16 x i16>* %src, align 4
36  %s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
37  %s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
38  %a = add <8 x i16> %s1, %s2
39  store <8 x i16> %a, <8 x i16> *%dst
40  %ret = getelementptr inbounds <16 x i16>, <16 x i16>* %src, i32 1
41  ret <16 x i16> *%ret
42}
43
44; i8
45
46define <32 x i8> *@vld2_v16i8(<32 x i8> *%src, <16 x i8> *%dst) {
47; CHECK-LABEL: vld2_v16i8:
48; CHECK:       @ %bb.0: @ %entry
49; CHECK-NEXT:    vld20.8 {q0, q1}, [r0]
50; CHECK-NEXT:    vld21.8 {q0, q1}, [r0]!
51; CHECK-NEXT:    vadd.i8 q0, q0, q1
52; CHECK-NEXT:    vstrw.32 q0, [r1]
53; CHECK-NEXT:    bx lr
54entry:
55  %l1 = load <32 x i8>, <32 x i8>* %src, align 4
56  %s1 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
57  %s2 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
58  %a = add <16 x i8> %s1, %s2
59  store <16 x i8> %a, <16 x i8> *%dst
60  %ret = getelementptr inbounds <32 x i8>, <32 x i8>* %src, i32 1
61  ret <32 x i8> *%ret
62}
63
64; i64
65
66define <4 x i64> *@vld2_v2i64(<4 x i64> *%src, <2 x i64> *%dst) {
67; CHECK-LABEL: vld2_v2i64:
68; CHECK:       @ %bb.0: @ %entry
69; CHECK-NEXT:    .save {r4, r5, r6, lr}
70; CHECK-NEXT:    push {r4, r5, r6, lr}
71; CHECK-NEXT:    vldrw.u32 q2, [r0, #16]
72; CHECK-NEXT:    vldrw.u32 q0, [r0], #32
73; CHECK-NEXT:    vmov.f64 d2, d1
74; CHECK-NEXT:    vmov.f32 s5, s3
75; CHECK-NEXT:    vmov.f32 s6, s10
76; CHECK-NEXT:    vmov.f32 s2, s8
77; CHECK-NEXT:    vmov.f32 s7, s11
78; CHECK-NEXT:    vmov.f32 s3, s9
79; CHECK-NEXT:    vmov r2, s6
80; CHECK-NEXT:    vmov r3, s2
81; CHECK-NEXT:    vmov r4, s4
82; CHECK-NEXT:    vmov r5, s0
83; CHECK-NEXT:    vmov r12, s7
84; CHECK-NEXT:    vmov lr, s3
85; CHECK-NEXT:    adds r6, r3, r2
86; CHECK-NEXT:    vmov r3, s5
87; CHECK-NEXT:    vmov r2, s1
88; CHECK-NEXT:    adc.w r12, r12, lr
89; CHECK-NEXT:    adds r5, r5, r4
90; CHECK-NEXT:    vmov.32 q0[0], r5
91; CHECK-NEXT:    adcs r2, r3
92; CHECK-NEXT:    vmov.32 q0[1], r2
93; CHECK-NEXT:    vmov.32 q0[2], r6
94; CHECK-NEXT:    vmov.32 q0[3], r12
95; CHECK-NEXT:    vstrw.32 q0, [r1]
96; CHECK-NEXT:    pop {r4, r5, r6, pc}
97entry:
98  %l1 = load <4 x i64>, <4 x i64>* %src, align 4
99  %s1 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 0, i32 2>
100  %s2 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 1, i32 3>
101  %a = add <2 x i64> %s1, %s2
102  store <2 x i64> %a, <2 x i64> *%dst
103  %ret = getelementptr inbounds <4 x i64>, <4 x i64>* %src, i32 1
104  ret <4 x i64> *%ret
105}
106
107; f32
108
109define <8 x float> *@vld2_v4f32(<8 x float> *%src, <4 x float> *%dst) {
110; CHECK-LABEL: vld2_v4f32:
111; CHECK:       @ %bb.0: @ %entry
112; CHECK-NEXT:    vld20.32 {q0, q1}, [r0]
113; CHECK-NEXT:    vld21.32 {q0, q1}, [r0]!
114; CHECK-NEXT:    vadd.f32 q0, q0, q1
115; CHECK-NEXT:    vstrw.32 q0, [r1]
116; CHECK-NEXT:    bx lr
117entry:
118  %l1 = load <8 x float>, <8 x float>* %src, align 4
119  %s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
120  %s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
121  %a = fadd <4 x float> %s1, %s2
122  store <4 x float> %a, <4 x float> *%dst
123  %ret = getelementptr inbounds <8 x float>, <8 x float>* %src, i32 1
124  ret <8 x float> *%ret
125}
126
127; f16
128
129define <16 x half> *@vld2_v8f16(<16 x half> *%src, <8 x half> *%dst) {
130; CHECK-LABEL: vld2_v8f16:
131; CHECK:       @ %bb.0: @ %entry
132; CHECK-NEXT:    vld20.16 {q0, q1}, [r0]
133; CHECK-NEXT:    vld21.16 {q0, q1}, [r0]!
134; CHECK-NEXT:    vadd.f16 q0, q0, q1
135; CHECK-NEXT:    vstrw.32 q0, [r1]
136; CHECK-NEXT:    bx lr
137entry:
138  %l1 = load <16 x half>, <16 x half>* %src, align 4
139  %s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
140  %s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
141  %a = fadd <8 x half> %s1, %s2
142  store <8 x half> %a, <8 x half> *%dst
143  %ret = getelementptr inbounds <16 x half>, <16 x half>* %src, i32 1
144  ret <16 x half> *%ret
145}
146
147; f64
148
149define <4 x double> *@vld2_v2f64(<4 x double> *%src, <2 x double> *%dst) {
150; CHECK-LABEL: vld2_v2f64:
151; CHECK:       @ %bb.0: @ %entry
152; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
153; CHECK-NEXT:    vldrw.u32 q1, [r0], #32
154; CHECK-NEXT:    vadd.f64 d1, d0, d1
155; CHECK-NEXT:    vadd.f64 d0, d2, d3
156; CHECK-NEXT:    vstrw.32 q0, [r1]
157; CHECK-NEXT:    bx lr
158entry:
159  %l1 = load <4 x double>, <4 x double>* %src, align 4
160  %s1 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 0, i32 2>
161  %s2 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 1, i32 3>
162  %a = fadd <2 x double> %s1, %s2
163  store <2 x double> %a, <2 x double> *%dst
164  %ret = getelementptr inbounds <4 x double>, <4 x double>* %src, i32 1
165  ret <4 x double> *%ret
166}
167