1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s 3 4; i32 5 6define <8 x i32> *@vst2_v4i32(<4 x i32> *%src, <8 x i32> *%dst) { 7; CHECK-LABEL: vst2_v4i32: 8; CHECK: @ %bb.0: @ %entry 9; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 10; CHECK-NEXT: vldrw.u32 q0, [r0] 11; CHECK-NEXT: vst20.32 {q0, q1}, [r1] 12; CHECK-NEXT: vst21.32 {q0, q1}, [r1]! 13; CHECK-NEXT: mov r0, r1 14; CHECK-NEXT: bx lr 15entry: 16 %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0 17 %l1 = load <4 x i32>, <4 x i32>* %s1, align 4 18 %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1 19 %l2 = load <4 x i32>, <4 x i32>* %s2, align 4 20 %s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7> 21 store <8 x i32> %s, <8 x i32> *%dst 22 %ret = getelementptr inbounds <8 x i32>, <8 x i32>* %dst, i32 1 23 ret <8 x i32> *%ret 24} 25 26; i16 27 28define <16 x i16> *@vst2_v8i16(<8 x i16> *%src, <16 x i16> *%dst) { 29; CHECK-LABEL: vst2_v8i16: 30; CHECK: @ %bb.0: @ %entry 31; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 32; CHECK-NEXT: vldrw.u32 q0, [r0] 33; CHECK-NEXT: vst20.16 {q0, q1}, [r1] 34; CHECK-NEXT: vst21.16 {q0, q1}, [r1]! 35; CHECK-NEXT: mov r0, r1 36; CHECK-NEXT: bx lr 37entry: 38 %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0 39 %l1 = load <8 x i16>, <8 x i16>* %s1, align 4 40 %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1 41 %l2 = load <8 x i16>, <8 x i16>* %s2, align 4 42 %s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15> 43 store <16 x i16> %s, <16 x i16> *%dst 44 %ret = getelementptr inbounds <16 x i16>, <16 x i16>* %dst, i32 1 45 ret <16 x i16> *%ret 46} 47 48; i8 49 50define <32 x i8> *@vst2_v16i8(<16 x i8> *%src, <32 x i8> *%dst) { 51; CHECK-LABEL: vst2_v16i8: 52; CHECK: @ %bb.0: @ %entry 53; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 54; CHECK-NEXT: vldrw.u32 q0, [r0] 55; CHECK-NEXT: vst20.8 {q0, q1}, [r1] 56; CHECK-NEXT: vst21.8 {q0, q1}, [r1]! 57; CHECK-NEXT: mov r0, r1 58; CHECK-NEXT: bx lr 59entry: 60 %s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0 61 %l1 = load <16 x i8>, <16 x i8>* %s1, align 4 62 %s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1 63 %l2 = load <16 x i8>, <16 x i8>* %s2, align 4 64 %s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31> 65 store <32 x i8> %s, <32 x i8> *%dst 66 %ret = getelementptr inbounds <32 x i8>, <32 x i8>* %dst, i32 1 67 ret <32 x i8> *%ret 68} 69 70; i64 71 72define <4 x i64> *@vst2_v2i64(<2 x i64> *%src, <4 x i64> *%dst) { 73; CHECK-LABEL: vst2_v2i64: 74; CHECK: @ %bb.0: @ %entry 75; CHECK-NEXT: vldrw.u32 q0, [r0] 76; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 77; CHECK-NEXT: add.w r0, r1, #32 78; CHECK-NEXT: vmov.f64 d4, d1 79; CHECK-NEXT: vmov.f32 s9, s3 80; CHECK-NEXT: vmov.f32 s2, s4 81; CHECK-NEXT: vmov.f32 s10, s6 82; CHECK-NEXT: vmov.f32 s3, s5 83; CHECK-NEXT: vmov.f32 s11, s7 84; CHECK-NEXT: vstrb.8 q0, [r1], #16 85; CHECK-NEXT: vstrw.32 q2, [r1] 86; CHECK-NEXT: bx lr 87entry: 88 %s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0 89 %l1 = load <2 x i64>, <2 x i64>* %s1, align 4 90 %s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1 91 %l2 = load <2 x i64>, <2 x i64>* %s2, align 4 92 %s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3> 93 store <4 x i64> %s, <4 x i64> *%dst 94 %ret = getelementptr inbounds <4 x i64>, <4 x i64>* %dst, i32 1 95 ret <4 x i64> *%ret 96} 97 98; f32 99 100define <8 x float> *@vst2_v4f32(<4 x float> *%src, <8 x float> *%dst) { 101; CHECK-LABEL: vst2_v4f32: 102; CHECK: @ %bb.0: @ %entry 103; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 104; CHECK-NEXT: vldrw.u32 q0, [r0] 105; CHECK-NEXT: vst20.32 {q0, q1}, [r1] 106; CHECK-NEXT: vst21.32 {q0, q1}, [r1]! 107; CHECK-NEXT: mov r0, r1 108; CHECK-NEXT: bx lr 109entry: 110 %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0 111 %l1 = load <4 x float>, <4 x float>* %s1, align 4 112 %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1 113 %l2 = load <4 x float>, <4 x float>* %s2, align 4 114 %s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7> 115 store <8 x float> %s, <8 x float> *%dst 116 %ret = getelementptr inbounds <8 x float>, <8 x float>* %dst, i32 1 117 ret <8 x float> *%ret 118} 119 120; f16 121 122define <16 x half> *@vst2_v8f16(<8 x half> *%src, <16 x half> *%dst) { 123; CHECK-LABEL: vst2_v8f16: 124; CHECK: @ %bb.0: @ %entry 125; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 126; CHECK-NEXT: vldrw.u32 q0, [r0] 127; CHECK-NEXT: vst20.16 {q0, q1}, [r1] 128; CHECK-NEXT: vst21.16 {q0, q1}, [r1]! 129; CHECK-NEXT: mov r0, r1 130; CHECK-NEXT: bx lr 131entry: 132 %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0 133 %l1 = load <8 x half>, <8 x half>* %s1, align 4 134 %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1 135 %l2 = load <8 x half>, <8 x half>* %s2, align 4 136 %s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15> 137 store <16 x half> %s, <16 x half> *%dst 138 %ret = getelementptr inbounds <16 x half>, <16 x half>* %dst, i32 1 139 ret <16 x half> *%ret 140} 141 142; f64 143 144define <4 x double> *@vst2_v2f64(<2 x double> *%src, <4 x double> *%dst) { 145; CHECK-LABEL: vst2_v2f64: 146; CHECK: @ %bb.0: @ %entry 147; CHECK-NEXT: vldrw.u32 q1, [r0] 148; CHECK-NEXT: vldrw.u32 q0, [r0, #16] 149; CHECK-NEXT: vmov.f64 d4, d2 150; CHECK-NEXT: vmov.f64 d5, d0 151; CHECK-NEXT: vmov.f64 d0, d3 152; CHECK-NEXT: vstrw.32 q0, [r1, #16] 153; CHECK-NEXT: vstrw.32 q2, [r1], #32 154; CHECK-NEXT: mov r0, r1 155; CHECK-NEXT: bx lr 156entry: 157 %s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0 158 %l1 = load <2 x double>, <2 x double>* %s1, align 4 159 %s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1 160 %l2 = load <2 x double>, <2 x double>* %s2, align 4 161 %s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3> 162 store <4 x double> %s, <4 x double> *%dst 163 %ret = getelementptr inbounds <4 x double>, <4 x double>* %dst, i32 1 164 ret <4 x double> *%ret 165} 166