1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -mve-max-interleave-factor=4 -verify-machineinstrs %s -o - | FileCheck %s 3 4; i32 5 6define <16 x i32> *@vst4_v4i32(<4 x i32> *%src, <16 x i32> *%dst) { 7; CHECK-LABEL: vst4_v4i32: 8; CHECK: @ %bb.0: @ %entry 9; CHECK-NEXT: vldrw.u32 q3, [r0, #48] 10; CHECK-NEXT: vldrw.u32 q2, [r0, #32] 11; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 12; CHECK-NEXT: vldrw.u32 q0, [r0] 13; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] 14; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] 15; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] 16; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1]! 17; CHECK-NEXT: mov r0, r1 18; CHECK-NEXT: bx lr 19entry: 20 %s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0 21 %l1 = load <4 x i32>, <4 x i32>* %s1, align 4 22 %s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1 23 %l2 = load <4 x i32>, <4 x i32>* %s2, align 4 24 %s3 = getelementptr <4 x i32>, <4 x i32>* %src, i32 2 25 %l3 = load <4 x i32>, <4 x i32>* %s3, align 4 26 %s4 = getelementptr <4 x i32>, <4 x i32>* %src, i32 3 27 %l4 = load <4 x i32>, <4 x i32>* %s4, align 4 28 %t1 = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> 29 %t2 = shufflevector <4 x i32> %l3, <4 x i32> %l4, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> 30 %s = shufflevector <8 x i32> %t1, <8 x i32> %t2, <16 x i32> <i32 0, i32 4, i32 8, i32 12, i32 1, i32 5, i32 9, i32 13, i32 2, i32 6, i32 10, i32 14, i32 3, i32 7, i32 11, i32 15> 31 store <16 x i32> %s, <16 x i32> *%dst 32 %ret = getelementptr inbounds <16 x i32>, <16 x i32>* %dst, i32 1 33 ret <16 x i32> *%ret 34} 35 36; i16 37 38define <32 x i16> *@vst4_v8i16(<8 x i16> *%src, <32 x i16> *%dst) { 39; CHECK-LABEL: vst4_v8i16: 40; CHECK: @ %bb.0: @ %entry 41; CHECK-NEXT: vldrw.u32 q3, [r0, #48] 42; CHECK-NEXT: vldrw.u32 q2, [r0, #32] 43; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 44; CHECK-NEXT: vldrw.u32 q0, [r0] 45; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] 46; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] 47; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] 48; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1]! 49; CHECK-NEXT: mov r0, r1 50; CHECK-NEXT: bx lr 51entry: 52 %s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0 53 %l1 = load <8 x i16>, <8 x i16>* %s1, align 4 54 %s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1 55 %l2 = load <8 x i16>, <8 x i16>* %s2, align 4 56 %s3 = getelementptr <8 x i16>, <8 x i16>* %src, i32 2 57 %l3 = load <8 x i16>, <8 x i16>* %s3, align 4 58 %s4 = getelementptr <8 x i16>, <8 x i16>* %src, i32 3 59 %l4 = load <8 x i16>, <8 x i16>* %s4, align 4 60 %t1 = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15> 61 %t2 = shufflevector <8 x i16> %l3, <8 x i16> %l4, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15> 62 %s = shufflevector <16 x i16> %t1, <16 x i16> %t2, <32 x i32> <i32 0, i32 8, i32 16, i32 24, i32 1, i32 9, i32 17, i32 25, i32 2, i32 10, i32 18, i32 26, i32 3, i32 11, i32 19, i32 27, i32 4, i32 12, i32 20, i32 28, i32 5, i32 13, i32 21, i32 29, i32 6, i32 14, i32 22, i32 30, i32 7, i32 15, i32 23, i32 31> 63 store <32 x i16> %s, <32 x i16> *%dst 64 %ret = getelementptr inbounds <32 x i16>, <32 x i16>* %dst, i32 1 65 ret <32 x i16> *%ret 66} 67 68; i8 69 70define <64 x i8> *@vst4_v16i8(<16 x i8> *%src, <64 x i8> *%dst) { 71; CHECK-LABEL: vst4_v16i8: 72; CHECK: @ %bb.0: @ %entry 73; CHECK-NEXT: vldrw.u32 q3, [r0, #48] 74; CHECK-NEXT: vldrw.u32 q2, [r0, #32] 75; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 76; CHECK-NEXT: vldrw.u32 q0, [r0] 77; CHECK-NEXT: vst40.8 {q0, q1, q2, q3}, [r1] 78; CHECK-NEXT: vst41.8 {q0, q1, q2, q3}, [r1] 79; CHECK-NEXT: vst42.8 {q0, q1, q2, q3}, [r1] 80; CHECK-NEXT: vst43.8 {q0, q1, q2, q3}, [r1]! 81; CHECK-NEXT: mov r0, r1 82; CHECK-NEXT: bx lr 83entry: 84 %s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0 85 %l1 = load <16 x i8>, <16 x i8>* %s1, align 4 86 %s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1 87 %l2 = load <16 x i8>, <16 x i8>* %s2, align 4 88 %s3 = getelementptr <16 x i8>, <16 x i8>* %src, i32 2 89 %l3 = load <16 x i8>, <16 x i8>* %s3, align 4 90 %s4 = getelementptr <16 x i8>, <16 x i8>* %src, i32 3 91 %l4 = load <16 x i8>, <16 x i8>* %s4, align 4 92 %t1 = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31> 93 %t2 = shufflevector <16 x i8> %l3, <16 x i8> %l4, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31> 94 %s = shufflevector <32 x i8> %t1, <32 x i8> %t2, <64 x i32> <i32 0, i32 16, i32 32, i32 48, i32 1, i32 17, i32 33, i32 49, i32 2, i32 18, i32 34, i32 50, i32 3, i32 19, i32 35, i32 51, i32 4, i32 20, i32 36, i32 52, i32 5, i32 21, i32 37, i32 53, i32 6, i32 22, i32 38, i32 54, i32 7, i32 23, i32 39, i32 55, i32 8, i32 24, i32 40, i32 56, i32 9, i32 25, i32 41, i32 57, i32 10, i32 26, i32 42, i32 58, i32 11, i32 27, i32 43, i32 59, i32 12, i32 28, i32 44, i32 60, i32 13, i32 29, i32 45, i32 61, i32 14, i32 30, i32 46, i32 62, i32 15, i32 31, i32 47, i32 63> 95 store <64 x i8> %s, <64 x i8> *%dst 96 %ret = getelementptr inbounds <64 x i8>, <64 x i8>* %dst, i32 1 97 ret <64 x i8> *%ret 98} 99 100; i64 101 102define <8 x i64> *@vst4_v2i64(<2 x i64> *%src, <8 x i64> *%dst) { 103; CHECK-LABEL: vst4_v2i64: 104; CHECK: @ %bb.0: @ %entry 105; CHECK-NEXT: .vsave {d8, d9} 106; CHECK-NEXT: vpush {d8, d9} 107; CHECK-NEXT: vldrw.u32 q4, [r0] 108; CHECK-NEXT: vldrw.u32 q0, [r0, #16] 109; CHECK-NEXT: vldrw.u32 q3, [r0, #32] 110; CHECK-NEXT: vldrw.u32 q1, [r0, #48] 111; CHECK-NEXT: vmov.f64 d4, d8 112; CHECK-NEXT: vmov.f32 s9, s17 113; CHECK-NEXT: vmov.f32 s10, s0 114; CHECK-NEXT: vmov.f32 s11, s1 115; CHECK-NEXT: vmov.f32 s0, s18 116; CHECK-NEXT: vmov.f32 s1, s19 117; CHECK-NEXT: vmov.f64 d8, d6 118; CHECK-NEXT: vstrw.32 q0, [r1, #32] 119; CHECK-NEXT: vmov.f32 s17, s13 120; CHECK-NEXT: vmov.f32 s18, s4 121; CHECK-NEXT: vmov.f32 s19, s5 122; CHECK-NEXT: vmov.f32 s4, s14 123; CHECK-NEXT: vstrw.32 q4, [r1, #16] 124; CHECK-NEXT: vmov.f32 s5, s15 125; CHECK-NEXT: vstrw.32 q1, [r1, #48] 126; CHECK-NEXT: vstrw.32 q2, [r1], #64 127; CHECK-NEXT: mov r0, r1 128; CHECK-NEXT: vpop {d8, d9} 129; CHECK-NEXT: bx lr 130entry: 131 %s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0 132 %l1 = load <2 x i64>, <2 x i64>* %s1, align 4 133 %s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1 134 %l2 = load <2 x i64>, <2 x i64>* %s2, align 4 135 %s3 = getelementptr <2 x i64>, <2 x i64>* %src, i32 2 136 %l3 = load <2 x i64>, <2 x i64>* %s3, align 4 137 %s4 = getelementptr <2 x i64>, <2 x i64>* %src, i32 3 138 %l4 = load <2 x i64>, <2 x i64>* %s4, align 4 139 %t1 = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 140 %t2 = shufflevector <2 x i64> %l3, <2 x i64> %l4, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 141 %s = shufflevector <4 x i64> %t1, <4 x i64> %t2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7> 142 store <8 x i64> %s, <8 x i64> *%dst 143 %ret = getelementptr inbounds <8 x i64>, <8 x i64>* %dst, i32 1 144 ret <8 x i64> *%ret 145} 146 147; f32 148 149define <16 x float> *@vst4_v4f32(<4 x float> *%src, <16 x float> *%dst) { 150; CHECK-LABEL: vst4_v4f32: 151; CHECK: @ %bb.0: @ %entry 152; CHECK-NEXT: vldrw.u32 q3, [r0, #48] 153; CHECK-NEXT: vldrw.u32 q2, [r0, #32] 154; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 155; CHECK-NEXT: vldrw.u32 q0, [r0] 156; CHECK-NEXT: vst40.32 {q0, q1, q2, q3}, [r1] 157; CHECK-NEXT: vst41.32 {q0, q1, q2, q3}, [r1] 158; CHECK-NEXT: vst42.32 {q0, q1, q2, q3}, [r1] 159; CHECK-NEXT: vst43.32 {q0, q1, q2, q3}, [r1]! 160; CHECK-NEXT: mov r0, r1 161; CHECK-NEXT: bx lr 162entry: 163 %s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0 164 %l1 = load <4 x float>, <4 x float>* %s1, align 4 165 %s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1 166 %l2 = load <4 x float>, <4 x float>* %s2, align 4 167 %s3 = getelementptr <4 x float>, <4 x float>* %src, i32 2 168 %l3 = load <4 x float>, <4 x float>* %s3, align 4 169 %s4 = getelementptr <4 x float>, <4 x float>* %src, i32 3 170 %l4 = load <4 x float>, <4 x float>* %s4, align 4 171 %t1 = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> 172 %t2 = shufflevector <4 x float> %l3, <4 x float> %l4, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> 173 %s = shufflevector <8 x float> %t1, <8 x float> %t2, <16 x i32> <i32 0, i32 4, i32 8, i32 12, i32 1, i32 5, i32 9, i32 13, i32 2, i32 6, i32 10, i32 14, i32 3, i32 7, i32 11, i32 15> 174 store <16 x float> %s, <16 x float> *%dst 175 %ret = getelementptr inbounds <16 x float>, <16 x float>* %dst, i32 1 176 ret <16 x float> *%ret 177} 178 179; f16 180 181define <32 x half> *@vst4_v8f16(<8 x half> *%src, <32 x half> *%dst) { 182; CHECK-LABEL: vst4_v8f16: 183; CHECK: @ %bb.0: @ %entry 184; CHECK-NEXT: vldrw.u32 q3, [r0, #48] 185; CHECK-NEXT: vldrw.u32 q2, [r0, #32] 186; CHECK-NEXT: vldrw.u32 q1, [r0, #16] 187; CHECK-NEXT: vldrw.u32 q0, [r0] 188; CHECK-NEXT: vst40.16 {q0, q1, q2, q3}, [r1] 189; CHECK-NEXT: vst41.16 {q0, q1, q2, q3}, [r1] 190; CHECK-NEXT: vst42.16 {q0, q1, q2, q3}, [r1] 191; CHECK-NEXT: vst43.16 {q0, q1, q2, q3}, [r1]! 192; CHECK-NEXT: mov r0, r1 193; CHECK-NEXT: bx lr 194entry: 195 %s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0 196 %l1 = load <8 x half>, <8 x half>* %s1, align 4 197 %s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1 198 %l2 = load <8 x half>, <8 x half>* %s2, align 4 199 %s3 = getelementptr <8 x half>, <8 x half>* %src, i32 2 200 %l3 = load <8 x half>, <8 x half>* %s3, align 4 201 %s4 = getelementptr <8 x half>, <8 x half>* %src, i32 3 202 %l4 = load <8 x half>, <8 x half>* %s4, align 4 203 %t1 = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15> 204 %t2 = shufflevector <8 x half> %l3, <8 x half> %l4, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15> 205 %s = shufflevector <16 x half> %t1, <16 x half> %t2, <32 x i32> <i32 0, i32 8, i32 16, i32 24, i32 1, i32 9, i32 17, i32 25, i32 2, i32 10, i32 18, i32 26, i32 3, i32 11, i32 19, i32 27, i32 4, i32 12, i32 20, i32 28, i32 5, i32 13, i32 21, i32 29, i32 6, i32 14, i32 22, i32 30, i32 7, i32 15, i32 23, i32 31> 206 store <32 x half> %s, <32 x half> *%dst 207 %ret = getelementptr inbounds <32 x half>, <32 x half>* %dst, i32 1 208 ret <32 x half> *%ret 209} 210 211; f64 212 213define <8 x double> *@vst4_v2f64(<2 x double> *%src, <8 x double> *%dst) { 214; CHECK-LABEL: vst4_v2f64: 215; CHECK: @ %bb.0: @ %entry 216; CHECK-NEXT: .vsave {d8, d9} 217; CHECK-NEXT: vpush {d8, d9} 218; CHECK-NEXT: vldrw.u32 q3, [r0] 219; CHECK-NEXT: vldrw.u32 q0, [r0, #16] 220; CHECK-NEXT: vldrw.u32 q4, [r0, #32] 221; CHECK-NEXT: vldrw.u32 q2, [r0, #48] 222; CHECK-NEXT: vmov.f64 d2, d6 223; CHECK-NEXT: vmov.f64 d3, d0 224; CHECK-NEXT: vmov.f64 d0, d7 225; CHECK-NEXT: vmov.f64 d6, d8 226; CHECK-NEXT: vstrw.32 q0, [r1, #32] 227; CHECK-NEXT: vmov.f64 d7, d4 228; CHECK-NEXT: vmov.f64 d4, d9 229; CHECK-NEXT: vstrw.32 q3, [r1, #16] 230; CHECK-NEXT: vstrw.32 q2, [r1, #48] 231; CHECK-NEXT: vstrw.32 q1, [r1], #64 232; CHECK-NEXT: mov r0, r1 233; CHECK-NEXT: vpop {d8, d9} 234; CHECK-NEXT: bx lr 235entry: 236 %s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0 237 %l1 = load <2 x double>, <2 x double>* %s1, align 4 238 %s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1 239 %l2 = load <2 x double>, <2 x double>* %s2, align 4 240 %s3 = getelementptr <2 x double>, <2 x double>* %src, i32 2 241 %l3 = load <2 x double>, <2 x double>* %s3, align 4 242 %s4 = getelementptr <2 x double>, <2 x double>* %src, i32 3 243 %l4 = load <2 x double>, <2 x double>* %s4, align 4 244 %t1 = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 245 %t2 = shufflevector <2 x double> %l3, <2 x double> %l4, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 246 %s = shufflevector <4 x double> %t1, <4 x double> %t2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 1, i32 3, i32 5, i32 7> 247 store <8 x double> %s, <8 x double> *%dst 248 %ret = getelementptr inbounds <8 x double>, <8 x double>* %dst, i32 1 249 ret <8 x double> *%ret 250} 251