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1; RUN: llc -mtriple=i686-unknown-unknown -mattr=+sse4.1 < %s | FileCheck %s -check-prefix=X32
2; RUN: llc -mtriple=x86_64-unknown-unknown -mattr=+sse4.1 < %s | FileCheck %s -check-prefix=X64
3
4; Test for case where insertps was folding the load of the insertion element, but a later optimization
5; was then manipulating the load.
6
7define <4 x float> @insertps_unfold(<4 x float>* %v0, <4 x float>* %v1) {
8; X32-LABEL: insertps_unfold:
9; X32:       # %bb.0:
10; X32-NEXT:    movl {{[0-9]+}}(%esp), %eax
11; X32-NEXT:    movl {{[0-9]+}}(%esp), %ecx
12; X32-NEXT:    movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
13; X32-NEXT:    movaps (%eax), %xmm0
14; X32-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
15; X32-NEXT:    addps %xmm1, %xmm0
16; X32-NEXT:    retl
17;
18; X64-LABEL: insertps_unfold:
19; X64:       # %bb.0:
20; X64-NEXT:    movss {{.*#+}} xmm1 = mem[0],zero,zero,zero
21; X64-NEXT:    movaps (%rdi), %xmm0
22; X64-NEXT:    insertps {{.*#+}} xmm0 = xmm0[0,1,2],mem[0]
23; X64-NEXT:    addps %xmm1, %xmm0
24; X64-NEXT:    retq
25  %a = getelementptr inbounds <4 x float>, <4 x float>* %v1, i64 0, i64 1
26  %b = load float, float* %a, align 4
27  %c = insertelement <4 x float> undef, float %b, i32 0
28  %d = load <4 x float>, <4 x float>* %v1, align 16
29  %e = load <4 x float>, <4 x float>* %v0, align 16
30  %f = shufflevector <4 x float> %e, <4 x float> %d, <4 x i32> <i32 0, i32 1, i32 2, i32 5>
31  %g = fadd <4 x float> %c, %f
32  ret <4 x float> %g
33}
34