1# RUN: llvm-mc -arch=amdgcn -mcpu=gfx1030 -disassemble -show-encoding < %s | FileCheck -check-prefix=GFX10 %s 2# RUN: llvm-mc -arch=amdgcn -mcpu=gfx1031 -disassemble -show-encoding < %s | FileCheck -check-prefix=GFX10 %s 3# RUN: llvm-mc -arch=amdgcn -mcpu=gfx1032 -disassemble -show-encoding < %s | FileCheck -check-prefix=GFX10 %s 4# RUN: llvm-mc -arch=amdgcn -mcpu=gfx1033 -disassemble -show-encoding < %s | FileCheck -check-prefix=GFX10 %s 5 6# GFX10: global_load_dword_addtid v1, s[2:3] offset:16 70x10,0x80,0x58,0xdc,0x00,0x00,0x02,0x01 8 9# GFX10: global_load_dword_addtid v1, s[2:3] offset:16 glc slc dlc 100x10,0x90,0x5b,0xdc,0x00,0x00,0x02,0x01 11 12# GFX10: global_store_dword_addtid v1, s[2:3] offset:16 glc slc dlc 130x10,0x90,0x5f,0xdc,0x00,0x01,0x02,0x00 14 15# GFX10: global_store_dword v254, v1, s[2:3] offset:16 160x10,0x80,0x70,0xdc,0xfe,0x01,0x02,0x00 17 18# GFX10: global_atomic_csub v2, v[0:1], v2, off offset:100 glc slc 190x64,0x80,0xd3,0xdc,0x00,0x02,0x7d,0x02 20 21# GFX10: global_atomic_csub v2, v[0:1], v2, off glc 220x00,0x80,0xd1,0xdc,0x00,0x02,0x7d,0x02 23 24# GFX10: global_atomic_csub v2, v0, v2, s[2:3] glc 250x00,0x80,0xd1,0xdc,0x00,0x02,0x02,0x02 26 27# GFX10: global_atomic_csub v2, v0, v2, s[2:3] offset:100 glc slc 280x64,0x80,0xd3,0xdc,0x00,0x02,0x02,0x02 29 30# GFX10: buffer_atomic_csub v5, off, s[8:11], s3 310x00,0x40,0xd0,0xe0,0x00,0x05,0x02,0x03 32 33# GFX10: buffer_atomic_csub v5, off, s[8:11], s3 offset:4095 glc 340xff,0x4f,0xd0,0xe0,0x00,0x05,0x02,0x03 35 36# GFX10: buffer_atomic_csub v5, off, s[8:11], -1 offset:4095 glc 370xff,0x4f,0xd0,0xe0,0x00,0x05,0x02,0xc1 38 39# GFX10: buffer_atomic_csub v5, v0, s[8:11], s3 offen offset:4095 glc 400xff,0x5f,0xd0,0xe0,0x00,0x05,0x02,0x03 41 42# GFX10: buffer_atomic_csub v5, v0, s[8:11], s3 idxen offset:4095 glc 430xff,0x6f,0xd0,0xe0,0x00,0x05,0x02,0x03 44 45# GFX10: buffer_atomic_csub v5, off, s[8:11], s3 glc slc 460x00,0x40,0xd0,0xe0,0x00,0x05,0x42,0x03 47 48# GFX10: v_fma_legacy_f32 v0, v1, v2, v3 490x00,0x00,0x40,0xd5,0x01,0x05,0x0e,0x04 50 51# GFX10: v_fma_legacy_f32 v0, v1, |v2|, -v3 520x00,0x02,0x40,0xd5,0x01,0x05,0x0e,0x84 53 54# GFX10: v_fma_legacy_f32 v0, s1, 2.0, -v3 550x00,0x00,0x40,0xd5,0x01,0xe8,0x0d,0x84 56 57# GFX10: v_fmac_legacy_f32_e32 v0, v1, v2 580x01,0x05,0x00,0x0c 59 60# GFX10: v_fmac_legacy_f32_e64 v0, |v1|, -v2 610x00,0x01,0x06,0xd5,0x01,0x05,0x02,0x40 62 63# GFX10: v_fmac_legacy_f32_e64 v0, s1, 2.0 640x00,0x00,0x06,0xd5,0x01,0xe8,0x01,0x00 65 66# GFX10: image_bvh_intersect_ray v[4:7], v[9:24], s[4:7] 670x01,0x9f,0x98,0xf1,0x09,0x04,0x01,0x00 68 69# GFX10: image_bvh_intersect_ray v[4:7], v[9:16], s[4:7] a16 700x01,0x9f,0x98,0xf1,0x09,0x04,0x01,0x40 71 72# GFX10: image_bvh64_intersect_ray v[4:7], v[9:24], s[4:7] 730x01,0x9f,0x9c,0xf1,0x09,0x04,0x01,0x00 74 75# GFX10: image_bvh64_intersect_ray v[4:7], v[9:24], s[4:7] a16 760x01,0x9f,0x9c,0xf1,0x09,0x04,0x01,0x40 77 78# GFX10: image_bvh_intersect_ray v[39:42], [v50, v46, v23, v17, v16, v15, v21, v20, v19, v37, v40], s[12:15] 790x07,0x9f,0x98,0xf1,0x32,0x27,0x03,0x00,0x2e,0x17,0x11,0x10,0x0f,0x15,0x14,0x13,0x25,0x28,0x00,0x00 80 81# GFX10: image_bvh_intersect_ray v[39:42], [v50, v46, v23, v17, v16, v15, v21, v20], s[12:15] a16 820x05,0x9f,0x98,0xf1,0x32,0x27,0x03,0x40,0x2e,0x17,0x11,0x10,0x0f,0x15,0x14,0x00 83 84# GFX10: image_bvh64_intersect_ray v[39:42], [v50, v46, v23, v17, v16, v15, v21, v20, v19, v37, v40, v42], s[12:15] 850x07,0x9f,0x9c,0xf1,0x32,0x27,0x03,0x00,0x2e,0x17,0x11,0x10,0x0f,0x15,0x14,0x13,0x25,0x28,0x2a,0x00 86 87# GFX10: image_bvh64_intersect_ray v[39:42], [v50, v46, v23, v17, v16, v15, v21, v20, v19], s[12:15] a16 880x05,0x9f,0x9c,0xf1,0x32,0x27,0x03,0x40,0x2e,0x17,0x11,0x10,0x0f,0x15,0x14,0x13 89 90# GFX10: image_msaa_load v[1:4], v5, s[8:15] dmask:0xf dim:SQ_RSRC_IMG_1D 910x01,0x0f,0x00,0xf0,0x05,0x01,0x02,0x00 92 93# GFX10: image_msaa_load v[1:4], v5, s[8:15] dmask:0xf dim:SQ_RSRC_IMG_1D glc 940x01,0x2f,0x00,0xf0,0x05,0x01,0x02,0x00 95 96# GFX10: image_msaa_load v5, v[1:2], s[8:15] dmask:0x1 dim:SQ_RSRC_IMG_2D d16 970x09,0x01,0x00,0xf0,0x01,0x05,0x02,0x80 98 99# GFX10: image_msaa_load v[1:4], v5, s[8:15] dmask:0xf dim:SQ_RSRC_IMG_1D 1000x01,0x0f,0x00,0xf0,0x05,0x01,0x02,0x00 101 102# GFX10: image_msaa_load v14, [v204, v11, v14, v19], s[40:47] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY 1030x3b,0x01,0x00,0xf0,0xcc,0x0e,0x0a,0x00,0x0b,0x0e,0x13,0x00 104 105# GFX10: scratch_load_ubyte v1, off, off ; encoding: [0x00,0x40,0x20,0xdc,0x00,0x00,0x7f,0x01] 1060x00,0x40,0x20,0xdc,0x00,0x00,0x7f,0x01 107 108# GFX10: scratch_load_sbyte v1, off, off ; encoding: [0x00,0x40,0x24,0xdc,0x00,0x00,0x7f,0x01] 1090x00,0x40,0x24,0xdc,0x00,0x00,0x7f,0x01 110 111# GFX10: scratch_load_ushort v1, off, off ; encoding: [0x00,0x40,0x28,0xdc,0x00,0x00,0x7f,0x01] 1120x00,0x40,0x28,0xdc,0x00,0x00,0x7f,0x01 113 114# GFX10: scratch_load_sshort v1, off, off ; encoding: [0x00,0x40,0x2c,0xdc,0x00,0x00,0x7f,0x01] 1150x00,0x40,0x2c,0xdc,0x00,0x00,0x7f,0x01 116 117# GFX10: scratch_load_dword v1, off, off ; encoding: [0x00,0x40,0x30,0xdc,0x00,0x00,0x7f,0x01] 1180x00,0x40,0x30,0xdc,0x00,0x00,0x7f,0x01 119 120# GFX10: scratch_load_dwordx2 v[1:2], off, off ; encoding: [0x00,0x40,0x34,0xdc,0x00,0x00,0x7f,0x01] 1210x00,0x40,0x34,0xdc,0x00,0x00,0x7f,0x01 122 123# GFX10: scratch_load_dwordx3 v[1:3], off, off ; encoding: [0x00,0x40,0x3c,0xdc,0x00,0x00,0x7f,0x01] 1240x00,0x40,0x3c,0xdc,0x00,0x00,0x7f,0x01 125 126# GFX10: scratch_load_dwordx4 v[1:4], off, off ; encoding: [0x00,0x40,0x38,0xdc,0x00,0x00,0x7f,0x01] 1270x00,0x40,0x38,0xdc,0x00,0x00,0x7f,0x01 128 129# GFX10: scratch_load_dword v1, off, off offset:2047 ; encoding: [0xff,0x47,0x30,0xdc,0x00,0x00,0x7f,0x01] 1300xff,0x47,0x30,0xdc,0x00,0x00,0x7f,0x01 131 132# GFX10: scratch_store_byte off, v2, off ; encoding: [0x00,0x40,0x60,0xdc,0x00,0x02,0x7f,0x00] 1330x00,0x40,0x60,0xdc,0x00,0x02,0x7f,0x00 134 135# GFX10: scratch_store_short off, v2, off ; encoding: [0x00,0x40,0x68,0xdc,0x00,0x02,0x7f,0x00] 1360x00,0x40,0x68,0xdc,0x00,0x02,0x7f,0x00 137 138# GFX10: scratch_store_dword off, v2, off ; encoding: [0x00,0x40,0x70,0xdc,0x00,0x02,0x7f,0x00] 1390x00,0x40,0x70,0xdc,0x00,0x02,0x7f,0x00 140 141# GFX10: scratch_store_dwordx2 off, v[2:3], off ; encoding: [0x00,0x40,0x74,0xdc,0x00,0x02,0x7f,0x00] 1420x00,0x40,0x74,0xdc,0x00,0x02,0x7f,0x00 143 144# GFX10: scratch_store_dwordx3 off, v[2:4], off ; encoding: [0x00,0x40,0x7c,0xdc,0x00,0x02,0x7f,0x00] 1450x00,0x40,0x7c,0xdc,0x00,0x02,0x7f,0x00 146 147# GFX10: scratch_store_dwordx4 off, v[2:5], off ; encoding: [0x00,0x40,0x78,0xdc,0x00,0x02,0x7f,0x00] 1480x00,0x40,0x78,0xdc,0x00,0x02,0x7f,0x00 149 150# GFX10: scratch_store_dword off, v2, off offset:2047 ; encoding: [0xff,0x47,0x70,0xdc,0x00,0x02,0x7f,0x00] 1510xff,0x47,0x70,0xdc,0x00,0x02,0x7f,0x00 152 153# GFX10: scratch_load_ubyte_d16 v1, off, off ; encoding: [0x00,0x40,0x80,0xdc,0x00,0x00,0x7f,0x01] 1540x00,0x40,0x80,0xdc,0x00,0x00,0x7f,0x01 155 156# GFX10: scratch_load_ubyte_d16_hi v1, off, off ; encoding: [0x00,0x40,0x84,0xdc,0x00,0x00,0x7f,0x01] 1570x00,0x40,0x84,0xdc,0x00,0x00,0x7f,0x01 158 159# GFX10: scratch_load_sbyte_d16 v1, off, off ; encoding: [0x00,0x40,0x88,0xdc,0x00,0x00,0x7f,0x01] 1600x00,0x40,0x88,0xdc,0x00,0x00,0x7f,0x01 161 162# GFX10: scratch_load_sbyte_d16_hi v1, off, off ; encoding: [0x00,0x40,0x8c,0xdc,0x00,0x00,0x7f,0x01] 1630x00,0x40,0x8c,0xdc,0x00,0x00,0x7f,0x01 164 165# GFX10: scratch_load_short_d16 v1, off, off ; encoding: [0x00,0x40,0x90,0xdc,0x00,0x00,0x7f,0x01] 1660x00,0x40,0x90,0xdc,0x00,0x00,0x7f,0x01 167 168# GFX10: scratch_load_short_d16_hi v1, off, off ; encoding: [0x00,0x40,0x94,0xdc,0x00,0x00,0x7f,0x01] 1690x00,0x40,0x94,0xdc,0x00,0x00,0x7f,0x01 170 171# GFX10: scratch_store_byte_d16_hi off, v2, off ; encoding: [0x00,0x40,0x64,0xdc,0x00,0x02,0x7f,0x00] 1720x00,0x40,0x64,0xdc,0x00,0x02,0x7f,0x00 173 174# GFX10: scratch_store_short_d16_hi off, v2, off ; encoding: [0x00,0x40,0x6c,0xdc,0x00,0x02,0x7f,0x00] 1750x00,0x40,0x6c,0xdc,0x00,0x02,0x7f,0x00 176