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1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
2; RUN: opt -S -instcombine %s | FileCheck %s
3
4; Eliminate the insertelement.
5
6define <4 x float> @PR29126(<4 x float> %x) {
7; CHECK-LABEL: @PR29126(
8; CHECK-NEXT:    [[INS:%.*]] = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float 4.200000e+01>, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
9; CHECK-NEXT:    ret <4 x float> [[INS]]
10;
11  %shuf = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.0, float 2.0, float undef>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
12  %ins = insertelement <4 x float> %shuf, float 42.0, i32 3
13  ret <4 x float> %ins
14}
15
16; A chain of inserts should collapse.
17
18define <4 x float> @twoInserts(<4 x float> %x) {
19; CHECK-LABEL: @twoInserts(
20; CHECK-NEXT:    [[INS2:%.*]] = shufflevector <4 x float> %x, <4 x float> <float undef, float 0.000000e+00, float 4.200000e+01, float 1.100000e+01>, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
21; CHECK-NEXT:    ret <4 x float> [[INS2]]
22;
23  %shuf = shufflevector <4 x float> %x, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
24  %ins1 = insertelement <4 x float> %shuf, float 42.0, i32 2
25  %ins2 = insertelement <4 x float> %ins1, float 11.0, i32 3
26  ret <4 x float> %ins2
27}
28
29define <4 x i32> @shuffleRetain(<4 x i32> %base) {
30; CHECK-LABEL: @shuffleRetain(
31; CHECK-NEXT:  [[SHUF:%.*]] = shufflevector <4 x i32> %base, <4 x i32> <i32 undef, i32 undef, i32 undef, i32 1>, <4 x i32> <i32 1, i32 2, i32 undef, i32 7>
32; CHECK-NEXT:  ret <4 x i32> [[SHUF]]
33;
34  %shuf = shufflevector <4 x i32> %base, <4 x i32> <i32 4, i32 3, i32 2, i32 1>, <4 x i32> <i32 1, i32 2, i32 undef, i32 7>
35  ret <4 x i32> %shuf
36}
37
38; TODO: Transform an arbitrary shuffle with constant into a shuffle that is equivalant to a vector select.
39
40define <4 x float> @disguisedSelect(<4 x float> %x) {
41; CHECK-LABEL: @disguisedSelect(
42; CHECK-NEXT:    [[SHUF:%.*]] = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 undef, i32 6, i32 5, i32 3>
43; CHECK-NEXT:    [[INS:%.*]] = insertelement <4 x float> [[SHUF]], float 4.000000e+00, i32 0
44; CHECK-NEXT:    ret <4 x float> [[INS]]
45;
46  %shuf = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.0, float 2.0, float 3.0>, <4 x i32> <i32 7, i32 6, i32 5, i32 3>
47  %ins = insertelement <4 x float> %shuf, float 4.0, i32 0
48  ret <4 x float> %ins
49}
50
51; TODO: Fold arbitrary (non-select-equivalent) shuffles if the new shuffle would have the same shuffle mask.
52
53define <4 x float> @notSelectButNoMaskDifference(<4 x float> %x) {
54; CHECK-LABEL: @notSelectButNoMaskDifference(
55; CHECK-NEXT:    [[SHUF:%.*]] = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.000000e+00, float 2.000000e+00, float undef>, <4 x i32> <i32 1, i32 5, i32 6, i32 undef>
56; CHECK-NEXT:    [[INS:%.*]] = insertelement <4 x float> [[SHUF]], float 4.000000e+00, i32 3
57; CHECK-NEXT:    ret <4 x float> [[INS]]
58;
59  %shuf = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.0, float 2.0, float 3.0>, <4 x i32> <i32 1, i32 5, i32 6, i32 3>
60  %ins = insertelement <4 x float> %shuf, float 4.0, i32 3
61  ret <4 x float> %ins
62}
63
64; We purposely do not touch arbitrary (non-select-equivalent) shuffles because folding the insert may create a more expensive shuffle.
65
66define <4 x float> @tooRisky(<4 x float> %x) {
67; CHECK-LABEL: @tooRisky(
68; CHECK-NEXT:    [[SHUF:%.*]] = shufflevector <4 x float> %x, <4 x float> <float 1.000000e+00, float undef, float undef, float undef>, <4 x i32> <i32 1, i32 4, i32 4, i32 undef>
69; CHECK-NEXT:    [[INS:%.*]] = insertelement <4 x float> [[SHUF]], float 4.000000e+00, i32 3
70; CHECK-NEXT:    ret <4 x float> [[INS]]
71;
72  %shuf = shufflevector <4 x float> %x, <4 x float> <float 1.0, float undef, float undef, float undef>, <4 x i32> <i32 1, i32 4, i32 4, i32 4>
73  %ins = insertelement <4 x float> %shuf, float 4.0, i32 3
74  ret <4 x float> %ins
75}
76
77; Don't transform insert to shuffle if the original shuffle is not removed.
78; TODO: Ease the one-use restriction if the insert scalar would simplify the shuffle to a full vector constant?
79
80define <3 x float> @twoShufUses(<3 x float> %x) {
81; CHECK-LABEL: @twoShufUses(
82; CHECK-NEXT:    [[SHUF:%.*]] = shufflevector <3 x float> %x, <3 x float> <float undef, float 1.000000e+00, float 2.000000e+00>, <3 x i32> <i32 0, i32 4, i32 5>
83; CHECK-NEXT:    [[INS:%.*]] = insertelement <3 x float> [[SHUF]], float 4.200000e+01, i2 1
84; CHECK-NEXT:    [[ADD:%.*]] = fadd <3 x float> [[SHUF]], [[INS]]
85; CHECK-NEXT:    ret <3 x float> [[ADD]]
86;
87  %shuf = shufflevector <3 x float> %x, <3 x float> <float undef, float 1.0, float 2.0>, <3 x i32> <i32 0, i32 4, i32 5>
88  %ins = insertelement <3 x float> %shuf, float 42.0, i2 1
89  %add = fadd <3 x float> %shuf, %ins
90  ret <3 x float> %add
91}
92
93; The inserted scalar constant index is out-of-bounds for the shuffle vector constant.
94
95define <5 x i8> @longerMask(<3 x i8> %x) {
96; CHECK-LABEL: @longerMask(
97; CHECK-NEXT:    [[SHUF:%.*]] = shufflevector <3 x i8> %x, <3 x i8> <i8 undef, i8 1, i8 undef>, <5 x i32> <i32 2, i32 1, i32 4, i32 undef, i32 undef>
98; CHECK-NEXT:    [[INS:%.*]] = insertelement <5 x i8> [[SHUF]], i8 42, i17 4
99; CHECK-NEXT:    ret <5 x i8> [[INS]]
100;
101  %shuf = shufflevector <3 x i8> %x, <3 x i8> <i8 undef, i8 1, i8 2>, <5 x i32> <i32 2, i32 1, i32 4, i32 3, i32 0>
102  %ins = insertelement <5 x i8> %shuf, i8 42, i17 4
103  ret <5 x i8> %ins
104}
105
106; TODO: The inserted constant could get folded into the shuffle vector constant.
107
108define <3 x i8> @shorterMask(<5 x i8> %x) {
109; CHECK-LABEL: @shorterMask(
110; CHECK-NEXT:    [[SHUF:%.*]] = shufflevector <5 x i8> %x, <5 x i8> undef, <3 x i32> <i32 undef, i32 1, i32 4>
111; CHECK-NEXT:    [[INS:%.*]] = insertelement <3 x i8> [[SHUF]], i8 42, i21 0
112; CHECK-NEXT:    ret <3 x i8> [[INS]]
113;
114  %shuf = shufflevector <5 x i8> %x, <5 x i8> <i8 undef, i8 1, i8 2, i8 3, i8 4>, <3 x i32> <i32 2, i32 1, i32 4>
115  %ins = insertelement <3 x i8> %shuf, i8 42, i21 0
116  ret <3 x i8> %ins
117}
118
119