1 //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8
9 #include "llvm/Support/Allocator.h"
10 #include "gtest/gtest.h"
11 #include <cstdlib>
12
13 using namespace llvm;
14
15 namespace {
16
TEST(AllocatorTest,Basics)17 TEST(AllocatorTest, Basics) {
18 BumpPtrAllocator Alloc;
19 int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
20 int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
21 int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
22 *a = 1;
23 b[0] = 2;
24 b[9] = 2;
25 *c = 3;
26 EXPECT_EQ(1, *a);
27 EXPECT_EQ(2, b[0]);
28 EXPECT_EQ(2, b[9]);
29 EXPECT_EQ(3, *c);
30 EXPECT_EQ(1U, Alloc.GetNumSlabs());
31
32 BumpPtrAllocator Alloc2 = std::move(Alloc);
33 EXPECT_EQ(0U, Alloc.GetNumSlabs());
34 EXPECT_EQ(1U, Alloc2.GetNumSlabs());
35
36 // Make sure the old pointers still work. These are especially interesting
37 // under ASan or Valgrind.
38 EXPECT_EQ(1, *a);
39 EXPECT_EQ(2, b[0]);
40 EXPECT_EQ(2, b[9]);
41 EXPECT_EQ(3, *c);
42
43 Alloc = std::move(Alloc2);
44 EXPECT_EQ(0U, Alloc2.GetNumSlabs());
45 EXPECT_EQ(1U, Alloc.GetNumSlabs());
46 }
47
48 // Allocate enough bytes to create three slabs.
TEST(AllocatorTest,ThreeSlabs)49 TEST(AllocatorTest, ThreeSlabs) {
50 BumpPtrAllocator Alloc;
51 Alloc.Allocate(3000, 1);
52 EXPECT_EQ(1U, Alloc.GetNumSlabs());
53 Alloc.Allocate(3000, 1);
54 EXPECT_EQ(2U, Alloc.GetNumSlabs());
55 Alloc.Allocate(3000, 1);
56 EXPECT_EQ(3U, Alloc.GetNumSlabs());
57 }
58
59 // Allocate enough bytes to create two slabs, reset the allocator, and do it
60 // again.
TEST(AllocatorTest,TestReset)61 TEST(AllocatorTest, TestReset) {
62 BumpPtrAllocator Alloc;
63
64 // Allocate something larger than the SizeThreshold=4096.
65 (void)Alloc.Allocate(5000, 1);
66 Alloc.Reset();
67 // Calling Reset should free all CustomSizedSlabs.
68 EXPECT_EQ(0u, Alloc.GetNumSlabs());
69
70 Alloc.Allocate(3000, 1);
71 EXPECT_EQ(1U, Alloc.GetNumSlabs());
72 Alloc.Allocate(3000, 1);
73 EXPECT_EQ(2U, Alloc.GetNumSlabs());
74 Alloc.Reset();
75 EXPECT_EQ(1U, Alloc.GetNumSlabs());
76 Alloc.Allocate(3000, 1);
77 EXPECT_EQ(1U, Alloc.GetNumSlabs());
78 Alloc.Allocate(3000, 1);
79 EXPECT_EQ(2U, Alloc.GetNumSlabs());
80 }
81
82 // Test some allocations at varying alignments.
TEST(AllocatorTest,TestAlignment)83 TEST(AllocatorTest, TestAlignment) {
84 BumpPtrAllocator Alloc;
85 uintptr_t a;
86 a = (uintptr_t)Alloc.Allocate(1, 2);
87 EXPECT_EQ(0U, a & 1);
88 a = (uintptr_t)Alloc.Allocate(1, 4);
89 EXPECT_EQ(0U, a & 3);
90 a = (uintptr_t)Alloc.Allocate(1, 8);
91 EXPECT_EQ(0U, a & 7);
92 a = (uintptr_t)Alloc.Allocate(1, 16);
93 EXPECT_EQ(0U, a & 15);
94 a = (uintptr_t)Alloc.Allocate(1, 32);
95 EXPECT_EQ(0U, a & 31);
96 a = (uintptr_t)Alloc.Allocate(1, 64);
97 EXPECT_EQ(0U, a & 63);
98 a = (uintptr_t)Alloc.Allocate(1, 128);
99 EXPECT_EQ(0U, a & 127);
100 }
101
102 // Test allocating just over the slab size. This tests a bug where before the
103 // allocator incorrectly calculated the buffer end pointer.
TEST(AllocatorTest,TestOverflow)104 TEST(AllocatorTest, TestOverflow) {
105 BumpPtrAllocator Alloc;
106
107 // Fill the slab right up until the end pointer.
108 Alloc.Allocate(4096, 1);
109 EXPECT_EQ(1U, Alloc.GetNumSlabs());
110
111 // If we don't allocate a new slab, then we will have overflowed.
112 Alloc.Allocate(1, 1);
113 EXPECT_EQ(2U, Alloc.GetNumSlabs());
114 }
115
116 // Test allocating with a size larger than the initial slab size.
TEST(AllocatorTest,TestSmallSlabSize)117 TEST(AllocatorTest, TestSmallSlabSize) {
118 BumpPtrAllocator Alloc;
119
120 Alloc.Allocate(8000, 1);
121 EXPECT_EQ(1U, Alloc.GetNumSlabs());
122 }
123
124 // Test requesting alignment that goes past the end of the current slab.
TEST(AllocatorTest,TestAlignmentPastSlab)125 TEST(AllocatorTest, TestAlignmentPastSlab) {
126 BumpPtrAllocator Alloc;
127 Alloc.Allocate(4095, 1);
128
129 // Aligning the current slab pointer is likely to move it past the end of the
130 // slab, which would confuse any unsigned comparisons with the difference of
131 // the end pointer and the aligned pointer.
132 Alloc.Allocate(1024, 8192);
133
134 EXPECT_EQ(2U, Alloc.GetNumSlabs());
135 }
136
137 // Test allocating with a decreased growth delay.
TEST(AllocatorTest,TestFasterSlabGrowthDelay)138 TEST(AllocatorTest, TestFasterSlabGrowthDelay) {
139 const size_t SlabSize = 4096;
140 // Decrease the growth delay to double the slab size every slab.
141 const size_t GrowthDelay = 1;
142 BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
143 // Disable the red zone for this test. The additional bytes allocated for the
144 // red zone would change the allocation numbers we check below.
145 Alloc.setRedZoneSize(0);
146
147 Alloc.Allocate(SlabSize, 1);
148 EXPECT_EQ(SlabSize, Alloc.getTotalMemory());
149 // We hit our growth delay with the previous allocation so the next
150 // allocation should get a twice as large slab.
151 Alloc.Allocate(SlabSize, 1);
152 EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
153 Alloc.Allocate(SlabSize, 1);
154 EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
155
156 // Both slabs are full again and hit the growth delay again, so the
157 // next allocation should again get a slab with four times the size of the
158 // original slab size. In total we now should have a memory size of:
159 // 1 + 2 + 4 * SlabSize.
160 Alloc.Allocate(SlabSize, 1);
161 EXPECT_EQ(SlabSize * 7, Alloc.getTotalMemory());
162 }
163
164 // Test allocating with a increased growth delay.
TEST(AllocatorTest,TestSlowerSlabGrowthDelay)165 TEST(AllocatorTest, TestSlowerSlabGrowthDelay) {
166 const size_t SlabSize = 16;
167 // Increase the growth delay to only double the slab size every 256 slabs.
168 const size_t GrowthDelay = 256;
169 BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
170 // Disable the red zone for this test. The additional bytes allocated for the
171 // red zone would change the allocation numbers we check below.
172 Alloc.setRedZoneSize(0);
173
174 // Allocate 256 slabs. We should keep getting slabs with the original size
175 // as we haven't hit our growth delay on the last allocation.
176 for (std::size_t i = 0; i < GrowthDelay; ++i)
177 Alloc.Allocate(SlabSize, 1);
178 EXPECT_EQ(SlabSize * GrowthDelay, Alloc.getTotalMemory());
179 // Allocate another slab. This time we should get another slab allocated
180 // that is twice as large as the normal slab size.
181 Alloc.Allocate(SlabSize, 1);
182 EXPECT_EQ(SlabSize * GrowthDelay + SlabSize * 2, Alloc.getTotalMemory());
183 }
184
185 // Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
186 // easy portable way to do this, so this is kind of a hack.
187 class MockSlabAllocator {
188 static size_t LastSlabSize;
189
190 public:
~MockSlabAllocator()191 ~MockSlabAllocator() { }
192
Allocate(size_t Size,size_t)193 void *Allocate(size_t Size, size_t /*Alignment*/) {
194 // Allocate space for the alignment, the slab, and a void* that goes right
195 // before the slab.
196 Align Alignment(4096);
197 void *MemBase = safe_malloc(Size + Alignment.value() - 1 + sizeof(void *));
198
199 // Find the slab start.
200 void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
201
202 // Hold a pointer to the base so we can free the whole malloced block.
203 ((void**)Slab)[-1] = MemBase;
204
205 LastSlabSize = Size;
206 return Slab;
207 }
208
Deallocate(void * Slab,size_t,size_t)209 void Deallocate(void *Slab, size_t /*Size*/, size_t /*Alignment*/) {
210 free(((void**)Slab)[-1]);
211 }
212
GetLastSlabSize()213 static size_t GetLastSlabSize() { return LastSlabSize; }
214 };
215
216 size_t MockSlabAllocator::LastSlabSize = 0;
217
218 // Allocate a large-ish block with a really large alignment so that the
219 // allocator will think that it has space, but after it does the alignment it
220 // will not.
TEST(AllocatorTest,TestBigAlignment)221 TEST(AllocatorTest, TestBigAlignment) {
222 BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
223
224 // First allocate a tiny bit to ensure we have to re-align things.
225 (void)Alloc.Allocate(1, 1);
226
227 // Now the big chunk with a big alignment.
228 (void)Alloc.Allocate(3000, 2048);
229
230 // We test that the last slab size is not the default 4096 byte slab, but
231 // rather a custom sized slab that is larger.
232 EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
233 }
234
235 } // anonymous namespace
236