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1; RUN: llc -mtriple=arm-eabi -mattr=+neon -fast-isel=0 -O0 %s -o - | FileCheck %s
2
3define void @vst3i8(i8* %A, <8 x i8>* %B) nounwind {
4;CHECK-LABEL: vst3i8:
5;Check the alignment value.  Max for this instruction is 64 bits:
6;This test runs at -O0 so do not check for specific register numbers.
7;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
8	%tmp1 = load <8 x i8>, <8 x i8>* %B
9	call void @llvm.arm.neon.vst3.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 32)
10	ret void
11}
12
13define void @vst3i16(i16* %A, <4 x i16>* %B) nounwind {
14;CHECK-LABEL: vst3i16:
15;CHECK: vst3.16
16	%tmp0 = bitcast i16* %A to i8*
17	%tmp1 = load <4 x i16>, <4 x i16>* %B
18	call void @llvm.arm.neon.vst3.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1)
19	ret void
20}
21
22define void @vst3i32(i32* %A, <2 x i32>* %B) nounwind {
23;CHECK-LABEL: vst3i32:
24;CHECK: vst3.32
25	%tmp0 = bitcast i32* %A to i8*
26	%tmp1 = load <2 x i32>, <2 x i32>* %B
27	call void @llvm.arm.neon.vst3.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
28	ret void
29}
30
31;Check for a post-increment updating store.
32define void @vst3i32_update(i32** %ptr, <2 x i32>* %B) nounwind {
33;CHECK-LABEL: vst3i32_update:
34;CHECK: vst3.32 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
35	%A = load i32*, i32** %ptr
36	%tmp0 = bitcast i32* %A to i8*
37	%tmp1 = load <2 x i32>, <2 x i32>* %B
38	call void @llvm.arm.neon.vst3.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
39	%tmp2 = getelementptr i32, i32* %A, i32 6
40	store i32* %tmp2, i32** %ptr
41	ret void
42}
43
44define void @vst3f(float* %A, <2 x float>* %B) nounwind {
45;CHECK-LABEL: vst3f:
46;CHECK: vst3.32
47	%tmp0 = bitcast float* %A to i8*
48	%tmp1 = load <2 x float>, <2 x float>* %B
49	call void @llvm.arm.neon.vst3.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
50	ret void
51}
52
53define void @vst3i64(i64* %A, <1 x i64>* %B) nounwind {
54;CHECK-LABEL: vst3i64:
55;Check the alignment value.  Max for this instruction is 64 bits:
56;This test runs at -O0 so do not check for specific register numbers.
57;CHECK: vst1.64 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
58	%tmp0 = bitcast i64* %A to i8*
59	%tmp1 = load <1 x i64>, <1 x i64>* %B
60	call void @llvm.arm.neon.vst3.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 16)
61	ret void
62}
63
64define void @vst3i64_update(i64** %ptr, <1 x i64>* %B) nounwind {
65;CHECK-LABEL: vst3i64_update
66;CHECK: vst1.64	{d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
67        %A = load i64*, i64** %ptr
68        %tmp0 = bitcast i64* %A to i8*
69        %tmp1 = load <1 x i64>, <1 x i64>* %B
70        call void @llvm.arm.neon.vst3.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1)
71        %tmp2 = getelementptr i64, i64* %A, i32 3
72        store i64* %tmp2, i64** %ptr
73        ret void
74}
75
76define void @vst3Qi8(i8* %A, <16 x i8>* %B) nounwind {
77;CHECK-LABEL: vst3Qi8:
78;Check the alignment value.  Max for this instruction is 64 bits:
79;This test runs at -O0 so do not check for specific register numbers.
80;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]!
81;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}:64]
82	%tmp1 = load <16 x i8>, <16 x i8>* %B
83	call void @llvm.arm.neon.vst3.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 32)
84	ret void
85}
86
87define void @vst3Qi16(i16* %A, <8 x i16>* %B) nounwind {
88;CHECK-LABEL: vst3Qi16:
89;CHECK: vst3.16
90;CHECK: vst3.16
91	%tmp0 = bitcast i16* %A to i8*
92	%tmp1 = load <8 x i16>, <8 x i16>* %B
93	call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
94	ret void
95}
96
97;Check for a post-increment updating store.
98define void @vst3Qi16_update(i16** %ptr, <8 x i16>* %B) nounwind {
99;CHECK-LABEL: vst3Qi16_update:
100;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
101;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
102	%A = load i16*, i16** %ptr
103	%tmp0 = bitcast i16* %A to i8*
104	%tmp1 = load <8 x i16>, <8 x i16>* %B
105	call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
106	%tmp2 = getelementptr i16, i16* %A, i32 24
107	store i16* %tmp2, i16** %ptr
108	ret void
109}
110
111define void @vst3Qi32(i32* %A, <4 x i32>* %B) nounwind {
112;CHECK-LABEL: vst3Qi32:
113;CHECK: vst3.32
114;CHECK: vst3.32
115	%tmp0 = bitcast i32* %A to i8*
116	%tmp1 = load <4 x i32>, <4 x i32>* %B
117	call void @llvm.arm.neon.vst3.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
118	ret void
119}
120
121define void @vst3Qf(float* %A, <4 x float>* %B) nounwind {
122;CHECK-LABEL: vst3Qf:
123;CHECK: vst3.32
124;CHECK: vst3.32
125	%tmp0 = bitcast float* %A to i8*
126	%tmp1 = load <4 x float>, <4 x float>* %B
127	call void @llvm.arm.neon.vst3.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
128	ret void
129}
130
131declare void @llvm.arm.neon.vst3.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
132declare void @llvm.arm.neon.vst3.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
133declare void @llvm.arm.neon.vst3.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
134declare void @llvm.arm.neon.vst3.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
135declare void @llvm.arm.neon.vst3.p0i8.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
136
137declare void @llvm.arm.neon.vst3.p0i8.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
138declare void @llvm.arm.neon.vst3.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
139declare void @llvm.arm.neon.vst3.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
140declare void @llvm.arm.neon.vst3.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32) nounwind
141