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1Mesa 10.6.2 Release Notes / July 11, 2015
2=========================================
3
4Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1
5release.
6
7Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
113.3. OpenGL 3.3 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4  mesa-10.6.2.tar.gz
20   05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9  mesa-10.6.2.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32-  `Bug 73528 <https://bugs.freedesktop.org/show_bug.cgi?id=73528>`__ -
33   Deferred lighting in Second Life causes system hiccups and screen
34   flickering
35-  `Bug 80500 <https://bugs.freedesktop.org/show_bug.cgi?id=80500>`__ -
36   Flickering shadows in unreleased title trace
37-  `Bug 82186 <https://bugs.freedesktop.org/show_bug.cgi?id=82186>`__ -
38   [r600g] BARTS GPU lockup with minecraft shaders
39-  `Bug 84225 <https://bugs.freedesktop.org/show_bug.cgi?id=84225>`__ -
40   Allow constant-index-expression sampler array indexing with GLSL-ES <
41   300
42-  `Bug 90537 <https://bugs.freedesktop.org/show_bug.cgi?id=90537>`__ -
43   radeonsi bo/va conflict on RADEON_GEM_VA
44   (rscreen->ws->buffer_from_handle returns NULL)
45-  `Bug 90873 <https://bugs.freedesktop.org/show_bug.cgi?id=90873>`__ -
46   Kernel hang, TearFree On, Mate desktop environment
47-  `Bug 91022 <https://bugs.freedesktop.org/show_bug.cgi?id=91022>`__ -
48   [g45 g965 bisected] assertions generated from textureGrad cube
49   samplers fix
50-  `Bug 91047 <https://bugs.freedesktop.org/show_bug.cgi?id=91047>`__ -
51   [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin
52-  `Bug 91056 <https://bugs.freedesktop.org/show_bug.cgi?id=91056>`__ -
53   The Bard's Tale (2005, native) has rendering issues
54-  `Bug 91117 <https://bugs.freedesktop.org/show_bug.cgi?id=91117>`__ -
55   Nimbus (running in wine) has rendering issues, objects are
56   semi-transparent
57-  `Bug 91124 <https://bugs.freedesktop.org/show_bug.cgi?id=91124>`__ -
58   Civilization V (in Wine) has rendering issues: text missing, menu bar
59   corrupted
60-  `Bug 91173 <https://bugs.freedesktop.org/show_bug.cgi?id=91173>`__ -
61   Oddworld: Stranger's Wrath HD: disfigured models in wrong colors
62-  `Bug 91226 <https://bugs.freedesktop.org/show_bug.cgi?id=91226>`__ -
63   Crash in glLinkProgram (NEW)
64-  `Bug 91231 <https://bugs.freedesktop.org/show_bug.cgi?id=91231>`__ -
65   [NV92] Psychonauts (native) segfaults on start when DRI3 enabled
66
67Changes
68-------
69
70Chris Wilson (1):
71
72-  loader: Look for any version of currently linked libudev.so
73
74Emil Velikov (2):
75
76-  docs: Add sha256 checksums for the 10.6.1 release
77-  Update version to 10.6.2
78
79Ilia Mirkin (8):
80
81-  nv50/ir: propagate modifier to right arg when const-folding mad
82-  nv50/ir: fix emission of address reg in 3rd source
83-  nv50/ir: copy joinAt when splitting both before and after
84-  mesa: reset the source packing when creating temp transfer image
85-  nv50/ir: don't emit src2 in immediate form
86-  mesa/prog: relative offsets into constbufs are not constant
87-  nv50/ir: UCMP arguments are float, so make sure modifiers are applied
88-  nvc0: turn sample counts off during blit
89
90Kenneth Graunke (5):
91
92-  i965/fs: Fix ir_txs in emit_texture_gen4_simd16().
93-  i965: Reserve more batch space to accomodate Gen6 perfmonitors.
94-  i965/vs: Fix matNxM vertex attributes where M != 4.
95-  Revert "glsl: clone inputs and outputs during linking"
96-  Revert "i965: Delete linked GLSL IR when using NIR."
97
98Marek Olšák (3):
99
100-  r600g: disable single-sample fast color clear due to hangs
101-  radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips
102-  st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces
103
104Mario Kleiner (2):
105
106-  nouveau: Use dup fd as key in drm-winsys hash table to fix
107   ZaphodHeads.
108-  winsys/radeon: Use dup fd as key in drm-winsys hash table to fix
109   ZaphodHeads.
110
111Matt Turner (2):
112
113-  i965/fs: Don't mess up stride for uniform integer multiplication.
114-  Revert SHA1 additions.
115
116Michel Dänzer (1):
117
118-  winsys/radeon: Unmap GPU VM address range when destroying BO
119
120Mike Stroyan (2):
121
122-  meta: Only change and restore viewport 0 in mesa meta mode
123-  i965: allocate at least 1 BLEND_STATE element
124
125Neil Roberts (4):
126
127-  i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA
128-  glsl: Add missing check for whether an expression is an add operation
129-  glsl: Make sure not to dereference NULL
130-  i965: Don't try to print the GLSL IR if it has been freed
131
132Tapani Pälli (8):
133
134-  glsl: clone inputs and outputs during linking
135-  i965: Delete linked GLSL IR when using NIR.
136-  glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
137-  mesa/glsl: new compiler option EmitNoIndirectSampler
138-  i965: use EmitNoIndirectSampler for gen < 7
139-  i915: use EmitNoIndirectSampler
140-  mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5
141-  glsl: validate sampler array indexing for 'constant-index-expression'
142