1Mesa 11.1.2 Release Notes / February 10, 2016 2============================================= 3 4Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 5release. 6 7Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 114.1. OpenGL 4.1 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz 20 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30This list is likely incomplete. 31 32- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ - 33 EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI 34- `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ - 35 Exception: attempt to use unavailable module DRM when building MesaGL 36 11.1.0 on windows 37- `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ - 38 Random lines being rendered when playing Dolphin (geometry shaders 39 related, w/ apitrace) 40- `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ - 41 GL_ARB_separate_shader_objects is buggy (PCSX2) 42- `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ - 43 Meta mipmap generation can corrupt texture state 44- `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ - 45 Segfault when compiling shader with a subroutine that takes a 46 parameter 47- `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ - 48 glUniformSubroutinesuiv segfaults when subroutine uniform is bound to 49 a specific location 50- `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ - 51 A conditional discard in a fragment shader causes no depth writing at 52 all 53 54Changes 55------- 56 57Ben Widawsky (1): 58 59- i965/bxt: Fix conservative wm thread counts. 60 61Dave Airlie (1): 62 63- glsl: fix subroutine lowering reusing actual parmaters 64 65Emil Velikov (6): 66 67- docs: add sha256 checksums for 11.1.1 68- cherry-ignore: drop the i965/kbl .num_slices patch 69- i915: correctly parse/set the context flags 70- targets/dri: android: use WHOLE static libraries 71- egl/dri2: expose srgb configs when KHR_gl_colorspace is available 72- Update version to 11.1.2 73 74Eric Anholt (2): 75 76- vc4: Don't record the seqno of a failed job submit. 77- vc4: Throttle outstanding rendering after submission. 78 79François Tigeot (1): 80 81- gallium: Add DragonFly support 82 83Grazvydas Ignotas (1): 84 85- r600g: don't leak driver const buffers 86 87Ian Romanick (2): 88 89- meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for 90 GL_TEXTURE_RECTANGLE 91- meta: Use internal functions to set texture parameters 92 93Ilia Mirkin (6): 94 95- st/mesa: use surface format to generate mipmaps when available 96- glsl: always compute proper varying type, irrespective of varying 97 packing 98- nvc0: avoid crashing when there are holes in vertex array bindings 99- nv50,nvc0: fix buffer clearing to respect engine alignment 100 requirements 101- nv50/ir: fix false global CSE on instructions with multiple defs 102- st/mesa: treat a write as a read for range purposes 103 104Jason Ekstrand (3): 105 106- i965/vec4: Use UW type for multiply into accumulator on GEN8+ 107- i965/fs/generator: Take an actual shader stage rather than a string 108- i965/fs: Always set channel 2 of texture headers in some stages 109 110Jose Fonseca (2): 111 112- scons: Conditionally use DRM module on pipe-loader. 113- pipe-loader: Fix PATH_MAX define on MSVC. 114 115Karol Herbst (1): 116 117- nv50/ir: fix memory corruption when spilling and redoing RA 118 119Kenneth Graunke (2): 120 121- glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable. 122- glsl: Allow implicit int -> uint conversions for bitwise operators 123 (&, ^, \|). 124 125Leo Liu (2): 126 127- vl: add zig zag scan for list 4x4 128- st/omx/dec/h264: fix corruption when scaling matrix present flag set 129 130Marek Olšák (1): 131 132- radeonsi: don't miss changes to SPI_TMPRING_SIZE 133 134Nicolai Hähnle (11): 135 136- mesa/bufferobj: make \_mesa_delete_buffer_object externally 137 accessible 138- st/mesa: use \_mesa_delete_buffer_object 139- radeon: use \_mesa_delete_buffer_object 140- i915: use \_mesa_delete_buffer_object 141- i965: use \_mesa_delete_buffer_object 142- util/u_pstipple.c: copy immediates during transformation 143- radeonsi: extract the VGT_GS_MODE calculation into its own function 144- radeonsi: ensure that VGT_GS_MODE is sent when necessary 145- radeonsi: add DCC buffer for sampler views on new CS 146- st/mesa: use the correct address generation functions in 147 st_TexSubImage blit 148- radeonsi: fix discard-only fragment shaders (11.1 version) 149 150Timothy Arceri (4): 151 152- glsl: fix segfault linking subroutine uniform with explicit location 153- mesa: fix segfault in glUniformSubroutinesuiv() 154- glsl: fix interface block error message 155- glsl: create helper to remove outer vertex index array used by some 156 stages 157