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1Mesa 11.1.2 Release Notes / February 10, 2016
2=============================================
3
4Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1
5release.
6
7Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.1. OpenGL 4.1 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea  mesa-11.1.2.tar.gz
20   8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b  mesa-11.1.2.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32-  `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
33   EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
34-  `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ -
35   Exception: attempt to use unavailable module DRM when building MesaGL
36   11.1.0 on windows
37-  `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
38   Random lines being rendered when playing Dolphin (geometry shaders
39   related, w/ apitrace)
40-  `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
41   GL_ARB_separate_shader_objects is buggy (PCSX2)
42-  `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
43   Meta mipmap generation can corrupt texture state
44-  `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
45   Segfault when compiling shader with a subroutine that takes a
46   parameter
47-  `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
48   glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
49   a specific location
50-  `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
51   A conditional discard in a fragment shader causes no depth writing at
52   all
53
54Changes
55-------
56
57Ben Widawsky (1):
58
59-  i965/bxt: Fix conservative wm thread counts.
60
61Dave Airlie (1):
62
63-  glsl: fix subroutine lowering reusing actual parmaters
64
65Emil Velikov (6):
66
67-  docs: add sha256 checksums for 11.1.1
68-  cherry-ignore: drop the i965/kbl .num_slices patch
69-  i915: correctly parse/set the context flags
70-  targets/dri: android: use WHOLE static libraries
71-  egl/dri2: expose srgb configs when KHR_gl_colorspace is available
72-  Update version to 11.1.2
73
74Eric Anholt (2):
75
76-  vc4: Don't record the seqno of a failed job submit.
77-  vc4: Throttle outstanding rendering after submission.
78
79François Tigeot (1):
80
81-  gallium: Add DragonFly support
82
83Grazvydas Ignotas (1):
84
85-  r600g: don't leak driver const buffers
86
87Ian Romanick (2):
88
89-  meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
90   GL_TEXTURE_RECTANGLE
91-  meta: Use internal functions to set texture parameters
92
93Ilia Mirkin (6):
94
95-  st/mesa: use surface format to generate mipmaps when available
96-  glsl: always compute proper varying type, irrespective of varying
97   packing
98-  nvc0: avoid crashing when there are holes in vertex array bindings
99-  nv50,nvc0: fix buffer clearing to respect engine alignment
100   requirements
101-  nv50/ir: fix false global CSE on instructions with multiple defs
102-  st/mesa: treat a write as a read for range purposes
103
104Jason Ekstrand (3):
105
106-  i965/vec4: Use UW type for multiply into accumulator on GEN8+
107-  i965/fs/generator: Take an actual shader stage rather than a string
108-  i965/fs: Always set channel 2 of texture headers in some stages
109
110Jose Fonseca (2):
111
112-  scons: Conditionally use DRM module on pipe-loader.
113-  pipe-loader: Fix PATH_MAX define on MSVC.
114
115Karol Herbst (1):
116
117-  nv50/ir: fix memory corruption when spilling and redoing RA
118
119Kenneth Graunke (2):
120
121-  glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
122-  glsl: Allow implicit int -> uint conversions for bitwise operators
123   (&, ^, \|).
124
125Leo Liu (2):
126
127-  vl: add zig zag scan for list 4x4
128-  st/omx/dec/h264: fix corruption when scaling matrix present flag set
129
130Marek Olšák (1):
131
132-  radeonsi: don't miss changes to SPI_TMPRING_SIZE
133
134Nicolai Hähnle (11):
135
136-  mesa/bufferobj: make \_mesa_delete_buffer_object externally
137   accessible
138-  st/mesa: use \_mesa_delete_buffer_object
139-  radeon: use \_mesa_delete_buffer_object
140-  i915: use \_mesa_delete_buffer_object
141-  i965: use \_mesa_delete_buffer_object
142-  util/u_pstipple.c: copy immediates during transformation
143-  radeonsi: extract the VGT_GS_MODE calculation into its own function
144-  radeonsi: ensure that VGT_GS_MODE is sent when necessary
145-  radeonsi: add DCC buffer for sampler views on new CS
146-  st/mesa: use the correct address generation functions in
147   st_TexSubImage blit
148-  radeonsi: fix discard-only fragment shaders (11.1 version)
149
150Timothy Arceri (4):
151
152-  glsl: fix segfault linking subroutine uniform with explicit location
153-  mesa: fix segfault in glUniformSubroutinesuiv()
154-  glsl: fix interface block error message
155-  glsl: create helper to remove outer vertex index array used by some
156   stages
157