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1Mesa 12.0.2 Release Notes / September 2, 2016
2=============================================
3
4Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1
5release.
6
7Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.3. OpenGL 4.3 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918  mesa-12.0.2.tar.gz
20   d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb  mesa-12.0.2.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32-  `Bug 69622 <https://bugs.freedesktop.org/show_bug.cgi?id=69622>`__ -
33   eglTerminate then eglMakeCurrent crahes
34-  `Bug 89599 <https://bugs.freedesktop.org/show_bug.cgi?id=89599>`__ -
35   symbol 'x86_64_entry_start' is already defined when building with
36   LLVM/clang
37-  `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
38   Very dark textures on some objects in indoors environments in Postal
39   2
40-  `Bug 92306 <https://bugs.freedesktop.org/show_bug.cgi?id=92306>`__ -
41   GL Excess demo renders incorrectly on nv43
42-  `Bug 94148 <https://bugs.freedesktop.org/show_bug.cgi?id=94148>`__ -
43   Framebuffer considered invalid when a draw call is done before
44   glCheckFramebufferStatus
45-  `Bug 96274 <https://bugs.freedesktop.org/show_bug.cgi?id=96274>`__ -
46   [NVC0] Failure when compiling compute shader: Assertion
47   \`bb->getFirst()->serial <= bb->getExit()->serial' failed
48-  `Bug 96358 <https://bugs.freedesktop.org/show_bug.cgi?id=96358>`__ -
49   SSO: wrong interface validation between GS and VS (regresion due to
50   latest gles 3.1)
51-  `Bug 96381 <https://bugs.freedesktop.org/show_bug.cgi?id=96381>`__ -
52   Texture artifacts with immutable texture storage and mipmaps
53-  `Bug 96762 <https://bugs.freedesktop.org/show_bug.cgi?id=96762>`__ -
54   [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text)
55   areas
56-  `Bug 96835 <https://bugs.freedesktop.org/show_bug.cgi?id=96835>`__ -
57   "gallium: Force blend color to 16-byte alignment" crash with
58   "-march=native -O3" causes some 32bit games to crash
59-  `Bug 96850 <https://bugs.freedesktop.org/show_bug.cgi?id=96850>`__ -
60   Crucible tests fail for 32bit mesa
61-  `Bug 96908 <https://bugs.freedesktop.org/show_bug.cgi?id=96908>`__ -
62   [radeonsi] MSAA causes graphical artifacts
63-  `Bug 96911 <https://bugs.freedesktop.org/show_bug.cgi?id=96911>`__ -
64   webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1
65   Intel driver
66-  `Bug 96971 <https://bugs.freedesktop.org/show_bug.cgi?id=96971>`__ -
67   invariant qualifier is not valid for shader inputs
68-  `Bug 97039 <https://bugs.freedesktop.org/show_bug.cgi?id=97039>`__ -
69   The Talos Principle and Serious Sam 3 GPU faults
70-  `Bug 97207 <https://bugs.freedesktop.org/show_bug.cgi?id=97207>`__ -
71   [IVY BRIDGE] Fragment shader discard writing to depth
72-  `Bug 97214 <https://bugs.freedesktop.org/show_bug.cgi?id=97214>`__ -
73   X not running with error "Failed to make EGL context current"
74-  `Bug 97225 <https://bugs.freedesktop.org/show_bug.cgi?id=97225>`__ -
75   [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
76   segmentation fault
77-  `Bug 97231 <https://bugs.freedesktop.org/show_bug.cgi?id=97231>`__ -
78   GL_DEPTH_CLAMP doesn't clamp to the far plane
79-  `Bug 97307 <https://bugs.freedesktop.org/show_bug.cgi?id=97307>`__ -
80   glsl/glcpp/tests/glcpp-test regression
81-  `Bug 97331 <https://bugs.freedesktop.org/show_bug.cgi?id=97331>`__ -
82   glDrawElementsBaseVertex doesn't work in display list on i915
83-  `Bug 97351 <https://bugs.freedesktop.org/show_bug.cgi?id=97351>`__ -
84   DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx
85   in some cases
86-  `Bug 97426 <https://bugs.freedesktop.org/show_bug.cgi?id=97426>`__ -
87   glScissor gives vertically inverted result
88-  `Bug 97476 <https://bugs.freedesktop.org/show_bug.cgi?id=97476>`__ -
89   Shader binaries should not be stored in the PipelineCache
90-  `Bug 97567 <https://bugs.freedesktop.org/show_bug.cgi?id=97567>`__ -
91   [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
92
93Changes
94-------
95
96Andreas Boll (1):
97
98-  configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string
99   too
100
101Bernard Kilarski (1):
102
103-  glx: fix error code when there is no context bound
104
105Brian Paul (4):
106
107-  svga: handle mismatched number of samplers, sampler views
108-  mesa: use \_mesa_clear_texture_image() in clear_texture_fields()
109-  swrast: fix incorrectly positioned putImage() in swrast driver
110-  mesa: fix format conversion bug in get_tex_rgba_uncompressed()
111
112Chad Versace (2):
113
114-  i965: Fix miptree layout for EGLImage-based renderbuffers
115-  i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()
116
117Christian König (1):
118
119-  st/mesa: fix reference counting bug in st_vdpau
120
121Chuck Atkins (1):
122
123-  swr: Refactor checks for compiler feature flags
124
125Daniel Scharrer (1):
126
127-  mesa: Fix fixed function spot lighting on newer hardware (again)
128
129Dave Airlie (2):
130
131-  anv: fix writemask on blit fragment shader.
132-  st/glsl_to_tgsi: fix st_src_reg_for_double constant.
133
134Emil Velikov (15):
135
136-  docs: add sha256 checksums for 12.0.1
137-  mesa: automake: list builddir before srcdir
138-  mesa: scons: list builddir before srcdir
139-  i965: store reference to the context within struct brw_fence (v2)
140-  anv: remove internal 'validate' layer
141-  anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
142-  anv: automake: build with -Bsymbolic
143-  anv: do not export the Vulkan API
144-  anv: remove dummy VK_DEBUG_MARKER_EXT entry points
145-  isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
146-  cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp
147   depth"
148-  i915: Check return value of screen->image.loader->getBuffers
149-  Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"
150-  glx/glvnd: list the strcmp arguments in correct order
151-  Update version to 12.0.2
152
153Eric Anholt (4):
154
155-  vc4: Close our screen's fd on screen close.
156-  vc4: Disable early Z with computed depth.
157-  vc4: Fix a leak of the src[] array of VPM reads in optimization.
158-  vc4: Fix leak of the bo_handles table.
159
160Francisco Jerez (3):
161
162-  i965: Emit SKL VF cache invalidation W/A from
163   brw_emit_pipe_control_flush.
164-  i965: Make room in the batch epilogue for three more pipe controls.
165-  i965: Fix remaining flush vs invalidate race conditions in
166   brw_emit_pipe_control_flush.
167
168Haixia Shi (1):
169
170-  platform_android: prevent deadlock in droid_swap_buffers
171
172Ian Romanick (5):
173
174-  mesa: Strip arrayness from interface block names in some IO
175   validation
176-  glsl: Pack integer and double varyings as flat even if interpolation
177   mode is none
178-  glcpp: Track the actual version instead of just the version_resolved
179   flag
180-  glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00
181   shaders
182-  glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
183
184Ilia Mirkin (16):
185
186-  mesa: etc2 online compression is unsupported, don't attempt it
187-  st/mesa: return appropriate mesa format for ETC texture formats
188-  mesa: set \_NEW_BUFFERS when updating texture bound to current
189   buffers
190-  nv50,nvc0: srgb rendering is only available for rgba/bgra
191-  vbo: allow DrawElementsBaseVertex in display lists
192-  gallium/util: add helper to compute zmin/zmax for a viewport state
193-  nv50,nvc0: fix depth range when halfz is enabled
194-  nv50/ir: fix bb positions after exit instructions
195-  vbo: add basevertex when looking up elements for vbo splitting
196-  a4xx: only disable depth clipping, not all clipping, when requested
197-  nv50/ir: make sure cfg iterator always hits all blocks
198-  main: add missing EXTRA_END in OES_sample_variables get check
199-  nouveau: always enable at least one RC
200-  nv30: only bail on color/depth bpp mismatch when surfaces are
201   swizzled
202-  a4xx: make sure to actually clamp depth as requested
203-  gk110/ir: fix quadop dall emission
204
205Jan Ziak (2):
206
207-  egl/x11: avoid using freed memory if dri2 init fails
208-  loader: fix memory leak in loader_dri3_open
209
210Jason Ekstrand (31):
211
212-  nir/spirv: Don't multiply the push constant block size by 4
213-  anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge
214-  glsl/types: Fix function type comparison function
215-  glsl/types: Use \_mesa_hash_data for hashing function types
216-  genxml: Make gen6-7 blending look more like gen8
217-  anv/pipeline: Unify blend state setup between gen7 and gen8
218-  anv: Enable independentBlend on gen7
219-  anv: Add an align_down_npot_u32 helper
220-  anv: Handle VK_WHOLE_SIZE properly for buffer views
221-  i965/miptree: Enforce that height == 1 for 1-D array textures
222-  i965/miptree: Set logical_depth0 == 6 for cube maps
223-  nir: Add a nir_deref_foreach_leaf helper
224-  nir/inline: Constant-initialize local variables in the callee if
225   needed
226-  anv/pipeline: Set up point coord enables
227-  i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
228-  i965/vec4: Make opt_vector_float reset at the top of each block
229-  anv/blit2d: Add a format parameter to bind_dst and create_iview
230-  anv/blit2d: Add support for RGB destinations
231-  anv/clear: Make cmd_clear_image take an actual VkClearValue
232-  anv/clear: Clear E5B9G9R9 images as R32_UINT
233-  anv: Include the pipeline layout in the shader hash
234-  isl: Allow multisampled array textures
235-  anv/descriptor_set: memset anv_descriptor_set_layout
236-  anv/pipeline: Fix bind maps for fragment output arrays
237-  anv/allocator: Correctly set the number of buckets
238-  anv/pipeline: Properly handle OOM during shader compilation
239-  anv: Remove unused fields from anv_pipeline_bind_map
240-  anv: Add pipeline_has_stage guards a few places
241-  anv: Add a struct for storing a compiled shader
242-  anv/pipeline: Add support for caching the push constant map
243-  anv: Rework pipeline caching
244
245José Fonseca (2):
246
247-  appveyor: Install pywin32 extensions.
248-  appveyor: Force Visual Studio 2013 image.
249
250Kenneth Graunke (21):
251
252-  genxml: Add CLIPMODE\_\* prefix to 3DSTATE_CLIP's "Clip Mode" enum
253   values.
254-  genxml: Add APIMODE_D3D missing enum values and improve consistency.
255-  anv: Fix near plane clipping on Gen7/7.5.
256-  anv: Enable early culling on Gen7.
257-  anv: Unify 3DSTATE_CLIP code across generations.
258-  genxml: Rename "API Rendering Disable" to "Rendering Disable".
259-  anv: Properly call gen75_emit_state_base_address on Haswell.
260-  i965: Include VUE handles for GS with invocations > 1.
261-  nir: Add a base const_index to shared atomic intrinsics.
262-  i965: Fix shared atomic intrinsics to pay attention to base.
263-  mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
264-  mesa: Don't call GenerateMipmap if Width or Height == 0.
265-  glsl: Delete bogus ir_set_program_inouts assert.
266-  glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].
267-  glsl: Fix location bias for patch variables.
268-  glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
269-  mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.
270-  nir/builder: Add bany_inequal and bany helpers.
271-  i965: Implement the WaPreventHSTessLevelsInterference workaround.
272-  i965: Fix execution size of scalar TCS barrier setup code.
273-  i965: Fix barrier count shift in scalar TCS backend.
274
275Leo Liu (2):
276
277-  st/omx/enc: check uninitialized list from task release
278-  vl/dri3: fix a memory leak from front buffer
279
280Marek Olšák (7):
281
282-  glsl_to_tgsi: don't use the negate modifier in integer ops after
283   bitcast
284-  radeonsi: add a workaround for a compute VGPR-usage LLVM bug
285-  winsys/amdgpu: disallow DCC with mipmaps
286-  gallium/util: fix align64
287-  radeonsi: only set dual source blending for MRT0
288-  radeonsi: fix VM faults due NULL internal const buffers on CIK
289-  radeonsi: disable SDMA texture copying on Carrizo
290
291Matt Turner (4):
292
293-  mapi: Massage code to allow clang to compile.
294-  i965/vec4: Ignore swizzle of VGRF for use by var_range_end().
295-  mesa: Use AC_HEADER_MAJOR to include correct header for major().
296-  nir: Walk blocks in source code order in lower_vars_to_ssa.
297
298Michel Dänzer (1):
299
300-  glx: Don't use current context in \__glXSendError
301
302Miklós Máté (1):
303
304-  vbo: set draw_id
305
306Nanley Chery (5):
307
308-  anv/descriptor_set: Fix binding partly undefined descriptor sets
309-  isl: Fix assert on raw buffer surface state size
310-  anv/device: Fix max buffer range limits
311-  isl: Fix isl_tiling_is_any_y()
312-  anv/gen7_pipeline: Set PixelShaderKillPixel for discards
313
314Nicolai Hähnle (7):
315
316-  radeonsi: explicitly choose center locations for 1xAA on Polaris
317-  radeonsi: fix Polaris MSAA regression
318-  radeonsi: ensure sample locations are set for line and polygon
319   smoothing
320-  st_glsl_to_tgsi: only skip over slots of an input array that are
321   present
322-  glsl: fix optimization of discard nested multiple levels
323-  radeonsi: flush TC L2 cache for indirect draw data
324-  radeonsi: add si_set_rw_buffer to be used for internal descriptors
325
326Nicolas Boichat (6):
327
328-  egl/dri2: dri2_make_current: Set EGL error if bindContext fails
329-  egl/wayland: Set disp->DriverData to NULL on error
330-  egl/surfaceless: Set disp->DriverData to NULL on error
331-  egl/drm: Set disp->DriverData to NULL on error
332-  egl/android: Set dpy->DriverData to NULL on error
333-  egl/dri2: Add reference count for dri2_egl_display
334
335Rob Herring (3):
336
337-  Android: add missing u_math.h include path for libmesa_isl
338-  vc4: fix vc4_resource_from_handle() stride calculation
339-  vc4: add hash table look-up for exported dmabufs
340
341Samuel Pitoiset (7):
342
343-  nvc0/ir: fix images indirect access on Fermi
344-  nvc0: fix the driver cb size when draw parameters are used
345-  gm107/ir: add missing NEG modifier for IADD32I
346-  gm107/ir: make use of ADD32I for all immediates
347-  nvc0: upload sample locations on GM20x
348-  nvc0: invalidate textures/samplers on GK104+
349-  nv50/ir: always emit the NDV bit for OP_QUADOP
350
351Stefan Dirsch (1):
352
353-  Avoid overflow in 'last' variable of FindGLXFunction(...)
354
355Stencel, Joanna (1):
356
357-  egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.
358
359Tim Rowley (2):
360
361-  Revert "gallium: Force blend color to 16-byte alignment"
362-  swr: switch from overriding -march to selecting features
363
364Tomasz Figa (8):
365
366-  gallium/dri: Add shared glapi to LIBADD on Android
367-  egl/android: Remove unused variables
368-  egl/android: Check return value of dri2_get_dri_config()
369-  egl/android: Stop leaking DRI images
370-  gallium/winsys/kms: Fix double refcount when importing from prime FD
371   (v2)
372-  gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time
373   (v2)
374-  gallium/winsys/kms: Move display target handle lookup to separate
375   function
376-  gallium/winsys/kms: Look up the GEM handle after importing a prime FD
377