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1Mesa 7.0.3 Release Notes / April 4, 2008
2========================================
3
4Mesa 7.0.3 is a stable release with bug fixes since version 7.0.2.
5
6MD5 checksums
7-------------
8
9::
10
11   3fd1cb76531b2515ef7db92d9a93dbf8  MesaLib-7.0.3.tar.gz
12   e6e6379d7793af40a6bc3ce1bace572e  MesaLib-7.0.3.tar.bz2
13   97882bac195229ee0b78cab82e0e3be1  MesaLib-7.0.3.zip
14   8abf6bbcb1661e7dd4ce73b3fbb85898  MesaDemos-7.0.3.tar.gz
15   47fd6863621d3c9c7dbb870ab7f0c303  MesaDemos-7.0.3.tar.bz2
16   99e442e14da1928f76a7297bb421a3af  MesaDemos-7.0.3.zip
17   2b50fe9fadc4709b57c52adef09fce3c  MesaGLUT-7.0.3.tar.gz
18   0ff23c4e91b238abae63a5fc9fa003e7  MesaGLUT-7.0.3.tar.bz2
19   70e83554a4462dad28e0d6e20f79aada  MesaGLUT-7.0.3.zip
20
21Bug fixes
22---------
23
24-  Added missing glw.pc.in file to release tarball
25-  Fix GLUT/Fortran issues
26-  GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
27-  Fix crash upon GLSL variable array indexes (not yet supported)
28-  Two-sided stencil test didn't work in software rendering
29-  Fix two-sided lighting bugs/crashes (bug 13368)
30-  GLSL gl_FrontFacing didn't work properly
31-  glGetActiveUniform returned incorrect sizes (bug 13751)
32-  Fix several bugs relating to uniforms and attributes in GLSL API
33   (Bruce Merry, bug 13753)
34-  glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
35-  Fixed GLX indirect vertex array rendering bug (14197)
36-  Fixed crash when deleting framebuffer objects (bugs 13507, 14293)
37-  User-defined clip planes enabled for R300 (bug 9871)
38-  Fixed glBindTexture() crash upon bad target (bug 14514)
39-  Fixed potential crash in glDrawPixels(GL_DEPTH_COMPONENT) (bug 13915)
40-  Bad strings given to glProgramStringARB() didn't generate
41   GL_INVALID_OPERATION
42-  Fixed minor point rasterization regression (bug 11016)
43-  state.texenv.color state var didn't work in GL_ARB_fragment_program
44   (bug 14931)
45-  glBitmap from a PBO didn't always work
46-  glGetTexImage into a PBO didn't always work
47-  Comments at the end of ARB vertex/fragment programs crashed the
48   parser
49
50Changes
51-------
52
53-  Updated glext.h to version 40
54
55Driver Status
56-------------
57
58::
59
60   Driver         Status
61   ----------------------  ----------------------
62   DRI drivers     varies with the driver
63   XMesa/GLX (on Xlib) implements OpenGL 2.1
64   OSMesa (off-screen) implements OpenGL 2.1
65   Windows/Win32       implements OpenGL 2.1
66   Glide (3dfx Voodoo1/2)  implements OpenGL 1.3
67   SVGA            unsupported
68   Wind River UGL      unsupported
69   DJGPP           unsupported
70   GGI         unsupported
71   BeOS            unsupported
72   Allegro         unsupported
73   D3D         unsupported
74