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1 /*
2  * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2008  VMware, Inc.   All Rights Reserved.
4  * Copyright © 2014 Intel Corporation
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
23  * DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "compiler/nir/nir.h"
27 #include "gl_nir.h"
28 
29 bool
gl_nir_lower_samplers(nir_shader * shader,const struct gl_shader_program * shader_program)30 gl_nir_lower_samplers(nir_shader *shader,
31                       const struct gl_shader_program *shader_program)
32 {
33    /* First, use gl_nir_lower_samplers_as_derefs to set var->data.binding
34     * based on the uniforms, and split structures to simplify derefs.
35     */
36    gl_nir_lower_samplers_as_deref(shader, shader_program);
37 
38    return nir_lower_samplers(shader);
39 }
40