1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2015 Red Hat
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "shader_enums.h"
30 #include "util/macros.h"
31 #include "mesa/main/config.h"
32
33 #define ENUM(x) [x] = #x
34 #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
35
36 const char *
gl_shader_stage_name(gl_shader_stage stage)37 gl_shader_stage_name(gl_shader_stage stage)
38 {
39 static const char *names[] = {
40 ENUM(MESA_SHADER_VERTEX),
41 ENUM(MESA_SHADER_TESS_CTRL),
42 ENUM(MESA_SHADER_TESS_EVAL),
43 ENUM(MESA_SHADER_GEOMETRY),
44 ENUM(MESA_SHADER_FRAGMENT),
45 ENUM(MESA_SHADER_COMPUTE),
46 ENUM(MESA_SHADER_TASK),
47 ENUM(MESA_SHADER_MESH),
48 ENUM(MESA_SHADER_RAYGEN),
49 ENUM(MESA_SHADER_ANY_HIT),
50 ENUM(MESA_SHADER_CLOSEST_HIT),
51 ENUM(MESA_SHADER_MISS),
52 ENUM(MESA_SHADER_INTERSECTION),
53 ENUM(MESA_SHADER_CALLABLE),
54 ENUM(MESA_SHADER_KERNEL),
55 };
56 STATIC_ASSERT(ARRAY_SIZE(names) == MESA_ALL_SHADER_STAGES);
57 return NAME(stage);
58 }
59
60 /**
61 * Translate a gl_shader_stage to a short shader stage name for debug
62 * printouts and error messages.
63 */
64 const char *
_mesa_shader_stage_to_string(unsigned stage)65 _mesa_shader_stage_to_string(unsigned stage)
66 {
67 switch (stage) {
68 case MESA_SHADER_VERTEX: return "vertex";
69 case MESA_SHADER_FRAGMENT: return "fragment";
70 case MESA_SHADER_GEOMETRY: return "geometry";
71 case MESA_SHADER_COMPUTE: return "compute";
72 case MESA_SHADER_KERNEL: return "kernel";
73 case MESA_SHADER_TESS_CTRL: return "tessellation control";
74 case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
75 case MESA_SHADER_TASK: return "task";
76 case MESA_SHADER_MESH: return "mesh";
77 case MESA_SHADER_RAYGEN: return "raygen";
78 case MESA_SHADER_ANY_HIT: return "any hit";
79 case MESA_SHADER_CLOSEST_HIT: return "closest hit";
80 case MESA_SHADER_MISS: return "miss";
81 case MESA_SHADER_INTERSECTION: return "intersection";
82 case MESA_SHADER_CALLABLE: return "callable";
83 }
84
85 unreachable("Unknown shader stage.");
86 }
87
88 /**
89 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
90 * for debug printouts and error messages.
91 */
92 const char *
_mesa_shader_stage_to_abbrev(unsigned stage)93 _mesa_shader_stage_to_abbrev(unsigned stage)
94 {
95 switch (stage) {
96 case MESA_SHADER_VERTEX: return "VS";
97 case MESA_SHADER_FRAGMENT: return "FS";
98 case MESA_SHADER_GEOMETRY: return "GS";
99 case MESA_SHADER_COMPUTE: return "CS";
100 case MESA_SHADER_KERNEL: return "CL";
101 case MESA_SHADER_TESS_CTRL: return "TCS";
102 case MESA_SHADER_TESS_EVAL: return "TES";
103 case MESA_SHADER_TASK: return "TASK";
104 case MESA_SHADER_MESH: return "MESH";
105 case MESA_SHADER_RAYGEN: return "RGEN";
106 case MESA_SHADER_ANY_HIT: return "RAHIT";
107 case MESA_SHADER_CLOSEST_HIT: return "RCHIT";
108 case MESA_SHADER_MISS: return "RMISS";
109 case MESA_SHADER_INTERSECTION: return "RINT";
110 case MESA_SHADER_CALLABLE: return "RCALL";
111 }
112
113 unreachable("Unknown shader stage.");
114 }
115
116 const char *
gl_vert_attrib_name(gl_vert_attrib attrib)117 gl_vert_attrib_name(gl_vert_attrib attrib)
118 {
119 static const char *names[] = {
120 ENUM(VERT_ATTRIB_POS),
121 ENUM(VERT_ATTRIB_NORMAL),
122 ENUM(VERT_ATTRIB_COLOR0),
123 ENUM(VERT_ATTRIB_COLOR1),
124 ENUM(VERT_ATTRIB_FOG),
125 ENUM(VERT_ATTRIB_COLOR_INDEX),
126 ENUM(VERT_ATTRIB_EDGEFLAG),
127 ENUM(VERT_ATTRIB_TEX0),
128 ENUM(VERT_ATTRIB_TEX1),
129 ENUM(VERT_ATTRIB_TEX2),
130 ENUM(VERT_ATTRIB_TEX3),
131 ENUM(VERT_ATTRIB_TEX4),
132 ENUM(VERT_ATTRIB_TEX5),
133 ENUM(VERT_ATTRIB_TEX6),
134 ENUM(VERT_ATTRIB_TEX7),
135 ENUM(VERT_ATTRIB_POINT_SIZE),
136 ENUM(VERT_ATTRIB_GENERIC0),
137 ENUM(VERT_ATTRIB_GENERIC1),
138 ENUM(VERT_ATTRIB_GENERIC2),
139 ENUM(VERT_ATTRIB_GENERIC3),
140 ENUM(VERT_ATTRIB_GENERIC4),
141 ENUM(VERT_ATTRIB_GENERIC5),
142 ENUM(VERT_ATTRIB_GENERIC6),
143 ENUM(VERT_ATTRIB_GENERIC7),
144 ENUM(VERT_ATTRIB_GENERIC8),
145 ENUM(VERT_ATTRIB_GENERIC9),
146 ENUM(VERT_ATTRIB_GENERIC10),
147 ENUM(VERT_ATTRIB_GENERIC11),
148 ENUM(VERT_ATTRIB_GENERIC12),
149 ENUM(VERT_ATTRIB_GENERIC13),
150 ENUM(VERT_ATTRIB_GENERIC14),
151 ENUM(VERT_ATTRIB_GENERIC15),
152 };
153 STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
154 return NAME(attrib);
155 }
156
157 const char *
gl_varying_slot_name(gl_varying_slot slot)158 gl_varying_slot_name(gl_varying_slot slot)
159 {
160 static const char *names[] = {
161 ENUM(VARYING_SLOT_POS),
162 ENUM(VARYING_SLOT_COL0),
163 ENUM(VARYING_SLOT_COL1),
164 ENUM(VARYING_SLOT_FOGC),
165 ENUM(VARYING_SLOT_TEX0),
166 ENUM(VARYING_SLOT_TEX1),
167 ENUM(VARYING_SLOT_TEX2),
168 ENUM(VARYING_SLOT_TEX3),
169 ENUM(VARYING_SLOT_TEX4),
170 ENUM(VARYING_SLOT_TEX5),
171 ENUM(VARYING_SLOT_TEX6),
172 ENUM(VARYING_SLOT_TEX7),
173 ENUM(VARYING_SLOT_PSIZ),
174 ENUM(VARYING_SLOT_BFC0),
175 ENUM(VARYING_SLOT_BFC1),
176 ENUM(VARYING_SLOT_EDGE),
177 ENUM(VARYING_SLOT_CLIP_VERTEX),
178 ENUM(VARYING_SLOT_CLIP_DIST0),
179 ENUM(VARYING_SLOT_CLIP_DIST1),
180 ENUM(VARYING_SLOT_CULL_DIST0),
181 ENUM(VARYING_SLOT_CULL_DIST1),
182 ENUM(VARYING_SLOT_PRIMITIVE_ID),
183 ENUM(VARYING_SLOT_LAYER),
184 ENUM(VARYING_SLOT_VIEWPORT),
185 ENUM(VARYING_SLOT_FACE),
186 ENUM(VARYING_SLOT_PNTC),
187 ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
188 ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
189 ENUM(VARYING_SLOT_BOUNDING_BOX0),
190 ENUM(VARYING_SLOT_BOUNDING_BOX1),
191 ENUM(VARYING_SLOT_VIEW_INDEX),
192 ENUM(VARYING_SLOT_VIEWPORT_MASK),
193 ENUM(VARYING_SLOT_VAR0),
194 ENUM(VARYING_SLOT_VAR1),
195 ENUM(VARYING_SLOT_VAR2),
196 ENUM(VARYING_SLOT_VAR3),
197 ENUM(VARYING_SLOT_VAR4),
198 ENUM(VARYING_SLOT_VAR5),
199 ENUM(VARYING_SLOT_VAR6),
200 ENUM(VARYING_SLOT_VAR7),
201 ENUM(VARYING_SLOT_VAR8),
202 ENUM(VARYING_SLOT_VAR9),
203 ENUM(VARYING_SLOT_VAR10),
204 ENUM(VARYING_SLOT_VAR11),
205 ENUM(VARYING_SLOT_VAR12),
206 ENUM(VARYING_SLOT_VAR13),
207 ENUM(VARYING_SLOT_VAR14),
208 ENUM(VARYING_SLOT_VAR15),
209 ENUM(VARYING_SLOT_VAR16),
210 ENUM(VARYING_SLOT_VAR17),
211 ENUM(VARYING_SLOT_VAR18),
212 ENUM(VARYING_SLOT_VAR19),
213 ENUM(VARYING_SLOT_VAR20),
214 ENUM(VARYING_SLOT_VAR21),
215 ENUM(VARYING_SLOT_VAR22),
216 ENUM(VARYING_SLOT_VAR23),
217 ENUM(VARYING_SLOT_VAR24),
218 ENUM(VARYING_SLOT_VAR25),
219 ENUM(VARYING_SLOT_VAR26),
220 ENUM(VARYING_SLOT_VAR27),
221 ENUM(VARYING_SLOT_VAR28),
222 ENUM(VARYING_SLOT_VAR29),
223 ENUM(VARYING_SLOT_VAR30),
224 ENUM(VARYING_SLOT_VAR31),
225 };
226 STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
227 return NAME(slot);
228 }
229
230 const char *
gl_system_value_name(gl_system_value sysval)231 gl_system_value_name(gl_system_value sysval)
232 {
233 static const char *names[] = {
234 ENUM(SYSTEM_VALUE_SUBGROUP_SIZE),
235 ENUM(SYSTEM_VALUE_SUBGROUP_INVOCATION),
236 ENUM(SYSTEM_VALUE_SUBGROUP_EQ_MASK),
237 ENUM(SYSTEM_VALUE_SUBGROUP_GE_MASK),
238 ENUM(SYSTEM_VALUE_SUBGROUP_GT_MASK),
239 ENUM(SYSTEM_VALUE_SUBGROUP_LE_MASK),
240 ENUM(SYSTEM_VALUE_SUBGROUP_LT_MASK),
241 ENUM(SYSTEM_VALUE_NUM_SUBGROUPS),
242 ENUM(SYSTEM_VALUE_SUBGROUP_ID),
243 ENUM(SYSTEM_VALUE_VERTEX_ID),
244 ENUM(SYSTEM_VALUE_INSTANCE_ID),
245 ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
246 ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
247 ENUM(SYSTEM_VALUE_BASE_VERTEX),
248 ENUM(SYSTEM_VALUE_FIRST_VERTEX),
249 ENUM(SYSTEM_VALUE_IS_INDEXED_DRAW),
250 ENUM(SYSTEM_VALUE_BASE_INSTANCE),
251 ENUM(SYSTEM_VALUE_DRAW_ID),
252 ENUM(SYSTEM_VALUE_INVOCATION_ID),
253 ENUM(SYSTEM_VALUE_FRAG_COORD),
254 ENUM(SYSTEM_VALUE_POINT_COORD),
255 ENUM(SYSTEM_VALUE_LINE_COORD),
256 ENUM(SYSTEM_VALUE_FRONT_FACE),
257 ENUM(SYSTEM_VALUE_SAMPLE_ID),
258 ENUM(SYSTEM_VALUE_SAMPLE_POS),
259 ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
260 ENUM(SYSTEM_VALUE_HELPER_INVOCATION),
261 ENUM(SYSTEM_VALUE_COLOR0),
262 ENUM(SYSTEM_VALUE_COLOR1),
263 ENUM(SYSTEM_VALUE_TESS_COORD),
264 ENUM(SYSTEM_VALUE_VERTICES_IN),
265 ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
266 ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
267 ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
268 ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT),
269 ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT),
270 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
271 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
272 ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
273 ENUM(SYSTEM_VALUE_BASE_GLOBAL_INVOCATION_ID),
274 ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX),
275 ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
276 ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
277 ENUM(SYSTEM_VALUE_LOCAL_GROUP_SIZE),
278 ENUM(SYSTEM_VALUE_GLOBAL_GROUP_SIZE),
279 ENUM(SYSTEM_VALUE_USER_DATA_AMD),
280 ENUM(SYSTEM_VALUE_WORK_DIM),
281 ENUM(SYSTEM_VALUE_DEVICE_INDEX),
282 ENUM(SYSTEM_VALUE_VIEW_INDEX),
283 ENUM(SYSTEM_VALUE_VERTEX_CNT),
284 ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL),
285 ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE),
286 ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID),
287 ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE),
288 ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL),
289 ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID),
290 ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE),
291 ENUM(SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL),
292 ENUM(SYSTEM_VALUE_RAY_LAUNCH_ID),
293 ENUM(SYSTEM_VALUE_RAY_LAUNCH_SIZE),
294 ENUM(SYSTEM_VALUE_RAY_WORLD_ORIGIN),
295 ENUM(SYSTEM_VALUE_RAY_WORLD_DIRECTION),
296 ENUM(SYSTEM_VALUE_RAY_OBJECT_ORIGIN),
297 ENUM(SYSTEM_VALUE_RAY_OBJECT_DIRECTION),
298 ENUM(SYSTEM_VALUE_RAY_T_MIN),
299 ENUM(SYSTEM_VALUE_RAY_T_MAX),
300 ENUM(SYSTEM_VALUE_RAY_OBJECT_TO_WORLD),
301 ENUM(SYSTEM_VALUE_RAY_WORLD_TO_OBJECT),
302 ENUM(SYSTEM_VALUE_RAY_HIT_KIND),
303 ENUM(SYSTEM_VALUE_RAY_FLAGS),
304 ENUM(SYSTEM_VALUE_RAY_GEOMETRY_INDEX),
305 ENUM(SYSTEM_VALUE_GS_HEADER_IR3),
306 ENUM(SYSTEM_VALUE_TCS_HEADER_IR3),
307 };
308 STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
309 return NAME(sysval);
310 }
311
312 const char *
glsl_interp_mode_name(enum glsl_interp_mode qual)313 glsl_interp_mode_name(enum glsl_interp_mode qual)
314 {
315 static const char *names[] = {
316 ENUM(INTERP_MODE_NONE),
317 ENUM(INTERP_MODE_SMOOTH),
318 ENUM(INTERP_MODE_FLAT),
319 ENUM(INTERP_MODE_NOPERSPECTIVE),
320 ENUM(INTERP_MODE_EXPLICIT),
321 ENUM(INTERP_MODE_COLOR),
322 };
323 STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
324 return NAME(qual);
325 }
326
327 const char *
gl_frag_result_name(gl_frag_result result)328 gl_frag_result_name(gl_frag_result result)
329 {
330 static const char *names[] = {
331 ENUM(FRAG_RESULT_DEPTH),
332 ENUM(FRAG_RESULT_STENCIL),
333 ENUM(FRAG_RESULT_COLOR),
334 ENUM(FRAG_RESULT_SAMPLE_MASK),
335 ENUM(FRAG_RESULT_DATA0),
336 ENUM(FRAG_RESULT_DATA1),
337 ENUM(FRAG_RESULT_DATA2),
338 ENUM(FRAG_RESULT_DATA3),
339 ENUM(FRAG_RESULT_DATA4),
340 ENUM(FRAG_RESULT_DATA5),
341 ENUM(FRAG_RESULT_DATA6),
342 ENUM(FRAG_RESULT_DATA7),
343 };
344 STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
345 return NAME(result);
346 }
347