1 /**************************************************************************
2 *
3 * Copyright 2007-2018 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA line stage: AA lines are converted triangles (with extra generic)
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39
40 #include "util/format/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43
44 #include "tgsi/tgsi_transform.h"
45 #include "tgsi/tgsi_dump.h"
46
47 #include "draw_context.h"
48 #include "draw_private.h"
49 #include "draw_pipe.h"
50
51 #include "nir.h"
52 #include "nir/nir_draw_helpers.h"
53
54 /** Approx number of new tokens for instructions in aa_transform_inst() */
55 #define NUM_NEW_TOKENS 53
56
57
58 /**
59 * Subclass of pipe_shader_state to carry extra fragment shader info.
60 */
61 struct aaline_fragment_shader
62 {
63 struct pipe_shader_state state;
64 void *driver_fs;
65 void *aaline_fs;
66 int generic_attrib; /**< generic used for distance */
67 };
68
69
70 /**
71 * Subclass of draw_stage
72 */
73 struct aaline_stage
74 {
75 struct draw_stage stage;
76
77 float half_line_width;
78
79 /** For AA lines, this is the vertex attrib slot for new generic */
80 uint coord_slot;
81 /** position, not necessarily output zero */
82 uint pos_slot;
83
84
85 /*
86 * Currently bound state
87 */
88 struct aaline_fragment_shader *fs;
89
90 /*
91 * Driver interface/override functions
92 */
93 void * (*driver_create_fs_state)(struct pipe_context *,
94 const struct pipe_shader_state *);
95 void (*driver_bind_fs_state)(struct pipe_context *, void *);
96 void (*driver_delete_fs_state)(struct pipe_context *, void *);
97 };
98
99
100
101 /**
102 * Subclass of tgsi_transform_context, used for transforming the
103 * user's fragment shader to add the special AA instructions.
104 */
105 struct aa_transform_context {
106 struct tgsi_transform_context base;
107 uint64_t tempsUsed; /**< bitmask */
108 int colorOutput; /**< which output is the primary color */
109 int maxInput, maxGeneric; /**< max input index found */
110 int colorTemp, aaTemp; /**< temp registers */
111 };
112
113 /**
114 * TGSI declaration transform callback.
115 * Look for a free input attrib, and two free temp regs.
116 */
117 static void
aa_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)118 aa_transform_decl(struct tgsi_transform_context *ctx,
119 struct tgsi_full_declaration *decl)
120 {
121 struct aa_transform_context *aactx = (struct aa_transform_context *)ctx;
122
123 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
124 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
125 decl->Semantic.Index == 0) {
126 aactx->colorOutput = decl->Range.First;
127 }
128 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
129 if ((int) decl->Range.Last > aactx->maxInput)
130 aactx->maxInput = decl->Range.Last;
131 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
132 (int) decl->Semantic.Index > aactx->maxGeneric) {
133 aactx->maxGeneric = decl->Semantic.Index;
134 }
135 }
136 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
137 uint i;
138 for (i = decl->Range.First;
139 i <= decl->Range.Last; i++) {
140 /*
141 * XXX this bitfield doesn't really cut it...
142 */
143 aactx->tempsUsed |= UINT64_C(1) << i;
144 }
145 }
146
147 ctx->emit_declaration(ctx, decl);
148 }
149
150
151 /**
152 * Find the lowest zero bit, or -1 if bitfield is all ones.
153 */
154 static int
free_bit(uint64_t bitfield)155 free_bit(uint64_t bitfield)
156 {
157 return ffsll(~bitfield) - 1;
158 }
159
160
161 /**
162 * TGSI transform prolog callback.
163 */
164 static void
aa_transform_prolog(struct tgsi_transform_context * ctx)165 aa_transform_prolog(struct tgsi_transform_context *ctx)
166 {
167 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
168 uint64_t usedTemps = aactx->tempsUsed;
169
170 /* find two free temp regs */
171 aactx->colorTemp = free_bit(usedTemps);
172 usedTemps |= UINT64_C(1) << aactx->colorTemp;
173 aactx->aaTemp = free_bit(usedTemps);
174 assert(aactx->colorTemp >= 0);
175 assert(aactx->aaTemp >= 0);
176
177 /* declare new generic input/texcoord */
178 tgsi_transform_input_decl(ctx, aactx->maxInput + 1,
179 TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
180 TGSI_INTERPOLATE_LINEAR);
181
182 /* declare new temp regs */
183 tgsi_transform_temp_decl(ctx, aactx->aaTemp);
184 tgsi_transform_temp_decl(ctx, aactx->colorTemp);
185 }
186
187
188 /**
189 * TGSI transform epilog callback.
190 */
191 static void
aa_transform_epilog(struct tgsi_transform_context * ctx)192 aa_transform_epilog(struct tgsi_transform_context *ctx)
193 {
194 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
195
196 if (aactx->colorOutput != -1) {
197 struct tgsi_full_instruction inst;
198 /* insert distance-based coverage code for antialiasing. */
199
200 /* saturate(linewidth - fabs(interpx), linelength - fabs(interpz) */
201 inst = tgsi_default_full_instruction();
202 inst.Instruction.Saturate = true;
203 inst.Instruction.Opcode = TGSI_OPCODE_ADD;
204 inst.Instruction.NumDstRegs = 1;
205 tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_TEMPORARY,
206 aactx->aaTemp, TGSI_WRITEMASK_XZ);
207 inst.Instruction.NumSrcRegs = 2;
208 tgsi_transform_src_reg(&inst.Src[1], TGSI_FILE_INPUT, aactx->maxInput + 1,
209 TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
210 TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
211 tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_INPUT, aactx->maxInput + 1,
212 TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y,
213 TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
214 inst.Src[1].Register.Absolute = true;
215 inst.Src[1].Register.Negate = true;
216 ctx->emit_instruction(ctx, &inst);
217
218 /* MUL width / height alpha */
219 tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL,
220 TGSI_FILE_TEMPORARY, aactx->aaTemp,
221 TGSI_WRITEMASK_W,
222 TGSI_FILE_TEMPORARY, aactx->aaTemp,
223 TGSI_SWIZZLE_X,
224 TGSI_FILE_TEMPORARY, aactx->aaTemp,
225 TGSI_SWIZZLE_Z, false);
226
227 /* MOV rgb */
228 tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
229 TGSI_FILE_OUTPUT, aactx->colorOutput,
230 TGSI_WRITEMASK_XYZ,
231 TGSI_FILE_TEMPORARY, aactx->colorTemp);
232
233 /* MUL alpha */
234 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
235 TGSI_FILE_OUTPUT, aactx->colorOutput,
236 TGSI_WRITEMASK_W,
237 TGSI_FILE_TEMPORARY, aactx->colorTemp,
238 TGSI_FILE_TEMPORARY, aactx->aaTemp, false);
239 }
240 }
241
242
243 /**
244 * TGSI instruction transform callback.
245 * Replace writes to result.color w/ a temp reg.
246 */
247 static void
aa_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)248 aa_transform_inst(struct tgsi_transform_context *ctx,
249 struct tgsi_full_instruction *inst)
250 {
251 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
252 uint i;
253
254 /*
255 * Look for writes to result.color and replace with colorTemp reg.
256 */
257 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
258 struct tgsi_full_dst_register *dst = &inst->Dst[i];
259 if (dst->Register.File == TGSI_FILE_OUTPUT &&
260 dst->Register.Index == aactx->colorOutput) {
261 dst->Register.File = TGSI_FILE_TEMPORARY;
262 dst->Register.Index = aactx->colorTemp;
263 }
264 }
265
266 ctx->emit_instruction(ctx, inst);
267 }
268
269
270 /**
271 * Generate the frag shader we'll use for drawing AA lines.
272 * This will be the user's shader plus some arithmetic instructions.
273 */
274 static boolean
generate_aaline_fs(struct aaline_stage * aaline)275 generate_aaline_fs(struct aaline_stage *aaline)
276 {
277 struct pipe_context *pipe = aaline->stage.draw->pipe;
278 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
279 struct pipe_shader_state aaline_fs;
280 struct aa_transform_context transform;
281 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
282
283 aaline_fs = *orig_fs; /* copy to init */
284 aaline_fs.tokens = tgsi_alloc_tokens(newLen);
285 if (aaline_fs.tokens == NULL)
286 return FALSE;
287
288 memset(&transform, 0, sizeof(transform));
289 transform.colorOutput = -1;
290 transform.maxInput = -1;
291 transform.maxGeneric = -1;
292 transform.colorTemp = -1;
293 transform.aaTemp = -1;
294 transform.base.prolog = aa_transform_prolog;
295 transform.base.epilog = aa_transform_epilog;
296 transform.base.transform_instruction = aa_transform_inst;
297 transform.base.transform_declaration = aa_transform_decl;
298
299 tgsi_transform_shader(orig_fs->tokens,
300 (struct tgsi_token *) aaline_fs.tokens,
301 newLen, &transform.base);
302
303 #if 0 /* DEBUG */
304 debug_printf("draw_aaline, orig shader:\n");
305 tgsi_dump(orig_fs->tokens, 0);
306 debug_printf("draw_aaline, new shader:\n");
307 tgsi_dump(aaline_fs.tokens, 0);
308 #endif
309
310 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
311 if (aaline->fs->aaline_fs == NULL)
312 goto fail;
313
314 aaline->fs->generic_attrib = transform.maxGeneric + 1;
315 FREE((void *)aaline_fs.tokens);
316 return TRUE;
317
318 fail:
319 FREE((void *)aaline_fs.tokens);
320 return FALSE;
321 }
322
323 static boolean
generate_aaline_fs_nir(struct aaline_stage * aaline)324 generate_aaline_fs_nir(struct aaline_stage *aaline)
325 {
326 #ifdef LLVM_AVAILABLE
327 struct pipe_context *pipe = aaline->stage.draw->pipe;
328 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
329 struct pipe_shader_state aaline_fs;
330
331 aaline_fs = *orig_fs; /* copy to init */
332 aaline_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
333 if (!aaline_fs.ir.nir)
334 return FALSE;
335
336 nir_lower_aaline_fs(aaline_fs.ir.nir, &aaline->fs->generic_attrib);
337 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
338 if (aaline->fs->aaline_fs == NULL)
339 goto fail;
340
341 return TRUE;
342
343 fail:
344 #endif
345 return FALSE;
346 }
347
348 /**
349 * When we're about to draw our first AA line in a batch, this function is
350 * called to tell the driver to bind our modified fragment shader.
351 */
352 static boolean
bind_aaline_fragment_shader(struct aaline_stage * aaline)353 bind_aaline_fragment_shader(struct aaline_stage *aaline)
354 {
355 struct draw_context *draw = aaline->stage.draw;
356 struct pipe_context *pipe = draw->pipe;
357
358 if (!aaline->fs->aaline_fs) {
359 if (aaline->fs->state.type == PIPE_SHADER_IR_NIR) {
360 if (!generate_aaline_fs_nir(aaline))
361 return FALSE;
362 } else
363 if (!generate_aaline_fs(aaline))
364 return FALSE;
365 }
366
367 draw->suspend_flushing = TRUE;
368 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
369 draw->suspend_flushing = FALSE;
370
371 return TRUE;
372 }
373
374
375
376 static inline struct aaline_stage *
aaline_stage(struct draw_stage * stage)377 aaline_stage(struct draw_stage *stage)
378 {
379 return (struct aaline_stage *) stage;
380 }
381
382
383 /**
384 * Draw a wide line by drawing a quad, using geometry which will
385 * fullfill GL's antialiased line requirements.
386 */
387 static void
aaline_line(struct draw_stage * stage,struct prim_header * header)388 aaline_line(struct draw_stage *stage, struct prim_header *header)
389 {
390 const struct aaline_stage *aaline = aaline_stage(stage);
391 const float half_width = aaline->half_line_width;
392 struct prim_header tri;
393 struct vertex_header *v[8];
394 uint coordPos = aaline->coord_slot;
395 uint posPos = aaline->pos_slot;
396 float *pos, *tex;
397 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
398 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
399 float a = atan2f(dy, dx);
400 float c_a = cosf(a), s_a = sinf(a);
401 float half_length;
402 float t_l, t_w;
403 uint i;
404
405 half_length = 0.5f * sqrtf(dx * dx + dy * dy);
406
407 if (half_length < 0.5f) {
408 /*
409 * The logic we use for "normal" sized segments is incorrect
410 * for very short segments (basically because we only have
411 * one value to interpolate, not a distance to each endpoint).
412 * Therefore, we calculate half_length differently, so that for
413 * original line length (near) 0, we get alpha 0 - otherwise
414 * max alpha would still be 0.5. This also prevents us from
415 * artifacts due to degenerated lines (the endpoints being
416 * identical, which would still receive anywhere from alpha
417 * 0-0.5 otherwise) (at least the pstipple stage may generate
418 * such lines due to float inaccuracies if line length is very
419 * close to a integer).
420 * Might not be fully accurate neither (because the "strength" of
421 * the line is going to be determined by how close to the pixel
422 * center those 1 or 2 fragments are) but it's probably the best
423 * we can do.
424 */
425 half_length = 2.0f * half_length;
426 } else {
427 half_length = half_length + 0.5f;
428 }
429
430 t_w = half_width;
431 t_l = 0.5f;
432
433 /* allocate/dup new verts */
434 for (i = 0; i < 4; i++) {
435 v[i] = dup_vert(stage, header->v[i/2], i);
436 }
437
438 /*
439 * Quad strip for line from v0 to v1 (*=endpoints):
440 *
441 * 1 3
442 * +-----------------------------+
443 * | |
444 * | *v0 v1* |
445 * | |
446 * +-----------------------------+
447 * 0 2
448 */
449
450 /*
451 * We increase line length by 0.5 pixels (at each endpoint),
452 * and calculate the tri endpoints by moving them half-width
453 * distance away perpendicular to the line.
454 * XXX: since we change line endpoints (by 0.5 pixel), should
455 * actually re-interpolate all other values?
456 */
457
458 /* new verts */
459 pos = v[0]->data[posPos];
460 pos[0] += (-t_l * c_a - t_w * s_a);
461 pos[1] += (-t_l * s_a + t_w * c_a);
462
463 pos = v[1]->data[posPos];
464 pos[0] += (-t_l * c_a - -t_w * s_a);
465 pos[1] += (-t_l * s_a + -t_w * c_a);
466
467 pos = v[2]->data[posPos];
468 pos[0] += (t_l * c_a - t_w * s_a);
469 pos[1] += (t_l * s_a + t_w * c_a);
470
471 pos = v[3]->data[posPos];
472 pos[0] += (t_l * c_a - -t_w * s_a);
473 pos[1] += (t_l * s_a + -t_w * c_a);
474
475 /* new texcoords */
476 tex = v[0]->data[coordPos];
477 ASSIGN_4V(tex, -half_width, half_width, -half_length, half_length);
478
479 tex = v[1]->data[coordPos];
480 ASSIGN_4V(tex, half_width, half_width, -half_length, half_length);
481
482 tex = v[2]->data[coordPos];
483 ASSIGN_4V(tex, -half_width, half_width, half_length, half_length);
484
485 tex = v[3]->data[coordPos];
486 ASSIGN_4V(tex, half_width, half_width, half_length, half_length);
487
488 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
489 stage->next->tri(stage->next, &tri);
490
491 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
492 stage->next->tri(stage->next, &tri);
493 }
494
495
496 static void
aaline_first_line(struct draw_stage * stage,struct prim_header * header)497 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
498 {
499 auto struct aaline_stage *aaline = aaline_stage(stage);
500 struct draw_context *draw = stage->draw;
501 struct pipe_context *pipe = draw->pipe;
502 const struct pipe_rasterizer_state *rast = draw->rasterizer;
503 void *r;
504
505 assert(draw->rasterizer->line_smooth && !draw->rasterizer->multisample);
506
507 if (draw->rasterizer->line_width <= 1.0)
508 aaline->half_line_width = 1.0;
509 else
510 aaline->half_line_width = 0.5f * draw->rasterizer->line_width + 0.5f;
511
512 if (!draw->rasterizer->half_pixel_center)
513 /*
514 * The tex coords probably would need adjustments?
515 */
516 debug_printf("aa lines without half pixel center may be wrong\n");
517
518 /*
519 * Bind (generate) our fragprog
520 */
521 if (!bind_aaline_fragment_shader(aaline)) {
522 stage->line = draw_pipe_passthrough_line;
523 stage->line(stage, header);
524 return;
525 }
526
527 draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
528
529 draw->suspend_flushing = TRUE;
530
531 /* Disable triangle culling, stippling, unfilled mode etc. */
532 r = draw_get_rasterizer_no_cull(draw, rast);
533 pipe->bind_rasterizer_state(pipe, r);
534
535 draw->suspend_flushing = FALSE;
536
537 /* now really draw first line */
538 stage->line = aaline_line;
539 stage->line(stage, header);
540 }
541
542
543 static void
aaline_flush(struct draw_stage * stage,unsigned flags)544 aaline_flush(struct draw_stage *stage, unsigned flags)
545 {
546 struct draw_context *draw = stage->draw;
547 struct aaline_stage *aaline = aaline_stage(stage);
548 struct pipe_context *pipe = draw->pipe;
549
550 stage->line = aaline_first_line;
551 stage->next->flush(stage->next, flags);
552
553 /* restore original frag shader */
554 draw->suspend_flushing = TRUE;
555 aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
556
557 /* restore original rasterizer state */
558 if (draw->rast_handle) {
559 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
560 }
561
562 draw->suspend_flushing = FALSE;
563
564 draw_remove_extra_vertex_attribs(draw);
565 }
566
567
568 static void
aaline_reset_stipple_counter(struct draw_stage * stage)569 aaline_reset_stipple_counter(struct draw_stage *stage)
570 {
571 stage->next->reset_stipple_counter(stage->next);
572 }
573
574
575 static void
aaline_destroy(struct draw_stage * stage)576 aaline_destroy(struct draw_stage *stage)
577 {
578 struct aaline_stage *aaline = aaline_stage(stage);
579 struct pipe_context *pipe = stage->draw->pipe;
580
581 draw_free_temp_verts(stage);
582
583 /* restore the old entry points */
584 pipe->create_fs_state = aaline->driver_create_fs_state;
585 pipe->bind_fs_state = aaline->driver_bind_fs_state;
586 pipe->delete_fs_state = aaline->driver_delete_fs_state;
587
588 FREE(stage);
589 }
590
591
592 static struct aaline_stage *
draw_aaline_stage(struct draw_context * draw)593 draw_aaline_stage(struct draw_context *draw)
594 {
595 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
596 if (!aaline)
597 return NULL;
598
599 aaline->stage.draw = draw;
600 aaline->stage.name = "aaline";
601 aaline->stage.next = NULL;
602 aaline->stage.point = draw_pipe_passthrough_point;
603 aaline->stage.line = aaline_first_line;
604 aaline->stage.tri = draw_pipe_passthrough_tri;
605 aaline->stage.flush = aaline_flush;
606 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
607 aaline->stage.destroy = aaline_destroy;
608
609 if (!draw_alloc_temp_verts(&aaline->stage, 8))
610 goto fail;
611
612 return aaline;
613
614 fail:
615 aaline->stage.destroy(&aaline->stage);
616
617 return NULL;
618 }
619
620
621 static struct aaline_stage *
aaline_stage_from_pipe(struct pipe_context * pipe)622 aaline_stage_from_pipe(struct pipe_context *pipe)
623 {
624 struct draw_context *draw = (struct draw_context *) pipe->draw;
625
626 if (draw) {
627 return aaline_stage(draw->pipeline.aaline);
628 } else {
629 return NULL;
630 }
631 }
632
633
634 /**
635 * This function overrides the driver's create_fs_state() function and
636 * will typically be called by the gallium frontend.
637 */
638 static void *
aaline_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)639 aaline_create_fs_state(struct pipe_context *pipe,
640 const struct pipe_shader_state *fs)
641 {
642 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
643 struct aaline_fragment_shader *aafs = NULL;
644
645 if (!aaline)
646 return NULL;
647
648 aafs = CALLOC_STRUCT(aaline_fragment_shader);
649
650 if (!aafs)
651 return NULL;
652
653 aafs->state.type = fs->type;
654 if (fs->type == PIPE_SHADER_IR_TGSI)
655 aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
656 #ifdef LLVM_AVAILABLE
657 else
658 aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
659 #endif
660
661 /* pass-through */
662 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
663
664 return aafs;
665 }
666
667
668 static void
aaline_bind_fs_state(struct pipe_context * pipe,void * fs)669 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
670 {
671 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
672 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
673
674 if (!aaline) {
675 return;
676 }
677
678 /* save current */
679 aaline->fs = aafs;
680 /* pass-through */
681 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
682 }
683
684
685 static void
aaline_delete_fs_state(struct pipe_context * pipe,void * fs)686 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
687 {
688 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
689 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
690
691 if (!aafs) {
692 return;
693 }
694
695 if (aaline) {
696 /* pass-through */
697 aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
698
699 if (aafs->aaline_fs)
700 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
701 }
702
703 if (aafs->state.type == PIPE_SHADER_IR_TGSI)
704 FREE((void*)aafs->state.tokens);
705 else
706 ralloc_free(aafs->state.ir.nir);
707 FREE(aafs);
708 }
709
710
711 void
draw_aaline_prepare_outputs(struct draw_context * draw,struct draw_stage * stage)712 draw_aaline_prepare_outputs(struct draw_context *draw,
713 struct draw_stage *stage)
714 {
715 struct aaline_stage *aaline = aaline_stage(stage);
716 const struct pipe_rasterizer_state *rast = draw->rasterizer;
717
718 /* update vertex attrib info */
719 aaline->pos_slot = draw_current_shader_position_output(draw);
720
721 if (!rast->line_smooth || rast->multisample)
722 return;
723
724 /* allocate the extra post-transformed vertex attribute */
725 if (aaline->fs && aaline->fs->aaline_fs)
726 aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw,
727 TGSI_SEMANTIC_GENERIC,
728 aaline->fs->generic_attrib);
729 else
730 aaline->coord_slot = -1;
731 }
732
733 /**
734 * Called by drivers that want to install this AA line prim stage
735 * into the draw module's pipeline. This will not be used if the
736 * hardware has native support for AA lines.
737 */
738 boolean
draw_install_aaline_stage(struct draw_context * draw,struct pipe_context * pipe)739 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
740 {
741 struct aaline_stage *aaline;
742
743 pipe->draw = (void *) draw;
744
745 /*
746 * Create / install AA line drawing / prim stage
747 */
748 aaline = draw_aaline_stage(draw);
749 if (!aaline)
750 return FALSE;
751
752 /* save original driver functions */
753 aaline->driver_create_fs_state = pipe->create_fs_state;
754 aaline->driver_bind_fs_state = pipe->bind_fs_state;
755 aaline->driver_delete_fs_state = pipe->delete_fs_state;
756
757 /* override the driver's functions */
758 pipe->create_fs_state = aaline_create_fs_state;
759 pipe->bind_fs_state = aaline_bind_fs_state;
760 pipe->delete_fs_state = aaline_delete_fs_state;
761
762 /* Install once everything is known to be OK:
763 */
764 draw->pipeline.aaline = &aaline->stage;
765
766 return TRUE;
767 }
768