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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * AA point stage:  AA points are converted to quads and rendered with a
30  * special fragment shader.  Another approach would be to use a texture
31  * map image of a point, but experiments indicate the quality isn't nearly
32  * as good as this approach.
33  *
34  * Note: this looks a lot like draw_aaline.c but there's actually little
35  * if any code that can be shared.
36  *
37  * Authors:  Brian Paul
38  */
39 
40 
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "pipe/p_shader_tokens.h"
44 
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47 
48 #include "util/u_math.h"
49 #include "util/u_memory.h"
50 
51 #include "draw_context.h"
52 #include "draw_vs.h"
53 #include "draw_pipe.h"
54 
55 #include "nir.h"
56 #include "nir/nir_draw_helpers.h"
57 
58 /** Approx number of new tokens for instructions in aa_transform_inst() */
59 #define NUM_NEW_TOKENS 200
60 
61 
62 /*
63  * Enabling NORMALIZE might give _slightly_ better results.
64  * Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
65  * d=x*x+y*y.  Since we're working with a unit circle, the later seems
66  * close enough and saves some costly instructions.
67  */
68 #define NORMALIZE 0
69 
70 
71 /**
72  * Subclass of pipe_shader_state to carry extra fragment shader info.
73  */
74 struct aapoint_fragment_shader
75 {
76    struct pipe_shader_state state;
77    void *driver_fs;   /**< the regular shader */
78    void *aapoint_fs;  /**< the aa point-augmented shader */
79    int generic_attrib; /**< The generic input attrib/texcoord we'll use */
80 };
81 
82 
83 /**
84  * Subclass of draw_stage
85  */
86 struct aapoint_stage
87 {
88    struct draw_stage stage;
89 
90    /** half of pipe_rasterizer_state::point_size */
91    float radius;
92 
93    /** vertex attrib slot containing point size */
94    int psize_slot;
95 
96    /** this is the vertex attrib slot for the new texcoords */
97    uint tex_slot;
98 
99    /** vertex attrib slot containing position */
100    uint pos_slot;
101 
102    /** Currently bound fragment shader */
103    struct aapoint_fragment_shader *fs;
104 
105    /*
106     * Driver interface/override functions
107     */
108    void * (*driver_create_fs_state)(struct pipe_context *,
109                                     const struct pipe_shader_state *);
110    void (*driver_bind_fs_state)(struct pipe_context *, void *);
111    void (*driver_delete_fs_state)(struct pipe_context *, void *);
112 };
113 
114 
115 
116 /**
117  * Subclass of tgsi_transform_context, used for transforming the
118  * user's fragment shader to add the special AA instructions.
119  */
120 struct aa_transform_context {
121    struct tgsi_transform_context base;
122    uint tempsUsed;  /**< bitmask */
123    int colorOutput; /**< which output is the primary color */
124    int maxInput, maxGeneric;  /**< max input index found */
125    int tmp0, colorTemp;  /**< temp registers */
126 };
127 
128 
129 /**
130  * TGSI declaration transform callback.
131  * Look for two free temp regs and available input reg for new texcoords.
132  */
133 static void
aa_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)134 aa_transform_decl(struct tgsi_transform_context *ctx,
135                   struct tgsi_full_declaration *decl)
136 {
137    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
138 
139    if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
140        decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
141        decl->Semantic.Index == 0) {
142       aactx->colorOutput = decl->Range.First;
143    }
144    else if (decl->Declaration.File == TGSI_FILE_INPUT) {
145       if ((int) decl->Range.Last > aactx->maxInput)
146          aactx->maxInput = decl->Range.Last;
147       if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
148            (int) decl->Semantic.Index > aactx->maxGeneric) {
149          aactx->maxGeneric = decl->Semantic.Index;
150       }
151    }
152    else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
153       uint i;
154       for (i = decl->Range.First;
155            i <= decl->Range.Last; i++) {
156          aactx->tempsUsed |= (1 << i);
157       }
158    }
159 
160    ctx->emit_declaration(ctx, decl);
161 }
162 
163 
164 /**
165  * TGSI transform callback.
166  * Insert new declarations and instructions before first instruction.
167  */
168 static void
aa_transform_prolog(struct tgsi_transform_context * ctx)169 aa_transform_prolog(struct tgsi_transform_context *ctx)
170 {
171    /* emit our new declarations before the first instruction */
172    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
173    struct tgsi_full_instruction newInst;
174    const int texInput = aactx->maxInput + 1;
175    int tmp0;
176    uint i;
177 
178    /* find two free temp regs */
179    for (i = 0; i < 32; i++) {
180       if ((aactx->tempsUsed & (1u << i)) == 0) {
181          /* found a free temp */
182          if (aactx->tmp0 < 0)
183             aactx->tmp0 = i;
184          else if (aactx->colorTemp < 0)
185             aactx->colorTemp = i;
186          else
187             break;
188       }
189    }
190 
191    assert(aactx->colorTemp != aactx->tmp0);
192 
193    tmp0 = aactx->tmp0;
194 
195    /* declare new generic input/texcoord */
196    tgsi_transform_input_decl(ctx, texInput,
197                              TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
198                              TGSI_INTERPOLATE_LINEAR);
199 
200    /* declare new temp regs */
201    tgsi_transform_temp_decl(ctx, tmp0);
202    tgsi_transform_temp_decl(ctx, aactx->colorTemp);
203 
204    /*
205     * Emit code to compute fragment coverage, kill if outside point radius
206     *
207     * Temp reg0 usage:
208     *  t0.x = distance of fragment from center point
209     *  t0.y = boolean, is t0.x > 1.0, also misc temp usage
210     *  t0.z = temporary for computing 1/(1-k) value
211     *  t0.w = final coverage value
212     */
213 
214    /* MUL t0.xy, tex, tex;  # compute x^2, y^2 */
215    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
216                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_XY,
217                            TGSI_FILE_INPUT, texInput,
218                            TGSI_FILE_INPUT, texInput, false);
219 
220    /* ADD t0.x, t0.x, t0.y;  # x^2 + y^2 */
221    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
222                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
223                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
224                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y, false);
225 
226 #if NORMALIZE  /* OPTIONAL normalization of length */
227    /* RSQ t0.x, t0.x; */
228    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_RSQ,
229                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
230                            TGSI_FILE_TEMPORARY, tmp0);
231 
232    /* RCP t0.x, t0.x; */
233    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_RCP,
234                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
235                            TGSI_FILE_TEMPORARY, tmp0);
236 #endif
237 
238    /* SGT t0.y, t0.xxxx, tex.wwww;  # bool b = d > 1 (NOTE tex.w == 1) */
239    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SGT,
240                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
241                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
242                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W, false);
243 
244    /* KILL_IF -tmp0.yyyy;   # if -tmp0.y < 0, KILL */
245    tgsi_transform_kill_inst(ctx, TGSI_FILE_TEMPORARY, tmp0,
246                             TGSI_SWIZZLE_Y, TRUE);
247 
248    /* compute coverage factor = (1-d)/(1-k) */
249 
250    /* SUB t0.z, tex.w, tex.z;  # m = 1 - k */
251    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
252                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Z,
253                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
254                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_Z, true);
255 
256    /* RCP t0.z, t0.z;  # t0.z = 1 / m */
257    newInst = tgsi_default_full_instruction();
258    newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
259    newInst.Instruction.NumDstRegs = 1;
260    newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
261    newInst.Dst[0].Register.Index = tmp0;
262    newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
263    newInst.Instruction.NumSrcRegs = 1;
264    newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
265    newInst.Src[0].Register.Index = tmp0;
266    newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Z;
267    ctx->emit_instruction(ctx, &newInst);
268 
269    /* SUB t0.y, 1, t0.x;  # d = 1 - d */
270    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
271                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
272                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
273                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X, true);
274 
275    /* MUL t0.w, t0.y, t0.z;   # coverage = d * m */
276    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL,
277                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
278                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y,
279                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Z, false);
280 
281    /* SLE t0.y, t0.x, tex.z;  # bool b = distance <= k */
282    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SLE,
283                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
284                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
285                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_Z, false);
286 
287    /* CMP t0.w, -t0.y, tex.w, t0.w;
288     *  # if -t0.y < 0 then
289     *       t0.w = 1
290     *    else
291     *       t0.w = t0.w
292     */
293    tgsi_transform_op3_swz_inst(ctx, TGSI_OPCODE_CMP,
294                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
295                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y, 1,
296                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
297                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_W);
298 }
299 
300 
301 /**
302  * TGSI transform callback.
303  * Insert new instructions before the END instruction.
304  */
305 static void
aa_transform_epilog(struct tgsi_transform_context * ctx)306 aa_transform_epilog(struct tgsi_transform_context *ctx)
307 {
308    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
309 
310    /* add alpha modulation code at tail of program */
311 
312    /* MOV result.color.xyz, colorTemp; */
313    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
314                            TGSI_FILE_OUTPUT, aactx->colorOutput,
315                            TGSI_WRITEMASK_XYZ,
316                            TGSI_FILE_TEMPORARY, aactx->colorTemp);
317 
318    /* MUL result.color.w, colorTemp, tmp0.w; */
319    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
320                            TGSI_FILE_OUTPUT, aactx->colorOutput,
321                            TGSI_WRITEMASK_W,
322                            TGSI_FILE_TEMPORARY, aactx->colorTemp,
323                            TGSI_FILE_TEMPORARY, aactx->tmp0, false);
324 }
325 
326 
327 /**
328  * TGSI transform callback.
329  * Called per instruction.
330  * Replace writes to result.color w/ a temp reg.
331  */
332 static void
aa_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)333 aa_transform_inst(struct tgsi_transform_context *ctx,
334                   struct tgsi_full_instruction *inst)
335 {
336    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
337    unsigned i;
338 
339    /* Not an END instruction.
340     * Look for writes to result.color and replace with colorTemp reg.
341     */
342    for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
343       struct tgsi_full_dst_register *dst = &inst->Dst[i];
344       if (dst->Register.File == TGSI_FILE_OUTPUT &&
345           dst->Register.Index == aactx->colorOutput) {
346          dst->Register.File = TGSI_FILE_TEMPORARY;
347          dst->Register.Index = aactx->colorTemp;
348       }
349    }
350 
351    ctx->emit_instruction(ctx, inst);
352 }
353 
354 
355 /**
356  * Generate the frag shader we'll use for drawing AA points.
357  * This will be the user's shader plus some texture/modulate instructions.
358  */
359 static boolean
generate_aapoint_fs(struct aapoint_stage * aapoint)360 generate_aapoint_fs(struct aapoint_stage *aapoint)
361 {
362    const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
363    struct pipe_shader_state aapoint_fs;
364    struct aa_transform_context transform;
365    const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
366    struct pipe_context *pipe = aapoint->stage.draw->pipe;
367 
368    aapoint_fs = *orig_fs; /* copy to init */
369 
370    assert(aapoint_fs.type == PIPE_SHADER_IR_TGSI);
371    aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
372    if (aapoint_fs.tokens == NULL)
373       return FALSE;
374 
375    memset(&transform, 0, sizeof(transform));
376    transform.colorOutput = -1;
377    transform.maxInput = -1;
378    transform.maxGeneric = -1;
379    transform.colorTemp = -1;
380    transform.tmp0 = -1;
381    transform.base.prolog = aa_transform_prolog;
382    transform.base.epilog = aa_transform_epilog;
383    transform.base.transform_instruction = aa_transform_inst;
384    transform.base.transform_declaration = aa_transform_decl;
385 
386    tgsi_transform_shader(orig_fs->tokens,
387                          (struct tgsi_token *) aapoint_fs.tokens,
388                          newLen, &transform.base);
389 
390 #if 0 /* DEBUG */
391    debug_printf("draw_aapoint, orig shader:\n");
392    tgsi_dump(orig_fs->tokens, 0);
393    debug_printf("draw_aapoint, new shader:\n");
394    tgsi_dump(aapoint_fs.tokens, 0);
395 #endif
396 
397    aapoint->fs->aapoint_fs
398       = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
399    if (aapoint->fs->aapoint_fs == NULL)
400       goto fail;
401 
402    aapoint->fs->generic_attrib = transform.maxGeneric + 1;
403    FREE((void *)aapoint_fs.tokens);
404    return TRUE;
405 
406 fail:
407    FREE((void *)aapoint_fs.tokens);
408    return FALSE;
409 }
410 
411 static boolean
generate_aapoint_fs_nir(struct aapoint_stage * aapoint)412 generate_aapoint_fs_nir(struct aapoint_stage *aapoint)
413 {
414 #ifdef LLVM_AVAILABLE
415    struct pipe_context *pipe = aapoint->stage.draw->pipe;
416    const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
417    struct pipe_shader_state aapoint_fs;
418 
419    aapoint_fs = *orig_fs; /* copy to init */
420    aapoint_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
421    if (!aapoint_fs.ir.nir)
422       return FALSE;
423 
424    nir_lower_aapoint_fs(aapoint_fs.ir.nir, &aapoint->fs->generic_attrib);
425    aapoint->fs->aapoint_fs = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
426    if (aapoint->fs->aapoint_fs == NULL)
427       goto fail;
428 
429    return TRUE;
430 
431 fail:
432 #endif
433    return FALSE;
434 }
435 
436 /**
437  * When we're about to draw our first AA point in a batch, this function is
438  * called to tell the driver to bind our modified fragment shader.
439  */
440 static boolean
bind_aapoint_fragment_shader(struct aapoint_stage * aapoint)441 bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
442 {
443    struct draw_context *draw = aapoint->stage.draw;
444    struct pipe_context *pipe = draw->pipe;
445 
446    if (!aapoint->fs->aapoint_fs) {
447       if (aapoint->fs->state.type == PIPE_SHADER_IR_NIR) {
448          if (!generate_aapoint_fs_nir(aapoint))
449             return FALSE;
450       } else if (!generate_aapoint_fs(aapoint))
451          return FALSE;
452    }
453 
454    draw->suspend_flushing = TRUE;
455    aapoint->driver_bind_fs_state(pipe, aapoint->fs->aapoint_fs);
456    draw->suspend_flushing = FALSE;
457 
458    return TRUE;
459 }
460 
461 
462 
463 static inline struct aapoint_stage *
aapoint_stage(struct draw_stage * stage)464 aapoint_stage( struct draw_stage *stage )
465 {
466    return (struct aapoint_stage *) stage;
467 }
468 
469 
470 
471 
472 /**
473  * Draw an AA point by drawing a quad.
474  */
475 static void
aapoint_point(struct draw_stage * stage,struct prim_header * header)476 aapoint_point(struct draw_stage *stage, struct prim_header *header)
477 {
478    const struct aapoint_stage *aapoint = aapoint_stage(stage);
479    struct prim_header tri;
480    struct vertex_header *v[4];
481    const uint tex_slot = aapoint->tex_slot;
482    const uint pos_slot = aapoint->pos_slot;
483    float radius, *pos, *tex;
484    uint i;
485    float k;
486 
487    if (aapoint->psize_slot >= 0) {
488       radius = 0.5f * header->v[0]->data[aapoint->psize_slot][0];
489    }
490    else {
491       radius = aapoint->radius;
492    }
493 
494    /*
495     * Note: the texcoords (generic attrib, really) we use are special:
496     * The S and T components simply vary from -1 to +1.
497     * The R component is k, below.
498     * The Q component is 1.0 and will used as a handy constant in the
499     * fragment shader.
500     */
501 
502    /*
503     * k is the threshold distance from the point's center at which
504     * we begin alpha attenuation (the coverage value).
505     * Operating within a unit circle, we'll compute the fragment's
506     * distance 'd' from the center point using the texcoords.
507     * IF d > 1.0 THEN
508     *    KILL fragment
509     * ELSE IF d > k THEN
510     *    compute coverage in [0,1] proportional to d in [k, 1].
511     * ELSE
512     *    coverage = 1.0;  // full coverage
513     * ENDIF
514     *
515     * Note: the ELSEIF and ELSE clauses are actually implemented with CMP to
516     * avoid using IF/ELSE/ENDIF TGSI opcodes.
517     */
518 
519 #if !NORMALIZE
520    k = 1.0f / radius;
521    k = 1.0f - 2.0f * k + k * k;
522 #else
523    k = 1.0f - 1.0f / radius;
524 #endif
525 
526    /* allocate/dup new verts */
527    for (i = 0; i < 4; i++) {
528       v[i] = dup_vert(stage, header->v[0], i);
529    }
530 
531    /* new verts */
532    pos = v[0]->data[pos_slot];
533    pos[0] -= radius;
534    pos[1] -= radius;
535 
536    pos = v[1]->data[pos_slot];
537    pos[0] += radius;
538    pos[1] -= radius;
539 
540    pos = v[2]->data[pos_slot];
541    pos[0] += radius;
542    pos[1] += radius;
543 
544    pos = v[3]->data[pos_slot];
545    pos[0] -= radius;
546    pos[1] += radius;
547 
548    /* new texcoords */
549    tex = v[0]->data[tex_slot];
550    ASSIGN_4V(tex, -1, -1, k, 1);
551 
552    tex = v[1]->data[tex_slot];
553    ASSIGN_4V(tex,  1, -1, k, 1);
554 
555    tex = v[2]->data[tex_slot];
556    ASSIGN_4V(tex,  1,  1, k, 1);
557 
558    tex = v[3]->data[tex_slot];
559    ASSIGN_4V(tex, -1,  1, k, 1);
560 
561    /* emit 2 tris for the quad strip */
562    tri.v[0] = v[0];
563    tri.v[1] = v[1];
564    tri.v[2] = v[2];
565    stage->next->tri( stage->next, &tri );
566 
567    tri.v[0] = v[0];
568    tri.v[1] = v[2];
569    tri.v[2] = v[3];
570    stage->next->tri( stage->next, &tri );
571 }
572 
573 
574 static void
aapoint_first_point(struct draw_stage * stage,struct prim_header * header)575 aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
576 {
577    auto struct aapoint_stage *aapoint = aapoint_stage(stage);
578    struct draw_context *draw = stage->draw;
579    struct pipe_context *pipe = draw->pipe;
580    const struct pipe_rasterizer_state *rast = draw->rasterizer;
581    void *r;
582 
583    assert(draw->rasterizer->point_smooth && !draw->rasterizer->multisample);
584 
585    if (draw->rasterizer->point_size <= 2.0)
586       aapoint->radius = 1.0;
587    else
588       aapoint->radius = 0.5f * draw->rasterizer->point_size;
589 
590    /*
591     * Bind (generate) our fragprog.
592     */
593    bind_aapoint_fragment_shader(aapoint);
594 
595    draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
596 
597    draw->suspend_flushing = TRUE;
598 
599    /* Disable triangle culling, stippling, unfilled mode etc. */
600    r = draw_get_rasterizer_no_cull(draw, rast);
601    pipe->bind_rasterizer_state(pipe, r);
602 
603    draw->suspend_flushing = FALSE;
604 
605    /* now really draw first point */
606    stage->point = aapoint_point;
607    stage->point(stage, header);
608 }
609 
610 
611 static void
aapoint_flush(struct draw_stage * stage,unsigned flags)612 aapoint_flush(struct draw_stage *stage, unsigned flags)
613 {
614    struct draw_context *draw = stage->draw;
615    struct aapoint_stage *aapoint = aapoint_stage(stage);
616    struct pipe_context *pipe = draw->pipe;
617 
618    stage->point = aapoint_first_point;
619    stage->next->flush( stage->next, flags );
620 
621    /* restore original frag shader */
622    draw->suspend_flushing = TRUE;
623    aapoint->driver_bind_fs_state(pipe, aapoint->fs ? aapoint->fs->driver_fs : NULL);
624 
625    /* restore original rasterizer state */
626    if (draw->rast_handle) {
627       pipe->bind_rasterizer_state(pipe, draw->rast_handle);
628    }
629 
630    draw->suspend_flushing = FALSE;
631 
632    draw_remove_extra_vertex_attribs(draw);
633 }
634 
635 
636 static void
aapoint_reset_stipple_counter(struct draw_stage * stage)637 aapoint_reset_stipple_counter(struct draw_stage *stage)
638 {
639    stage->next->reset_stipple_counter( stage->next );
640 }
641 
642 
643 static void
aapoint_destroy(struct draw_stage * stage)644 aapoint_destroy(struct draw_stage *stage)
645 {
646    struct aapoint_stage* aapoint = aapoint_stage(stage);
647    struct pipe_context *pipe = stage->draw->pipe;
648 
649    draw_free_temp_verts( stage );
650 
651    /* restore the old entry points */
652    pipe->create_fs_state = aapoint->driver_create_fs_state;
653    pipe->bind_fs_state = aapoint->driver_bind_fs_state;
654    pipe->delete_fs_state = aapoint->driver_delete_fs_state;
655 
656    FREE( stage );
657 }
658 
659 void
draw_aapoint_prepare_outputs(struct draw_context * draw,struct draw_stage * stage)660 draw_aapoint_prepare_outputs(struct draw_context *draw,
661                              struct draw_stage *stage)
662 {
663    struct aapoint_stage *aapoint = aapoint_stage(stage);
664    const struct pipe_rasterizer_state *rast = draw->rasterizer;
665 
666    /* update vertex attrib info */
667    aapoint->pos_slot = draw_current_shader_position_output(draw);
668 
669    if (!rast->point_smooth || rast->multisample)
670       return;
671 
672    if (aapoint->fs && aapoint->fs->aapoint_fs) {
673       /* allocate the extra post-transformed vertex attribute */
674       aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
675                                                          TGSI_SEMANTIC_GENERIC,
676                                                          aapoint->fs->generic_attrib);
677       assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
678    } else
679       aapoint->tex_slot = -1;
680 
681    /* find psize slot in post-transform vertex */
682    aapoint->psize_slot = -1;
683    if (draw->rasterizer->point_size_per_vertex) {
684       const struct tgsi_shader_info *info = draw_get_shader_info(draw);
685       uint i;
686       /* find PSIZ vertex output */
687       for (i = 0; i < info->num_outputs; i++) {
688          if (info->output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
689             aapoint->psize_slot = i;
690             break;
691          }
692       }
693    }
694 }
695 
696 static struct aapoint_stage *
draw_aapoint_stage(struct draw_context * draw)697 draw_aapoint_stage(struct draw_context *draw)
698 {
699    struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
700    if (!aapoint)
701       goto fail;
702 
703    aapoint->stage.draw = draw;
704    aapoint->stage.name = "aapoint";
705    aapoint->stage.next = NULL;
706    aapoint->stage.point = aapoint_first_point;
707    aapoint->stage.line = draw_pipe_passthrough_line;
708    aapoint->stage.tri = draw_pipe_passthrough_tri;
709    aapoint->stage.flush = aapoint_flush;
710    aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
711    aapoint->stage.destroy = aapoint_destroy;
712 
713    if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
714       goto fail;
715 
716    return aapoint;
717 
718  fail:
719    if (aapoint)
720       aapoint->stage.destroy(&aapoint->stage);
721 
722    return NULL;
723 
724 }
725 
726 
727 static struct aapoint_stage *
aapoint_stage_from_pipe(struct pipe_context * pipe)728 aapoint_stage_from_pipe(struct pipe_context *pipe)
729 {
730    struct draw_context *draw = (struct draw_context *) pipe->draw;
731    return aapoint_stage(draw->pipeline.aapoint);
732 }
733 
734 
735 /**
736  * This function overrides the driver's create_fs_state() function and
737  * will typically be called by the gallium frontend.
738  */
739 static void *
aapoint_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)740 aapoint_create_fs_state(struct pipe_context *pipe,
741                        const struct pipe_shader_state *fs)
742 {
743    struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
744    struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
745    if (!aafs)
746       return NULL;
747 
748    aafs->state.type = fs->type;
749    if (fs->type == PIPE_SHADER_IR_TGSI)
750       aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
751 #ifdef LLVM_AVAILABLE
752    else
753       aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
754 #endif
755    /* pass-through */
756    aafs->driver_fs = aapoint->driver_create_fs_state(pipe, fs);
757 
758    return aafs;
759 }
760 
761 
762 static void
aapoint_bind_fs_state(struct pipe_context * pipe,void * fs)763 aapoint_bind_fs_state(struct pipe_context *pipe, void *fs)
764 {
765    struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
766    struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
767    /* save current */
768    aapoint->fs = aafs;
769    /* pass-through */
770    aapoint->driver_bind_fs_state(pipe,
771                                  (aafs ? aafs->driver_fs : NULL));
772 }
773 
774 
775 static void
aapoint_delete_fs_state(struct pipe_context * pipe,void * fs)776 aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
777 {
778    struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
779    struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
780 
781    /* pass-through */
782    aapoint->driver_delete_fs_state(pipe, aafs->driver_fs);
783 
784    if (aafs->aapoint_fs)
785       aapoint->driver_delete_fs_state(pipe, aafs->aapoint_fs);
786 
787    if (aafs->state.type == PIPE_SHADER_IR_TGSI)
788       FREE((void*)aafs->state.tokens);
789    else
790       ralloc_free(aafs->state.ir.nir);
791 
792    FREE(aafs);
793 }
794 
795 
796 /**
797  * Called by drivers that want to install this AA point prim stage
798  * into the draw module's pipeline.  This will not be used if the
799  * hardware has native support for AA points.
800  */
801 boolean
draw_install_aapoint_stage(struct draw_context * draw,struct pipe_context * pipe)802 draw_install_aapoint_stage(struct draw_context *draw,
803                            struct pipe_context *pipe)
804 {
805    struct aapoint_stage *aapoint;
806 
807    pipe->draw = (void *) draw;
808 
809    /*
810     * Create / install AA point drawing / prim stage
811     */
812    aapoint = draw_aapoint_stage( draw );
813    if (!aapoint)
814       return FALSE;
815 
816    /* save original driver functions */
817    aapoint->driver_create_fs_state = pipe->create_fs_state;
818    aapoint->driver_bind_fs_state = pipe->bind_fs_state;
819    aapoint->driver_delete_fs_state = pipe->delete_fs_state;
820 
821    /* override the driver's functions */
822    pipe->create_fs_state = aapoint_create_fs_state;
823    pipe->bind_fs_state = aapoint_bind_fs_state;
824    pipe->delete_fs_state = aapoint_delete_fs_state;
825 
826    draw->pipeline.aapoint = &aapoint->stage;
827 
828    return TRUE;
829 }
830