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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * \brief  Drawing stage for polygon culling
30  */
31 
32 /* Authors:  Keith Whitwell <keithw@vmware.com>
33  */
34 
35 
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "pipe/p_defines.h"
39 #include "draw_pipe.h"
40 
41 
42 struct cull_stage {
43    struct draw_stage stage;
44    unsigned cull_face;  /**< which face(s) to cull (one of PIPE_FACE_x) */
45    unsigned front_ccw;
46 };
47 
48 
cull_stage(struct draw_stage * stage)49 static inline struct cull_stage *cull_stage( struct draw_stage *stage )
50 {
51    return (struct cull_stage *)stage;
52 }
53 
54 /*
55  * Triangles can be culled using regular face cull.
56  */
cull_tri(struct draw_stage * stage,struct prim_header * header)57 static void cull_tri( struct draw_stage *stage,
58 		      struct prim_header *header )
59 {
60    /* Do the regular face culling */
61    {
62       const unsigned pos = draw_current_shader_position_output(stage->draw);
63       /* Window coords: */
64       const float *v0 = header->v[0]->data[pos];
65       const float *v1 = header->v[1]->data[pos];
66       const float *v2 = header->v[2]->data[pos];
67 
68       /* edge vectors: e = v0 - v2, f = v1 - v2 */
69       const float ex = v0[0] - v2[0];
70       const float ey = v0[1] - v2[1];
71       const float fx = v1[0] - v2[0];
72       const float fy = v1[1] - v2[1];
73 
74 
75       /* det = cross(e,f).z */
76       header->det = ex * fy - ey * fx;
77 
78       if (header->det != 0) {
79          /* if det < 0 then Z points toward the camera and the triangle is
80           * counter-clockwise winding.
81           */
82          unsigned ccw = (header->det < 0);
83          unsigned face = ((ccw == cull_stage(stage)->front_ccw) ?
84                           PIPE_FACE_FRONT :
85                           PIPE_FACE_BACK);
86 
87          if ((face & cull_stage(stage)->cull_face) == 0) {
88             /* triangle is not culled, pass to next stage */
89             stage->next->tri( stage->next, header );
90          }
91       } else {
92          /*
93           * With zero area, this is back facing (because the spec says
94           * it's front facing if sign is positive?).
95           * Some apis apparently do not allow us to cull zero area tris
96           * here, in case of fill mode line (which is rather lame).
97           */
98          if ((PIPE_FACE_BACK & cull_stage(stage)->cull_face) == 0) {
99             stage->next->tri( stage->next, header );
100          }
101       }
102    }
103 }
104 
cull_first_tri(struct draw_stage * stage,struct prim_header * header)105 static void cull_first_tri( struct draw_stage *stage,
106 			    struct prim_header *header )
107 {
108    struct cull_stage *cull = cull_stage(stage);
109 
110    cull->cull_face = stage->draw->rasterizer->cull_face;
111    cull->front_ccw = stage->draw->rasterizer->front_ccw;
112 
113    stage->tri = cull_tri;
114    stage->tri( stage, header );
115 }
116 
117 
cull_flush(struct draw_stage * stage,unsigned flags)118 static void cull_flush( struct draw_stage *stage, unsigned flags )
119 {
120    stage->tri = cull_first_tri;
121    stage->next->flush( stage->next, flags );
122 }
123 
124 
cull_reset_stipple_counter(struct draw_stage * stage)125 static void cull_reset_stipple_counter( struct draw_stage *stage )
126 {
127    stage->next->reset_stipple_counter( stage->next );
128 }
129 
130 
cull_destroy(struct draw_stage * stage)131 static void cull_destroy( struct draw_stage *stage )
132 {
133    draw_free_temp_verts( stage );
134    FREE( stage );
135 }
136 
137 
138 /**
139  * Create a new polygon culling stage.
140  */
draw_cull_stage(struct draw_context * draw)141 struct draw_stage *draw_cull_stage( struct draw_context *draw )
142 {
143    struct cull_stage *cull = CALLOC_STRUCT(cull_stage);
144    if (!cull)
145       goto fail;
146 
147    cull->stage.draw = draw;
148    cull->stage.name = "cull";
149    cull->stage.next = NULL;
150    cull->stage.point = draw_pipe_passthrough_point;
151    cull->stage.line = draw_pipe_passthrough_line;
152    cull->stage.tri = cull_first_tri;
153    cull->stage.flush = cull_flush;
154    cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
155    cull->stage.destroy = cull_destroy;
156 
157    if (!draw_alloc_temp_verts( &cull->stage, 0 ))
158       goto fail;
159 
160    return &cull->stage;
161 
162 fail:
163    if (cull)
164       cull->stage.destroy( &cull->stage );
165 
166    return NULL;
167 }
168