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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * Polygon stipple stage:  implement polygon stipple with texture map and
30  * fragment program.  The fragment program samples the texture using the
31  * fragment window coordinate register and does a fragment kill for the
32  * stipple-failing fragments.
33  *
34  * Authors:  Brian Paul
35  */
36 
37 
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "util/u_inlines.h"
42 
43 #include "util/format/u_format.h"
44 #include "util/u_math.h"
45 #include "util/u_memory.h"
46 #include "util/u_pstipple.h"
47 #include "util/u_sampler.h"
48 
49 #include "tgsi/tgsi_transform.h"
50 
51 #include "draw_context.h"
52 #include "draw_pipe.h"
53 
54 #include "nir.h"
55 #include "nir/nir_draw_helpers.h"
56 
57 /** Approx number of new tokens for instructions in pstip_transform_inst() */
58 #define NUM_NEW_TOKENS 53
59 
60 
61 /**
62  * Subclass of pipe_shader_state to carry extra fragment shader info.
63  */
64 struct pstip_fragment_shader
65 {
66    struct pipe_shader_state state;
67    void *driver_fs;
68    void *pstip_fs;
69    uint sampler_unit;
70 };
71 
72 
73 /**
74  * Subclass of draw_stage
75  */
76 struct pstip_stage
77 {
78    struct draw_stage stage;
79 
80    void *sampler_cso;
81    struct pipe_resource *texture;
82    struct pipe_sampler_view *sampler_view;
83    uint num_samplers;
84    uint num_sampler_views;
85 
86    /*
87     * Currently bound state
88     */
89    struct pstip_fragment_shader *fs;
90    struct {
91       void *samplers[PIPE_MAX_SAMPLERS];
92       struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
93       const struct pipe_poly_stipple *stipple;
94    } state;
95 
96    /*
97     * Driver interface/override functions
98     */
99    void * (*driver_create_fs_state)(struct pipe_context *,
100                                     const struct pipe_shader_state *);
101    void (*driver_bind_fs_state)(struct pipe_context *, void *);
102    void (*driver_delete_fs_state)(struct pipe_context *, void *);
103 
104    void (*driver_bind_sampler_states)(struct pipe_context *,
105                                       enum pipe_shader_type,
106                                       unsigned, unsigned, void **);
107 
108    void (*driver_set_sampler_views)(struct pipe_context *,
109                                     enum pipe_shader_type shader,
110                                     unsigned start, unsigned count,
111                                     struct pipe_sampler_view **);
112 
113    void (*driver_set_polygon_stipple)(struct pipe_context *,
114                                       const struct pipe_poly_stipple *);
115 
116    struct pipe_context *pipe;
117 };
118 
119 
120 /**
121  * Generate the frag shader we'll use for doing polygon stipple.
122  * This will be the user's shader prefixed with a TEX and KIL instruction.
123  */
124 static boolean
generate_pstip_fs(struct pstip_stage * pstip)125 generate_pstip_fs(struct pstip_stage *pstip)
126 {
127    struct pipe_context *pipe = pstip->pipe;
128    struct pipe_screen *screen = pipe->screen;
129    const struct pipe_shader_state *orig_fs = &pstip->fs->state;
130    /*struct draw_context *draw = pstip->stage.draw;*/
131    struct pipe_shader_state pstip_fs;
132    enum tgsi_file_type wincoord_file;
133 
134    wincoord_file = screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL) ?
135                    TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT;
136 
137    pstip_fs = *orig_fs; /* copy to init */
138    if (orig_fs->type == PIPE_SHADER_IR_TGSI) {
139       pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
140                                                              &pstip->fs->sampler_unit,
141                                                              0,
142                                                              wincoord_file);
143       if (pstip_fs.tokens == NULL)
144          return FALSE;
145    } else {
146 #ifdef LLVM_AVAILABLE
147       pstip_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
148       nir_lower_pstipple_fs(pstip_fs.ir.nir,
149                             &pstip->fs->sampler_unit, 0, wincoord_file == TGSI_FILE_SYSTEM_VALUE);
150 #endif
151    }
152 
153    assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
154 
155    pstip->fs->pstip_fs = pstip->driver_create_fs_state(pipe, &pstip_fs);
156 
157    FREE((void *)pstip_fs.tokens);
158 
159    if (!pstip->fs->pstip_fs)
160       return FALSE;
161 
162    return TRUE;
163 }
164 
165 
166 /**
167  * When we're about to draw our first stipple polygon in a batch, this function
168  * is called to tell the driver to bind our modified fragment shader.
169  */
170 static boolean
bind_pstip_fragment_shader(struct pstip_stage * pstip)171 bind_pstip_fragment_shader(struct pstip_stage *pstip)
172 {
173    struct draw_context *draw = pstip->stage.draw;
174    if (!pstip->fs->pstip_fs &&
175        !generate_pstip_fs(pstip))
176       return FALSE;
177 
178    draw->suspend_flushing = TRUE;
179    pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
180    draw->suspend_flushing = FALSE;
181    return TRUE;
182 }
183 
184 
185 static inline struct pstip_stage *
pstip_stage(struct draw_stage * stage)186 pstip_stage( struct draw_stage *stage )
187 {
188    return (struct pstip_stage *) stage;
189 }
190 
191 
192 static void
pstip_first_tri(struct draw_stage * stage,struct prim_header * header)193 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
194 {
195    struct pstip_stage *pstip = pstip_stage(stage);
196    struct pipe_context *pipe = pstip->pipe;
197    struct draw_context *draw = stage->draw;
198    uint num_samplers;
199    uint num_sampler_views;
200 
201    assert(stage->draw->rasterizer->poly_stipple_enable);
202 
203    /* bind our fragprog */
204    if (!bind_pstip_fragment_shader(pstip)) {
205       stage->tri = draw_pipe_passthrough_tri;
206       stage->tri(stage, header);
207       return;
208    }
209 
210    /* how many samplers? */
211    /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
212    num_samplers = MAX2(pstip->num_samplers, pstip->fs->sampler_unit + 1);
213    num_sampler_views = MAX2(pstip->num_sampler_views, num_samplers);
214 
215    /* plug in our sampler, texture */
216    pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
217    pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
218                                pstip->sampler_view);
219 
220    assert(num_samplers <= PIPE_MAX_SAMPLERS);
221 
222    draw->suspend_flushing = TRUE;
223 
224    pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
225                                      num_samplers, pstip->state.samplers);
226 
227    pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
228                                    num_sampler_views, pstip->state.sampler_views);
229 
230    draw->suspend_flushing = FALSE;
231 
232    /* now really draw first triangle */
233    stage->tri = draw_pipe_passthrough_tri;
234    stage->tri(stage, header);
235 }
236 
237 
238 static void
pstip_flush(struct draw_stage * stage,unsigned flags)239 pstip_flush(struct draw_stage *stage, unsigned flags)
240 {
241    struct draw_context *draw = stage->draw;
242    struct pstip_stage *pstip = pstip_stage(stage);
243    struct pipe_context *pipe = pstip->pipe;
244 
245    stage->tri = pstip_first_tri;
246    stage->next->flush( stage->next, flags );
247 
248    /* restore original frag shader, texture, sampler state */
249    draw->suspend_flushing = TRUE;
250    pstip->driver_bind_fs_state(pipe, pstip->fs ? pstip->fs->driver_fs : NULL);
251 
252    pstip->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
253                                      pstip->num_samplers,
254                                      pstip->state.samplers);
255 
256    pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
257                                    pstip->num_sampler_views,
258                                    pstip->state.sampler_views);
259 
260    draw->suspend_flushing = FALSE;
261 }
262 
263 
264 static void
pstip_reset_stipple_counter(struct draw_stage * stage)265 pstip_reset_stipple_counter(struct draw_stage *stage)
266 {
267    stage->next->reset_stipple_counter( stage->next );
268 }
269 
270 
271 static void
pstip_destroy(struct draw_stage * stage)272 pstip_destroy(struct draw_stage *stage)
273 {
274    struct pstip_stage *pstip = pstip_stage(stage);
275    uint i;
276 
277    for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
278       pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
279    }
280 
281    pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
282 
283    pipe_resource_reference(&pstip->texture, NULL);
284 
285    if (pstip->sampler_view) {
286       pipe_sampler_view_reference(&pstip->sampler_view, NULL);
287    }
288 
289    draw_free_temp_verts( stage );
290    FREE( stage );
291 }
292 
293 
294 /** Create a new polygon stipple drawing stage object */
295 static struct pstip_stage *
draw_pstip_stage(struct draw_context * draw,struct pipe_context * pipe)296 draw_pstip_stage(struct draw_context *draw, struct pipe_context *pipe)
297 {
298    struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
299    if (!pstip)
300       goto fail;
301 
302    pstip->pipe = pipe;
303 
304    pstip->stage.draw = draw;
305    pstip->stage.name = "pstip";
306    pstip->stage.next = NULL;
307    pstip->stage.point = draw_pipe_passthrough_point;
308    pstip->stage.line = draw_pipe_passthrough_line;
309    pstip->stage.tri = pstip_first_tri;
310    pstip->stage.flush = pstip_flush;
311    pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
312    pstip->stage.destroy = pstip_destroy;
313 
314    if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
315       goto fail;
316 
317    return pstip;
318 
319 fail:
320    if (pstip)
321       pstip->stage.destroy( &pstip->stage );
322 
323    return NULL;
324 }
325 
326 
327 static struct pstip_stage *
pstip_stage_from_pipe(struct pipe_context * pipe)328 pstip_stage_from_pipe(struct pipe_context *pipe)
329 {
330    struct draw_context *draw = (struct draw_context *) pipe->draw;
331    return pstip_stage(draw->pipeline.pstipple);
332 }
333 
334 
335 /**
336  * This function overrides the driver's create_fs_state() function and
337  * will typically be called by the gallium frontend.
338  */
339 static void *
pstip_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)340 pstip_create_fs_state(struct pipe_context *pipe,
341                        const struct pipe_shader_state *fs)
342 {
343    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
344    struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
345 
346    if (pstipfs) {
347       pstipfs->state.type = fs->type;
348       if (fs->type == PIPE_SHADER_IR_TGSI)
349          pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
350       else
351          pstipfs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
352 
353       /* pass-through */
354       pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
355    }
356 
357    return pstipfs;
358 }
359 
360 
361 static void
pstip_bind_fs_state(struct pipe_context * pipe,void * fs)362 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
363 {
364    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
365    struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
366    /* save current */
367    pstip->fs = pstipfs;
368    /* pass-through */
369    pstip->driver_bind_fs_state(pstip->pipe,
370                                (pstipfs ? pstipfs->driver_fs : NULL));
371 }
372 
373 
374 static void
pstip_delete_fs_state(struct pipe_context * pipe,void * fs)375 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
376 {
377    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
378    struct pstip_fragment_shader *pstipfs = (struct pstip_fragment_shader *) fs;
379    /* pass-through */
380    pstip->driver_delete_fs_state(pstip->pipe, pstipfs->driver_fs);
381 
382    if (pstipfs->pstip_fs)
383       pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
384 
385    if (pstipfs->state.type == PIPE_SHADER_IR_TGSI)
386       FREE((void*)pstipfs->state.tokens);
387    else
388       ralloc_free(pstipfs->state.ir.nir);
389    FREE(pstipfs);
390 }
391 
392 
393 static void
pstip_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** sampler)394 pstip_bind_sampler_states(struct pipe_context *pipe,
395                           enum pipe_shader_type shader,
396                           unsigned start, unsigned num, void **sampler)
397 {
398    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
399    uint i;
400 
401    assert(start == 0);
402 
403    if (shader == PIPE_SHADER_FRAGMENT) {
404       /* save current */
405       memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
406       for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
407          pstip->state.samplers[i] = NULL;
408       }
409       pstip->num_samplers = num;
410    }
411 
412    /* pass-through */
413    pstip->driver_bind_sampler_states(pstip->pipe, shader, start, num, sampler);
414 }
415 
416 
417 static void
pstip_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,struct pipe_sampler_view ** views)418 pstip_set_sampler_views(struct pipe_context *pipe,
419                         enum pipe_shader_type shader,
420                         unsigned start, unsigned num,
421                         struct pipe_sampler_view **views)
422 {
423    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
424    uint i;
425 
426    if (shader == PIPE_SHADER_FRAGMENT) {
427       /* save current */
428       for (i = 0; i < num; i++) {
429          pipe_sampler_view_reference(&pstip->state.sampler_views[start + i],
430                                      views[i]);
431       }
432       pstip->num_sampler_views = num;
433    }
434 
435    /* pass-through */
436    pstip->driver_set_sampler_views(pstip->pipe, shader, start, num, views);
437 }
438 
439 
440 static void
pstip_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * stipple)441 pstip_set_polygon_stipple(struct pipe_context *pipe,
442                           const struct pipe_poly_stipple *stipple)
443 {
444    struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
445 
446    /* save current */
447    pstip->state.stipple = stipple;
448 
449    /* pass-through */
450    pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
451 
452    util_pstipple_update_stipple_texture(pstip->pipe, pstip->texture,
453                                         pstip->state.stipple->stipple);
454 }
455 
456 
457 /**
458  * Called by drivers that want to install this polygon stipple stage
459  * into the draw module's pipeline.  This will not be used if the
460  * hardware has native support for polygon stipple.
461  */
462 boolean
draw_install_pstipple_stage(struct draw_context * draw,struct pipe_context * pipe)463 draw_install_pstipple_stage(struct draw_context *draw,
464                             struct pipe_context *pipe)
465 {
466    struct pstip_stage *pstip;
467 
468    pipe->draw = (void *) draw;
469 
470    /*
471     * Create / install pgon stipple drawing / prim stage
472     */
473    pstip = draw_pstip_stage( draw, pipe );
474    if (!pstip)
475       goto fail;
476 
477    draw->pipeline.pstipple = &pstip->stage;
478 
479    /* save original driver functions */
480    pstip->driver_create_fs_state = pipe->create_fs_state;
481    pstip->driver_bind_fs_state = pipe->bind_fs_state;
482    pstip->driver_delete_fs_state = pipe->delete_fs_state;
483 
484    pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
485    pstip->driver_set_sampler_views = pipe->set_sampler_views;
486    pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
487 
488    /* create special texture, sampler state */
489    pstip->texture = util_pstipple_create_stipple_texture(pipe, NULL);
490    if (!pstip->texture)
491       goto fail;
492 
493    pstip->sampler_view = util_pstipple_create_sampler_view(pipe,
494                                                            pstip->texture);
495    if (!pstip->sampler_view)
496       goto fail;
497 
498    pstip->sampler_cso = util_pstipple_create_sampler(pipe);
499    if (!pstip->sampler_cso)
500       goto fail;
501 
502    /* override the driver's functions */
503    pipe->create_fs_state = pstip_create_fs_state;
504    pipe->bind_fs_state = pstip_bind_fs_state;
505    pipe->delete_fs_state = pstip_delete_fs_state;
506 
507    pipe->bind_sampler_states = pstip_bind_sampler_states;
508    pipe->set_sampler_views = pstip_set_sampler_views;
509    pipe->set_polygon_stipple = pstip_set_polygon_stipple;
510 
511    return TRUE;
512 
513  fail:
514    if (pstip)
515       pstip->stage.destroy( &pstip->stage );
516 
517    return FALSE;
518 }
519