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1 /*
2  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 
28 #include "fd2_context.h"
29 #include "fd2_blend.h"
30 #include "fd2_draw.h"
31 #include "fd2_emit.h"
32 #include "fd2_gmem.h"
33 #include "fd2_program.h"
34 #include "fd2_query.h"
35 #include "fd2_rasterizer.h"
36 #include "fd2_texture.h"
37 #include "fd2_zsa.h"
38 
39 static void
fd2_context_destroy(struct pipe_context * pctx)40 fd2_context_destroy(struct pipe_context *pctx)
41 {
42 	fd_context_destroy(pctx);
43 	free(pctx);
44 }
45 
46 static struct pipe_resource *
create_solid_vertexbuf(struct pipe_context * pctx)47 create_solid_vertexbuf(struct pipe_context *pctx)
48 {
49 	static const float init_shader_const[] = {
50 			/* for clear/gmem2mem/mem2gmem (vertices): */
51 			-1.000000, +1.000000, +1.000000,
52 			+1.000000, +1.000000, +1.000000,
53 			-1.000000, -1.000000, +1.000000,
54 			/* for mem2gmem: (tex coords) */
55 			+0.000000, +0.000000,
56 			+1.000000, +0.000000,
57 			+0.000000, +1.000000,
58 			/* SCREEN_SCISSOR_BR value (must be at 60 byte offset in page) */
59 			0.0,
60 			/* zero indices dummy draw workaround (3 16-bit zeros) */
61 			0.0, 0.0,
62 	};
63 	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
64 			PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
65 	pipe_buffer_write(pctx, prsc, 0,
66 			sizeof(init_shader_const), init_shader_const);
67 	return prsc;
68 }
69 
70 static const uint8_t a22x_primtypes[PIPE_PRIM_MAX] = {
71 		[PIPE_PRIM_POINTS]         = DI_PT_POINTLIST_PSIZE,
72 		[PIPE_PRIM_LINES]          = DI_PT_LINELIST,
73 		[PIPE_PRIM_LINE_STRIP]     = DI_PT_LINESTRIP,
74 		[PIPE_PRIM_LINE_LOOP]      = DI_PT_LINELOOP,
75 		[PIPE_PRIM_TRIANGLES]      = DI_PT_TRILIST,
76 		[PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP,
77 		[PIPE_PRIM_TRIANGLE_FAN]   = DI_PT_TRIFAN,
78 };
79 
80 static const uint8_t a20x_primtypes[PIPE_PRIM_MAX] = {
81 		[PIPE_PRIM_POINTS]         = DI_PT_POINTLIST_PSIZE,
82 		[PIPE_PRIM_LINES]          = DI_PT_LINELIST,
83 		[PIPE_PRIM_LINE_STRIP]     = DI_PT_LINESTRIP,
84 		[PIPE_PRIM_TRIANGLES]      = DI_PT_TRILIST,
85 		[PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP,
86 		[PIPE_PRIM_TRIANGLE_FAN]   = DI_PT_TRIFAN,
87 };
88 
89 struct pipe_context *
fd2_context_create(struct pipe_screen * pscreen,void * priv,unsigned flags)90 fd2_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
91 {
92 	struct fd_screen *screen = fd_screen(pscreen);
93 	struct fd2_context *fd2_ctx = CALLOC_STRUCT(fd2_context);
94 	struct pipe_context *pctx;
95 
96 	if (!fd2_ctx)
97 		return NULL;
98 
99 	pctx = &fd2_ctx->base.base;
100 	pctx->screen = pscreen;
101 
102 	fd2_ctx->base.dev = fd_device_ref(screen->dev);
103 	fd2_ctx->base.screen = fd_screen(pscreen);
104 
105 	pctx->destroy = fd2_context_destroy;
106 	pctx->create_blend_state = fd2_blend_state_create;
107 	pctx->create_rasterizer_state = fd2_rasterizer_state_create;
108 	pctx->create_depth_stencil_alpha_state = fd2_zsa_state_create;
109 
110 	fd2_draw_init(pctx);
111 	fd2_gmem_init(pctx);
112 	fd2_texture_init(pctx);
113 	fd2_prog_init(pctx);
114 	fd2_emit_init(pctx);
115 
116 	pctx = fd_context_init(&fd2_ctx->base, pscreen,
117 			(screen->gpu_id >= 220) ? a22x_primtypes : a20x_primtypes,
118 			priv, flags);
119 	if (!pctx)
120 		return NULL;
121 
122 	/* construct vertex state used for solid ops (clear, and gmem<->mem) */
123 	fd2_ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);
124 
125 	fd2_query_context_init(pctx);
126 
127 	return pctx;
128 }
129