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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keithw@vmware.com>
29  */
30 
31 #include "pipe/p_state.h"
32 #include "util/u_inlines.h"
33 #include "util/u_framebuffer.h"
34 #include "util/u_surface.h"
35 #include "lp_context.h"
36 #include "lp_scene.h"
37 #include "lp_state.h"
38 #include "lp_setup.h"
39 
40 #include "draw/draw_context.h"
41 
42 #include "util/format/u_format.h"
43 
44 
45 /**
46  * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
47  */
48 void
llvmpipe_set_framebuffer_state(struct pipe_context * pipe,const struct pipe_framebuffer_state * fb)49 llvmpipe_set_framebuffer_state(struct pipe_context *pipe,
50                                const struct pipe_framebuffer_state *fb)
51 {
52    struct llvmpipe_context *lp = llvmpipe_context(pipe);
53 
54    boolean changed = !util_framebuffer_state_equal(&lp->framebuffer, fb);
55    unsigned i;
56 
57    assert(fb->width <= LP_MAX_WIDTH);
58    assert(fb->height <= LP_MAX_HEIGHT);
59 
60    if (changed) {
61       /*
62        * If no depth buffer is bound, send the utility function the default
63        * format for no bound depth (PIPE_FORMAT_NONE).
64        */
65       enum pipe_format depth_format = fb->zsbuf ?
66          fb->zsbuf->format : PIPE_FORMAT_NONE;
67       const struct util_format_description *depth_desc =
68          util_format_description(depth_format);
69 
70       if (lp->framebuffer.zsbuf && lp->framebuffer.zsbuf->context != pipe) {
71          debug_printf("Illegal setting of fb state with zsbuf created in "
72                        "another context\n");
73       }
74       for (i = 0; i < fb->nr_cbufs; i++) {
75          if (lp->framebuffer.cbufs[i] &&
76              lp->framebuffer.cbufs[i]->context != pipe) {
77             debug_printf("Illegal setting of fb state with cbuf %d created in "
78                           "another context\n", i);
79          }
80       }
81 
82       util_copy_framebuffer_state(&lp->framebuffer, fb);
83 
84       if (LP_PERF & PERF_NO_DEPTH) {
85          pipe_surface_reference(&lp->framebuffer.zsbuf, NULL);
86       }
87 
88       /*
89        * Calculate the floating point depth sense and Minimum Resolvable Depth
90        * value for the llvmpipe module. This is separate from the draw module.
91        */
92       lp->floating_point_depth =
93          (util_get_depth_format_type(depth_desc) == UTIL_FORMAT_TYPE_FLOAT);
94 
95       lp->mrd = util_get_depth_format_mrd(depth_desc);
96 
97       /* Tell the draw module how deep the Z/depth buffer is. */
98       draw_set_zs_format(lp->draw, depth_format);
99 
100       lp_setup_bind_framebuffer( lp->setup, &lp->framebuffer );
101 
102       lp->dirty |= LP_NEW_FRAMEBUFFER;
103    }
104 }
105